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IS RISK better played on CC or real life?

Posted:
Sat Nov 10, 2007 11:34 pm
by Hitman079
personally, i have fallen out of playing RISK in real life since the dice screw me over even worse than CC does, and also i usually cannot scrape up more than a 2-player game. the set-up is also quite time-consuming and i just haven't had as much a craving to play RISK. i'd say CC is more enjoyable since there are always players in any number game, but then again the games take much longer than a conventional one.

Posted:
Sat Nov 10, 2007 11:39 pm
by picaman
you are just another self centered ....................

Posted:
Sat Nov 10, 2007 11:56 pm
by Hitman079
picaman wrote:you are just another self centered ....................


Posted:
Sun Nov 11, 2007 1:24 am
by borox0
Real life cause it always better with friends.

Posted:
Sun Nov 11, 2007 1:25 am
by Coleman
I don't get it either.
Anyway, you can't technically play risk on here. If you do play risk by the same rules this site uses than you're not technically following the standard rules of risk.
I like off line more because it is more flexible. (And I can play slaps, which I haven't successfully added to this site yet, though I guess I could try).
This is a rigid system, off line you can make your own rules.

Posted:
Sun Nov 11, 2007 3:17 am
by mybike_yourface
i play 2210 in real life

Posted:
Sun Nov 11, 2007 6:01 am
by firth4eva
Real life because then you can't accidentally deploy wrong or wrongly end attacks.

Posted:
Sun Nov 11, 2007 6:35 am
by MeDeFe
Where is the "CC is not Risk"-option?

Posted:
Sun Nov 11, 2007 9:25 am
by AAFitz
Well, I usually play risk as a drinking game, so I prefer Hasbro's version. For every lost army you take a drink. Its much safer with real dice, and It cant be played online without web-cams to insure accuracy in drink taking. Also, auto attack in the wrong situation, could be actual suicide, and not the virtual army suicide we usually refer to in here. So only for that reason do I prefer the original.
Unfortunately, I have absolutely no idea if im better at CC or real-life risk, since I have no idea if ive ive ever won or lost the real-life games...I only know it hurts a lot the next day either way.
This is completely made up, and never happened. Its just stupid. Dont do it, or even think about it because youll probably die, or get caught stealing a sheep, dressing it up as Little Bo Peep, and being the number one rated You-Tube video, until you get processed, and meet your new friend Bubba, you will make even the sheep jealous.
And to answer your next question. No. I did not just finish one of those games. I was just a bit bored.

Posted:
Sun Nov 11, 2007 9:36 am
by lord voldemort
real life, with mates is good....more fun with alliances and gear, everyone gets fired up
wat is slaps coleman??

Posted:
Sun Nov 11, 2007 8:12 pm
by Robinette
AAFitz wrote:Well, I usually play risk as a drinking game, so I prefer Hasbro's version. For every lost army you take a drink. Its much safer with real dice, and It cant be played online without web-cams to insure accuracy in drink taking. Also, auto attack in the wrong situation, could be actual suicide, and not the virtual army suicide we usually refer to in here. So only for that reason do I prefer the original.
Unfortunately, I have absolutely no idea if im better at CC or real-life risk, since I have no idea if ive ive ever won or lost the real-life games...I only know it hurts a lot the next day either way.
This is completely made up, and never happened. Its just stupid. Dont do it, or even think about it because youll probably die, or get caught stealing a sheep, dressing it up as Little Bo Peep, and being the number one rated You-Tube video, until you get processed, and meet your new friend Bubba, you will make even the sheep jealous.
And to answer your next question. No. I did not just finish one of those games. I was just a bit bored.
I've never done
Drinking Risk...
But I do enjoy
Strip Risk... gives new meaning to
escalating...

Posted:
Sun Nov 11, 2007 8:16 pm
by happy2seeyou
AAFitz wrote:Well, I usually play risk as a drinking game, so I prefer Hasbro's version. For every lost army you take a drink. Its much safer with real dice, and It cant be played online without web-cams to insure accuracy in drink taking. Also, auto attack in the wrong situation, could be actual suicide, and not the virtual army suicide we usually refer to in here. So only for that reason do I prefer the original.
Unfortunately, I have absolutely no idea if im better at CC or real-life risk, since I have no idea if ive ive ever won or lost the real-life games...I only know it hurts a lot the next day either way.
This is completely made up, and never happened. Its just stupid. Dont do it, or even think about it because youll probably die, or get caught stealing a sheep, dressing it up as Little Bo Peep, and being the number one rated You-Tube video, until you get processed, and meet your new friend Bubba, you will make even the sheep jealous.
And to answer your next question. No. I did not just finish one of those games. I was just a bit bored.
I knew that clip in youtube was fitz! Poor poor CD

Posted:
Sun Nov 11, 2007 8:17 pm
by NESconqueror
It is a stalemate for me.

Posted:
Sun Nov 11, 2007 8:18 pm
by happy2seeyou
Robinette wrote:I've never done Drinking Risk...
But I do enjoy Strip Risk... gives new meaning to escalating...
You just made many boys day with this...

