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Deadbeat's cards

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Deadbeat's cards

Postby Zemljanin on Sun Sep 30, 2007 2:07 pm

I know I should know it by myself, but I don't :oops:... My question is very simple:

If a players misses third turn, he's forces become neutral. What happens with his cards at this moment? Are they disappear?
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Postby misterman10 on Sun Sep 30, 2007 2:14 pm

they disappear
Pleasant Chaps still suck cock.

Yakuza power.
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Postby Zemljanin on Sun Sep 30, 2007 3:35 pm

Thanks
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Postby Aerial Attack on Mon Oct 01, 2007 12:29 am

Deadbeat players cards do one of the following:

1. Standard and Assassin - The cards vanish

2. Terminator - The cards go to whoever eventually terminates the remainder of the deadbeat player's armies (which stay their original color).

3. Doubles and Triples - The cards (and armies/terrs) go to whichever remaining teammate is listed as having joined the game first.
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Postby Wisse on Mon Oct 01, 2007 12:43 am

Aerial Attack wrote:3. Doubles and Triples - The cards (and armies/terrs) go to whichever remaining teammate is listed as having joined the game first.


do they? :shock:
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Postby Aerial Attack on Mon Oct 01, 2007 10:16 am

CC Instructions wrote:To play a team game, try doubles and triples. Triples games must be played with 6 players, doubles games with 4 or 6. Teammates are determined by the sequence of players, for example the first two players and second two players make up two teams in a doubles game. In team games, you can deploy on and fortify to your teammate's territories. The score is calculated per team. When a player is auto-kicked (deadbeat) in a team game, the first surviving teammate inherits the armies and cards.


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