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Gaining a foothold

Posted:
Mon Nov 19, 2007 5:39 pm
by soundout9
high_voltage21 wrote:getting a foothold in a game.
i had a few games where i think i was just too scattered across to map to come somewhat together and pose a good game. i usually ended up just randomly attacking and eventually lost as my opponent started to hold places that got them men. my question, how or should i say what is a good establish strategy to start a foot hold on a map and then what do you do if that where to fall and you would have to seemingly start over?
This was my answer...
soundout9 wrote:Through my experince on this site i have learned
1) Games sometimes are determined by the first round
-if you put 3 on one territory attack and only have 2 left over you bassicly lost. if you put 3 on a territory and attack and have 3,4,5 left over you have a chance at winning.
2) In almost any map it's best to go for the smallest continet. (spell)
-The only time you would not do this is if your opponent has gone b4 you, put all his people in that continet but has not attacked. OR you do not have any countries in that continet.
3) It's time to essectialy start over when your oppenent has taken that continet. (EXCEPT in 2 player games if you allow him to keep that you WILL lose)
-With my experince in starting over you almost always lose if you do so this is really not a good way to good. I prefer to try and stay with my origal plan cause if you give up they get the continet and you basicly wasted rounds of re-enforcments.
To sum up go for whatever continet you can MOST easily. If you have to start over then your bassicly screwed.
Is there something i did not answer or something you would like more clarification on?
Any ideas from the general public?

Posted:
Mon Nov 19, 2007 6:17 pm
by RobinJ
Hmmmm... there is some sound advice there, but it is flawed in places. Firstly, you have to consider the game type: if it's escalating then nearly all your points are invalid because the continents mean very little and it is often possible to recover from a position of absolute obscurity.
However, since I assume you mean flat/no cards, here's my opinion:
1)Games are rarely determined by the first round. As long as you recover and build somewhere else, probably slowly and inconspicuously, you should recover even after a bad start. However, you are right in saying that getting a n early foothold in a small continent can set you up for the rest of the game, although it can also make you target #1.
Both points 2 and 3 I agree with, although I have little experience of 2-player as I tired of their luck-factor

Posted:
Mon Nov 19, 2007 6:23 pm
by soundout9
My points are just from my experience thats why i posted this. To get him some other opoinins (spell)

Posted:
Mon Nov 19, 2007 9:25 pm
by wacicha
---------------- THIS IS FOR NEW PLAYERS COMING INTO FORUM LOOKING FOR HELP
Try to stay away from freestyle games and wierd maps till you are a veteran of many games.
Do not play 3 or 4 person games till you have been around long enough to know the players you are getting into the game with!!
The easiest games to play and learn on I find are Classic Sequential standard escalating with either 1 fortification or unlimited fortification.
-----This is just to get you through the opening turns of that type of game after that point each turn can change the whole outcome
#1 1st turn Deploy only, Do not attack the first turn unless you have 3 out of 4 territories on the small 2 Continents
- Reason - In an Escalating game it is all about cards and men. But the cards are not as important as the men in the first 2 or 3 turns. Think of it more like you have cards but the other guy is keeping them for you.
then fortify a different spot than where you deployed if it is 1 fort or everywhere you can if it is unlimited fort.
#2 Do not ever try to take and hold Europe, North America, or Asia. (Africa is even iffy but can sometimes be done by a better player
Reason - you will be to spread out to properly hold and will spend all your men and effort retaking and fortifying the larger continents and will not be able to take out a weaker player because you are in one area instead of building on 2 or 3 different area's around the map
#3 Everytime you log into game you need to know who is the weakest player and do they have enough cards to be worth taking out
The easiest way to do this is to read the forum in General Discussions for a download called Monkey Script. It Keeps count of Cards, Men, and Countries of each Player you are playing in that game.
Forum - the forum is a tool that you can use. You need to use this tool for all the great information it can give you.
#2In a Flat rate game Men are very important.
In first 3 rounds you need to deploy stratigically and attack softly, if at all. softly means attack once if you do not win the territory then stop attacking. The only real reason you would attack is to take over the small continents because you have 3 of the territories. You may also try for Africa after the 3rd or 4th turn, if you own 3 or 4 of the african continent. More players lose tring to replace men that have been lost trying to hold the borders of North America or Europe, and rarely does any one hold Asia.
Flat rate is important to own each territory you have in the begining. What I mean is are you gonna attack a guy with 4 guys or 1 guy so if you can't get a small continent find 3 territorie to gether and start building from there deploy 1 on each and don't attack but maybe 2 out of 3 turns the first few turns and when you tyrn in a set it is ok to turn in a ed set if you own 2 of the card territories or have to turn them in cause you have 5 cards.
#3 no card game it is about territories and men again you need to own each territory you have leaving none with 1 man unless you got a shot at the small er territories but truth to tell in non card games you could end up owning usa or europe never try for asia ynless you own aussie it will caost to many of their men to breach yur borders and men do not replace easy in a non card game

Posted:
Mon Nov 19, 2007 9:46 pm
by Herakilla
wacicha! my going for europe in your esc game seemed to work!

