Clicky Here
If you want your say on this map so that you don't get surprised, then please post comment in the foundry thread.
Thanks

Moderator: Community Team
firstholliday wrote:omg another ' we need a zillion bonusses and rules' map.
please keep it simple....
pepperonibread wrote:firstholliday wrote:omg another ' we need a zillion bonusses and rules' map.
please keep it simple....
Too late.
juventino wrote:another map thread.. i do think you all do a great job.. but keep them in the mapforum... i like being surprised with new maps and i trust you do a good job
rebelman wrote:juventino wrote:another map thread.. i do think you all do a great job.. but keep them in the mapforum... i like being surprised with new maps and i trust you do a good job
i strongly disagree with this anything which attracts more players into the foundry is in my mind a positive step - thats why i think oaktown's thread is a great initiative.
juventino wrote:another map thread.. i do think you all do a great job.. but keep them in the mapforum... i like being surprised with new maps and i trust you do a good job
AK_iceman wrote:firstholliday wrote:omg another ' we need a zillion bonusses and rules' map.
please keep it simple....
QFT. These new maps with all the weird bonuses suck.
Btw, what's a Tourament?
AK_iceman wrote:Check my games, I DONT play them. My point is that the old maps are much more enjoyable, and that someone should make more maps like them.
Someone should research it and compare the popularity between the old classic-style maps, and the new-fangled zillion bonus maps. I'd be willing to bet that the former wins.
AK_iceman wrote:Someone should research it and compare the popularity between the old classic-style maps, and the new-fangled zillion bonus maps. I'd be willing to bet that the former wins.
benjikat wrote:AK_iceman wrote:firstholliday wrote:omg another ' we need a zillion bonusses and rules' map.
please keep it simple....
QFT. These new maps with all the weird bonuses suck.
Btw, what's a Tourament?
If you don't like them, then don't play them - if every map was a Classic clone then I would have been outta here long ago
firstholliday wrote:Problem with all maps like this is; Because there are so many bonussus and rules, it ALL depends on the drop.
It's nothing to do with strategie or skill. Get a decent drop and start and you won the game.... look at p harbour.... the map looks nice and all, but you have same odds to win like flipping a coin.
firstholliday wrote:Problem with all maps like this is; Because there are so many bonussus and rules, it ALL depends on the drop.
It's nothing to do with strategie or skill. Get a decent drop and start and you won the game.... look at p harbour.... the map looks nice and all, but you have same odds to win like flipping a coin.
benjikat wrote:firstholliday wrote:Problem with all maps like this is; Because there are so many bonussus and rules, it ALL depends on the drop.
It's nothing to do with strategie or skill. Get a decent drop and start and you won the game.... look at p harbour.... the map looks nice and all, but you have same odds to win like flipping a coin.
I disagree - I have won games on Pearl Harbor where I have started with not a single plane.
There is significant strategy involved in playing these maps - it's just that it is very different from what works on "classic" maps...
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass
AAFitz wrote:benjikat wrote:firstholliday wrote:Problem with all maps like this is; Because there are so many bonussus and rules, it ALL depends on the drop.
It's nothing to do with strategie or skill. Get a decent drop and start and you won the game.... look at p harbour.... the map looks nice and all, but you have same odds to win like flipping a coin.
I disagree - I have won games on Pearl Harbor where I have started with not a single plane.
There is significant strategy involved in playing these maps - it's just that it is very different from what works on "classic" maps...
i love pearl harbor, but there really is no question that it can be decided by the drop with no chance of any strategy making a difference... that happens far less on classic map...
i do however like big maps, because it allows for a round or two of bad dice, and a chance for a solid strategy to prevail... not to say its always possible.. some drops are just unbeatable
cairnswk wrote:With these larger bonused maps it is not as simple, and that is why a lot of people don't like them...they haven't yet learned the layout coordination to win the map almost every time, and that is a threat their "empires". Afterall, this game and the rankings system is about empire building in a nutshell.
Return to Conquer Club Discussion
Users browsing this forum: No registered users