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Fog of War

Posted:
Tue Oct 23, 2007 10:40 pm
by wrestler1ump
I hate it. How does it work, and how is it supposed to make the game any funner?

Posted:
Tue Oct 23, 2007 10:44 pm
by hecter
Don't like it, don't play it.

Posted:
Tue Oct 23, 2007 11:02 pm
by alex_draper
hecter wrote:Don't like it, don't play it.
Must of lost sleep thinking of that reply huh.

Re: Fog of War

Posted:
Tue Oct 23, 2007 11:07 pm
by lord voldemort
wrestler1ump wrote:I hate it. How does it work, and how is it supposed to make the game any funner?
it just hides the armies of your bordering territories...just something dif

Posted:
Tue Oct 23, 2007 11:07 pm
by Backglass
It won't make it funner. But it might make it more fun.
Re: Fog of War

Posted:
Tue Oct 23, 2007 11:10 pm
by BaldAdonis
wrestler1ump wrote:I hate it. How does it work, and how is it supposed to make the game any funner?
Do you play with any strategy, or just click around until someone kills you? It's brilliant: in escalating games it forces you to spread out to see who's next in line to kill, and in flat rate and no cards games, it lets you hide your strength by strategic deployment.
It's a hundred times more funner. Plus a million.

Posted:
Tue Oct 23, 2007 11:12 pm
by dcowboys055
Wait,
2007-10-23 23:08:47 - Corin_Qhan attacked ? from ? and conquered it from dcowboys055
Shouldn't I know what those ?'s are if he deployed next to me and attacked me?

Posted:
Tue Oct 23, 2007 11:16 pm
by freezie
dcowboys055 wrote:Wait,
2007-10-23 23:08:47 - Corin_Qhan attacked ? from ? and conquered it from dcowboys055
Shouldn't I know what those ?'s are if he deployed next to me and attacked me?
What map?
Could be a long-range attack ( D-D, KOTM...)

Posted:
Tue Oct 23, 2007 11:18 pm
by lord voldemort
freezie wrote:dcowboys055 wrote:Wait,
2007-10-23 23:08:47 - Corin_Qhan attacked ? from ? and conquered it from dcowboys055
Shouldn't I know what those ?'s are if he deployed next to me and attacked me?
What map?
Could be a long-range attack ( D-D, KOTM...)
that brings an interesting element...like pearl harbour and stuf

Posted:
Tue Oct 23, 2007 11:18 pm
by dcowboys055
Classic

Posted:
Tue Oct 23, 2007 11:21 pm
by freezie
dcowboys055 wrote:Classic
Well, do you have anymore countried bordering the country you just lost?
And maybe the game hides ALL countries names.

Posted:
Tue Oct 23, 2007 11:21 pm
by lord voldemort
dcowboys055 wrote:Classic
there you go ey...i havent played one yet..is it any good??

Posted:
Tue Oct 23, 2007 11:22 pm
by dcowboys055
freezie wrote:dcowboys055 wrote:Classic
Well, do you have anymore countried bordering the country you just lost?
And maybe the game hides ALL countries names.
I don't know if I had other countries bordering it because I don't know what country
I lost!

Posted:
Tue Oct 23, 2007 11:23 pm
by freezie
dcowboys055 wrote:freezie wrote:dcowboys055 wrote:Classic
Well, do you have anymore countried bordering the country you just lost?
And maybe the game hides ALL countries names.
I don't know if I had other countries bordering it because I don't know what country
I lost!
Bah, then the game hides everything.

Posted:
Tue Oct 23, 2007 11:25 pm
by dcowboys055
Oh Laaaaack, we definitely should be able to see what countries we lose, and where they were taken from, since they were adjacent to them at that time.

Posted:
Tue Oct 23, 2007 11:31 pm
by BaldAdonis
dcowboys055 wrote:Oh Laaaaack, we definitely should be able to see what countries we lose, and where they were taken from, since they were adjacent to them at that time.
Maybe not. If you lose all your troops in one territory, and have none next to it, then how do they get the message to the rest of the army? They're all dead.
Besides, you should know which territories you have, so you can tell what you've lost.

Posted:
Tue Oct 23, 2007 11:32 pm
by lackattack
What if you were conquered by a one way border?
FoW filters the logs and only shows you entries where you took the action. Its must simpler to program and is easier on the server than going through adjacencies.

Posted:
Tue Oct 23, 2007 11:33 pm
by s.xkitten
BaldAdonis wrote:dcowboys055 wrote:Oh Laaaaack, we definitely should be able to see what countries we lose, and where they were taken from, since they were adjacent to them at that time.
Maybe not. If you lose all your troops in one territory, and have none next to it, then how do they get the message to the rest of the army? They're all dead.
Besides, you should know which territories you have, so you can tell what you've lost.
not if it was your first turn, like mine was...the guy took two places from me, and i have no idea what ones they were.


Posted:
Tue Oct 23, 2007 11:34 pm
by freezie
All part of the fog of war.
You are clueless, beside what you see.

Posted:
Tue Oct 23, 2007 11:37 pm
by dcowboys055
Bummer.

Posted:
Tue Oct 23, 2007 11:45 pm
by Visaoni
Well, I still think you should at least know what country you lost. Fog of war or not, you know what country no longer listens to you. You shouldn't have to just remember it either. If you haven't played yet (1st turn) or if you just play too many games to remember it isn't fair and isn't logical.
As to where you were conquered from, and by who... I can make arguments either way. You can say all your men are dead, so you don't know. You can also say there is a distinct possibility they dispatched a messenger or just a normal message, depending on when you consider the time period to be.
But at least let us know what country we lost. In a real situation you would of course remember what you controlled and what you didn't, but some people (not me) play over 50 games. I usually play 25 and I don't always remember how the board looked my last turn.

Posted:
Tue Oct 23, 2007 11:48 pm
by freezie
Visaoni wrote:Well, I still think you should at least know what country you lost. Fog of war or not, you know what country no longer listens to you. You shouldn't have to just remember it either. If you haven't played yet (1st turn) or if you just play too many games to remember it isn't fair and isn't logical.
As to where you were conquered from, and by who... I can make arguments either way. You can say all your men are dead, so you don't know. You can also say there is a distinct possibility they dispatched a messenger or just a normal message, depending on when you consider the time period to be.
But at least let us know what country we lost. In a real situation you would of course remember what you controlled and what you didn't, but some people (not me) play over 50 games. I usually play 25 and I don't always remember how the board looked my last turn.
Well, don't play 50 FoW at once.
Like Lack said, it's though to program, and quite frankly, it adds to the difficulty of the game.

Posted:
Tue Oct 23, 2007 11:53 pm
by lackattack
Visaoni wrote:it isn't fair
Of course it's fair... it applies to all players equally!

Posted:
Tue Oct 23, 2007 11:55 pm
by freezie
Like the dice...


Posted:
Tue Oct 23, 2007 11:59 pm
by Aerial Attack
I too was surprised to see that I would not know which of my troops had lost communication. Ah, but that is the thing - they've lost communication. It's possible they were never actually conquered. Or maybe you never actually had them? Hmm ...
An upshot of this, should be more usage of the note to self field. You type in which terrs you have at the beginning of the game and at the end of every turn. You'll also want to note any big enemy listings nearby, as they could suddenly make that part of the map disappear.
I used the notes field and it helped a LOT. Oh wait, I just thought of that right now *doh*. I managed to win because everyone else was more lost than I was *shake head* *smile*.