Posted:
Mon Nov 19, 2007 10:01 pm
by wacicha
As stated this is to teach new players to get a foothold.....
You my friend had a stranglehold. lol gg

Posted:
Mon Nov 19, 2007 10:02 pm
by Herakilla
wacicha wrote:As stated this is to teach new players to get a foothold.....
You my friend had a stranglehold. lol gg
lol i fell off my chair laughing!

Posted:
Fri Nov 23, 2007 10:43 am
by doomraider77
wacicha wrote:---------------- THIS IS FOR NEW PLAYERS COMING INTO FORUM LOOKING FOR HELP
Try to stay away from freestyle games and wierd maps till you are a veteran of many games.
Do not play 3 or 4 person games till you have been around long enough to know the players you are getting into the game with!!
The easiest games to play and learn on I find are Classic Sequential standard escalating with either 1 fortification or unlimited fortification.
-----This is just to get you through the opening turns of that type of game after that point each turn can change the whole outcome
Thats about as good advice as you are going to get. Any noobs stick to this and you should see the benfit.
#1 1st turn Deploy only, Do not attack the first turn unless you have 3 out of 4 territories on the small 2 Continents
- Reason - In an Escalating game it is all about cards and men. But the cards are not as important as the men in the first 2 or 3 turns. Think of it more like you have cards but the other guy is keeping them for you.
then fortify a different spot than where you deployed if it is 1 fort or everywhere you can if it is unlimited fort.
#2 Do not ever try to take and hold Europe, North America, or Asia. (Africa is even iffy but can sometimes be done by a better player
Reason - you will be to spread out to properly hold and will spend all your men and effort retaking and fortifying the larger continents and will not be able to take out a weaker player because you are in one area instead of building on 2 or 3 different area's around the map
#3 Everytime you log into game you need to know who is the weakest player and do they have enough cards to be worth taking out
The easiest way to do this is to read the forum in General Discussions for a download called Monkey Script. It Keeps count of Cards, Men, and Countries of each Player you are playing in that game.
Forum - the forum is a tool that you can use. You need to use this tool for all the great information it can give you.
#2In a Flat rate game Men are very important.
In first 3 rounds you need to deploy stratigically and attack softly, if at all. softly means attack once if you do not win the territory then stop attacking. The only real reason you would attack is to take over the small continents because you have 3 of the territories. You may also try for Africa after the 3rd or 4th turn, if you own 3 or 4 of the african continent. More players lose tring to replace men that have been lost trying to hold the borders of North America or Europe, and rarely does any one hold Asia.
Flat rate is important to own each territory you have in the begining. What I mean is are you gonna attack a guy with 4 guys or 1 guy so if you can't get a small continent find 3 territorie to gether and start building from there deploy 1 on each and don't attack but maybe 2 out of 3 turns the first few turns and when you tyrn in a set it is ok to turn in a ed set if you own 2 of the card territories or have to turn them in cause you have 5 cards.
#3 no card game it is about territories and men again you need to own each territory you have leaving none with 1 man unless you got a shot at the small er territories but truth to tell in non card games you could end up owning usa or europe never try for asia ynless you own aussie it will caost to many of their men to breach yur borders and men do not replace easy in a non card game
Can't get better advice than that.

Posted:
Fri Nov 23, 2007 11:46 am
by MeDeFe
@ #1
In flat rate games (and also in some no cards), during your first few turns, attack ONCE, if you kill 2 armies, attack again. If you lost 2 stop immediately and end your turn. If you lost 1 and killed 1 army it's pretty much up to you, if you hold several countries of the continent you can attack again, maybe you'll get lucky, if you lose, you'll be back where you started but will have at least killed an enemy army.
@ #2
Oceania/Australia is overrated, often 2 or even 3 players will fight trying to get it, only go for it if you hold 3 countries of it already or you go last and noone else has expressed interest in it by deploying there. Getting Europe or NA is not too hard if you have enough countries of the continent, look for where the others have deployed and go for a "free" continent, if you start fighting an other player head-on from the start you and him will both be relegated to the last spots in no time at all, and if you do manage to win and get the continent you will be too weak to hold it.
If all else fails, accumulate armies in one spot on some continent people are not likely to go for, just deploy and end your turn, expand slowly.