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deadbeating

PostPosted: Mon Sep 03, 2007 5:45 pm
by the_fatty
nobody likes it when people deadbeat. its annoying, especially when they get kicked and there are 15 neutral armies just blocking someones way of getting a continent. i think that something sould happen to people who deadbeat.

PostPosted: Mon Sep 03, 2007 5:52 pm
by jiminski
I quite like the temporary branding option; it allows people to immediately see if someone is a Deadbeater without leaving a permanent mark.

Perhaps there could be an attendance record for each player.

PostPosted: Mon Sep 03, 2007 5:53 pm
by the_fatty
yea ur right

PostPosted: Mon Sep 03, 2007 6:00 pm
by comic boy
I think they should be permanently branded with a hot poker :D

PostPosted: Mon Sep 03, 2007 6:02 pm
by the_fatty
lol :lol:

PostPosted: Mon Sep 03, 2007 6:06 pm
by jiminski
shhh that's what i am aiming for eventually Comic... but we don't want to lose public opinion at this early stage!

PostPosted: Mon Sep 03, 2007 6:16 pm
by the_fatty
yea jiminski is right

PostPosted: Wed Sep 05, 2007 6:24 pm
by the_fatty
i was hoping for more votes than this...

PostPosted: Wed Sep 05, 2007 6:35 pm
by DiM
no action should be taken the current system is ok. and branding a player as a deadbeat is wrong. for example yesterday i deadbeated in a speed game because my internet connection crashed. i pm the guy and appologized.

the perfect way of branding a deadbeat is feedback.

PostPosted: Wed Sep 05, 2007 6:39 pm
by jiminski
hehe, the CC public is a fickle beast... but the question gets asked a heck of a lot... in lots of different ways.

If you'd have added the option : 'kick them in the genitals and pooh on their cornea'

you may've roused the troops more. .. who knows.

PostPosted: Wed Sep 05, 2007 6:41 pm
by jiminski
no action should be taken the current system is ok. and branding a player as a deadbeat is wrong. for example yesterday i deadbeated in a speed game because my internet connection crashed. i pm the guy and appologized

the perfect way of branding a deadbeat is feedback.



yes but how about an attendance record DiM?

just like the win record on the scoreboard... it would give an idea of habitual offenders without over-emphasis on the odd unavoidable miss.

PostPosted: Wed Sep 05, 2007 6:41 pm
by 3seven1
I'm not going to vote because I don't like any of those options.

i think a mark should be put on the players would have deadbeated up to 5 days ago


If someone deadbeats out of my games I leave them negative feedback. If anybody cares, they can click on their feed back and see they have a history of being a deadbeat. If everybody does this it will be an easy mark to see who deadbeats and who doesn't.

i think players should be kicked after one missed turn so dead beating does not get in the way of the game


Being kicked for one missed turn is a little harsh. I think three missed turns is acceptable. Some times games can go a week or more. What if you have a camping trip planned 2 weeks from now, start a game but the game takes forever to finish? Should you cancel your trip? I think not. But then you are only gone for the weekend...2 days. That gives you time to come back, check your game and hopefully you wouldn't have missed 3 turns yet.

i think of deadbeating as a strategy and sould be allowed


This can be changed and I think it should. If someone is using it as a strategy then it's a problem for everyone. I played a game recently and this guy missed his first two turns, held up the game and then had his armies multiplied by three when he took his third turn. I think this should not happen. If you miss a turn you miss your armies. I've heard it's done as a way to give some one a reason to come back if they had a legitimate reason to miss a turn or two. I think the love of the game should be a good enough reason to come back. So what if you don't get the armies you would have got had you taken your turn, but the fact that they do puts others a a disadvantage.

If you had this option i'd vote:
If you miss your turn you shouldn't get your armies mulitplied.

I think if that was the case it would give people a reason NOT to miss a turn.

PostPosted: Wed Sep 05, 2007 6:46 pm
by jiminski
i have had a quick look and can't find it as a previous suggestion; has anyone else talked about an attendance % before?

PostPosted: Wed Sep 05, 2007 6:54 pm
by 3seven1
jiminski wrote:i have had a quick look and can't find it as a previous suggestion; has anyone else talked about an attendance % before?


If people would leave neg feedback for people who deadbeat I don't think you'd need an attendance record. We could look at someone with neg feedback and see when it was left and why. If it's old, we know they were bad but getting better. If it's recent we know not to join their game.

PostPosted: Wed Sep 05, 2007 7:02 pm
by jiminski
hmm.. yes i agree of course but looking through a whole trench of feedback to see if someone uses it as a tactic doesn't often happen.

I think that quite often people also give the benefit of the doubt regards Feedback and the odd missed turn. So if people use missing turns strategically; a few times a game but do this in every game it will likely go un-identified by Feedback.

if you could see that someone played 95% of their games it would give you an immediate gestalt understanding of how people played. - it would be very good for judging who to play RT's with too.

PostPosted: Wed Sep 05, 2007 7:43 pm
by DiM
jiminski wrote:
no action should be taken the current system is ok. and branding a player as a deadbeat is wrong. for example yesterday i deadbeated in a speed game because my internet connection crashed. i pm the guy and appologized

the perfect way of branding a deadbeat is feedback.



yes but how about an attendance record DiM?

just like the win record on the scoreboard... it would give an idea of habitual offenders without over-emphasis on the odd unavoidable miss.


that would be nice.

a little percentage near the name in the profile something like 98.37%turns taken.

this would indeed be good. if a guy has like 33.33% it's clear he always misses 2 turns then takes the third so people will avoid him.

also if somebody has an emergancy and is force to miss a turn or 2 but he generally takes all his turns his % would still be high.

PostPosted: Wed Sep 05, 2007 9:05 pm
by Hrvat
Definitely the best suggestion:

"a little percentage near the name in the profile something like 98.37%turns taken.

this would indeed be good. if a guy has like 33.33% it's clear he always misses 2 turns then takes the third so people will avoid him.

also if somebody has an emergancy and is force to miss a turn or 2 but he generally takes all his turns his % would still be high." :D

PostPosted: Thu Sep 06, 2007 4:42 am
by jiminski
I put it in the Suggestions Forum, go and give it a little support if you like it... or correct my reasoning where it needs it.

PostPosted: Thu Sep 06, 2007 12:44 pm
by rsuttles58
Wow. I was actually about to suggest a turns taken %.

It would probably be the easiest thing to do. Because we are all going to miss a turn every now and then. Power/internet outage, family issue, etc..

PostPosted: Thu Sep 06, 2007 3:36 pm
by the_fatty
ok i shouldve make that a poll option thats a good idea