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No cards player elimination

PostPosted: Wed Nov 14, 2007 8:14 pm
by jecko7
In a no cards game, how valuable is it to eliminate a player? I own North and South America in a game, and the other 2 players just attack me all the time. I could kill one of them, but it would come at the cost of less foritification for NA/SA. The third player has Australia.

If it's still going/if anyone is interested the game is http://www.conquerclub.com/game.php?game=1184764

Just in general, is it worth it to kill off a player in a no cards game?

Thanks!

PostPosted: Wed Nov 14, 2007 8:44 pm
by Herakilla
in your specific game i would just be patient and work on SLOWLY gaining europe and who knows, red may take out green for you! but dont overextend yourself since it will lead to disaster

PostPosted: Wed Nov 14, 2007 8:48 pm
by 0ojakeo0
no take out green. Do it evenly and use the armies you deploy to do it. it will save you burden in the long run.

PostPosted: Wed Nov 14, 2007 9:02 pm
by Herakilla
he gets 3 armies a turn :roll:

PostPosted: Wed Nov 14, 2007 9:05 pm
by 0ojakeo0
Herakilla wrote:he gets 3 armies a turn :roll:
doesnt matter and if he takes green put he can expand into africa and europe and force red to retreat to asia

PostPosted: Wed Nov 14, 2007 10:08 pm
by The Weird One
If he can push through to ukrain and mid east and hold there, he's good.

PostPosted: Thu Nov 15, 2007 2:07 am
by BaldAdonis
Normally I would say just keep building, but you are way past that point. You have over half the armies on the board, and they would need to coordinate attacks and get good dice to break one of your fronts. Drop everything on Kamchatka and make a run at Australia. It will be more valuable than killing green, because this way you reduce the troops red receives by 3, and distract him. Plus, two players getting 3 each is better than one getting 6, because they aren't as coordinated.

Don't listen to these guys who slow play a game. Use your advantage, you've got the knife to their throats, just do it. It's a lot more fun than waiting, and has the same outcome.

PostPosted: Thu Nov 15, 2007 10:10 am
by Herakilla
slow but safe

PostPosted: Thu Nov 15, 2007 10:18 am
by flashleg8
Kill green now. You've no need of bonuses any more with the territory you own - don't worry so much about defending any more. Wrap the game up. Reds Oz bonus is worthless now.

Also, an alliance in a three player game is bad form.

PostPosted: Thu Nov 15, 2007 10:20 am
by The1exile
^Listen to him, he's a genius when it comes to no cards.

PostPosted: Thu Nov 15, 2007 10:21 am
by flashleg8
The1exile wrote:^Listen to him, he's a genius when it comes to no cards.


Thanks.

*passes the fiver bribe*

PostPosted: Thu Nov 15, 2007 12:38 pm
by lcb11
I'm definitely in agreement with flashleg8.

You have enough in Kamchatka and in Iceland to wipe green out on your next turn. I'd also take one off of red on my way round for good measure.

That way, next turn, he'll got a total of five reinforcements and you'll have most of the map. Then it's a war of attrition in your favour.

I'd also try and work it so that my armies (whatever is left from Iceland and Kamchatka) end up in China and India - and then I'd use these to break down Siam - leaving him with only one or two armies in there (or taking it if possible), so that he doesn't have a big army with which to start an attack from.

Good luck with it.