Posted:
Sun Nov 11, 2007 8:19 pm
by khazalid
i'll be the first to chime in with a wolf whistle i suppose

Posted:
Sun Nov 11, 2007 8:27 pm
by insomniacdude
Risk is much more diplomatic than Conquerclub. There are many more things you can do on the fly. CC IMO isn't as dynamic (though that doesn't mean any less fun

). Plus doing anything with friend face to face is more fun. It's a much more rewarding experience.
I will say that my pools of non-stupid friends that play Risk is very limited. The players on CC are much more versatile. Out of all my friends, I'd say I'm second best. Aside form Bob (my genius friend) and Brian (we're about even) everyone else has a really linear gameplay. Incredibly linear, to the point that I get bored. At least Brian and Bob can throw some surprises at me. There are so many users on CC that every game can't help but be different, let alone the huge number of very skilled tacticians.

Posted:
Sun Nov 11, 2007 8:45 pm
by Robinette
happy2seeyou wrote:Robinette wrote:I've never done Drinking Risk...
But I do enjoy Strip Risk... gives new meaning to escalating...
You just made many boys day with this...
it's interesting that all these years i've never had a problem getting a game going...
maybe it's how i learned to take winning seriously... mnnnnn...

Posted:
Sun Nov 11, 2007 8:55 pm
by AAFitz
Robinette wrote:happy2seeyou wrote:Robinette wrote:I've never done Drinking Risk...
But I do enjoy Strip Risk... gives new meaning to escalating...
You just made many boys day with this...
it's interesting that all these years i've never had a problem getting a game going...
maybe it's how i learned to take winning seriously... mnnnnn...
I suppose theres always viagra if you get stuck in a game of flat rate....or worse.....no cards.......
after the drinking version, thats pretty much the only two options that are available actually... after 30 drinks or so, escalating is no longer possible.

Posted:
Sun Nov 11, 2007 9:35 pm
by Genghis Khan CA
Robinette wrote:I've never done Drinking Risk...
But I do enjoy Strip Risk... gives new meaning to escalating...
I believe AAFitz enjoys playing this too, possibly even whilst on Conquer Club...
AAFitz's feedback from NUKE wrote:Negative he plays risk in the nude
AAFitz's response: only my chair and neighbors have the right to complain about this
744941 NUKE ( 40-1 ) 2007-08-26 14:57:55

Posted:
Sun Nov 11, 2007 9:51 pm
by AAFitz
gg

Posted:
Sun Nov 11, 2007 10:02 pm
by happy2seeyou
wow... fitz with nothing to say. Nice to see that Ghengis can leave a guy speechless...

Posted:
Sun Nov 11, 2007 10:08 pm
by Herakilla
real life is so much better with the friends. my friends and i usually get in big fights which leave the board upended and no1 wins lol but its fun!

Posted:
Mon Nov 12, 2007 12:10 am
by trk1994
the ease of access on CC is great but i doesn't beat the fun of beating someone face to face. (would like to play Robinette f 2 f)

Posted:
Mon Nov 12, 2007 2:56 am
by Hitman079
if CC is not RISK then what the hell is it?

Posted:
Sun Dec 16, 2007 5:38 pm
by Robinette
Hitman079 wrote:if CC is not RISK then what the hell is it?
it's the same, only different...
This should help you understand...
Robinette wrote:Let's set the record straight... here are the differences between the following:
ConquerClub Rules,
the Original Risk Rules,
the IRTOC rules (International Risk Tournament of Champions),
and for fun we'll even add the Original French Rules when the game was known as The Conquest of the World...
___________________________________________________
Original Risk rules... IROTC rules... Original French rules...
Bonus Cards for all have always been Escalating (4,6,8,10,12,15,20...)
And they ALL utilize the Classic map, Standard (no teams), Sequential, and 3-6 players 6p only for IROTC (typical)
In 1980 an optional 'Rule Varation for Risk Experts' was introduced to escalate by 1 (4,5,6,7...)
___________________________________________________
Fortification...
Original Risk rule is Adjacent Fort
IRTOC uses Chained Fort
Original French rule is Adjacent Fort
___________________________________________________
The Initial Setup...
CC Rules are random selection, with 3 armies on each territory
Original French Rules deal the cards and you start with ONLY 1 army on each territory
IRTOC rules deal the cards to determine initial territories which each get 1 army, and then players sequentially place reinforcements 1 army at a time.
Original Risk Rules players take turns selecting unoccupied countries and then continue in sequence placing reinforcements 1 army at a time.
___________________________________________________
And finally, the Elimination of Opponents...there have been several official versions of this rule over the years, including one version that required you to have 6 cards before you could cash-in mid-turn, if you had only 5 cards after eliminating an opponent, you could NOT cash... listed in green is the Original and most prevalant version of this rule
CC Rules - must have 5 or more cards to cash a set
Original Risk Rules - any set can be cashed mid-turn, even if you have only 3 cards
IROTC Rules - same as Original Rules, 3 cards
Original French Rules same as Original Rules, 3 cards (this still needs to be verified)
____________________________________________________
So what have we learned here...
if you want to play RISK and can't get your friends around the table, the closest thing to it here at CC is to play Classic, 3-6 player, Standard, Sequential, Escalating, Adjacent.
I personally choose to play as close to original RISK rules as possible with 6 players
(because it's the hardest setting to win, especially against skilled opponents)
But play whatever settings you want, because the whole point here is to have fun...