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If you build a public speed game.

PostPosted: Thu Oct 04, 2007 1:47 pm
by 2dimes
I'm wondering how many is best if making a public speed game without doing a call out?

If you make it for too many it could take a long time to fill and you could potentially miss the thing because it starts when you're gone.

Too few and it would be less fun, no?

Or is it obvious you would never build a public one.

PostPosted: Thu Oct 04, 2007 5:08 pm
by jennifermarie
you don't have to worry about missing it, because unfilled speed games are deleted after 15 minutes.

PostPosted: Thu Oct 04, 2007 5:09 pm
by Herakilla
jennifermarie wrote:you don't have to worry about missing it, because unfilled speed games are deleted after 15 minutes.


what if you leave at 14mins and 59 secs and it fills in the last second?

PostPosted: Thu Oct 04, 2007 6:37 pm
by Stopper
Of these options, either 1 or 6 is impossible, depending how you interpret the question...I clicked 1, to mean 1v1 games, as those are the only speed games I play. Which gives me an idea...

PostPosted: Fri Oct 05, 2007 2:10 pm
by 2dimes
I just kind of threw it on there.

PostPosted: Fri Oct 05, 2007 2:42 pm
by Coleman
Whenever I drop below 3 stripes I join a public speed game for 6 people.

You'd be amazed how easy they are to win if you have the time.

PostPosted: Fri Oct 05, 2007 8:09 pm
by wcaclimbing
i have played 6p sequential ones before, but those tend to take more than an hour to complete.

I prefer doing a few 4p sequentials instead of one 6p game because they end much more quickly.