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Instructions -- Score And Ranking wrote:The points to be awarded is calculated as (loser's score / winner's score) * 20, up to a maximum of 100 points from each opponent.
koul wrote:thnks andy i am new in the game and i just learning
Attrition wrote: This is an obvious problem and needs to be rectified.
Attrition wrote:The argument posted by the 1 exile is groundless considering the #4 ranked player has a 39% win percentage and the #9 ranked player has a 32% win percentage.
Attrition wrote:To suggest that I am not worthy of my rank is frankly, insulting. This is a discussion about the inequity of points awarded V deducted. Suggesting that the staus quo is acceptable displays an inability to grasp the concept of fairness when awarding/deducting points. I would suggest to the 1 exile refrain from commenting on topics that are over his/her head. The points need to be awarded/deducted in a fair manor regarless of rank.
codyjd wrote:AAFitz wrote:The scoring prevents experienced players from playing non experienced players, and winning huge.
Luckily, the opposite is true
AAFitz wrote:codyjd wrote:AAFitz wrote:The scoring prevents experienced players from playing non experienced players, and winning huge.
Luckily, the opposite is true
It is not true. to win from simply playing new recuruits takes many, many games with a win percentage that makes making mistakes impossible. That is not winning huge...its winning tiny, many times over...totally different...if experienced teams can win hundreds and thousands of points in this system, calculate how much they'd have in a flat scoring system...there would be no ceiling, and would crush competition...the only reason points are hard to come by is the scoring system...change it, and pros will mop up beyond comprehension...at least now it takes some precision, and there is risk to playing below your point level
codyjd wrote:AAFitz wrote:codyjd wrote:AAFitz wrote:The scoring prevents experienced players from playing non experienced players, and winning huge.
Luckily, the opposite is true
It is not true. to win from simply playing new recuruits takes many, many games with a win percentage that makes making mistakes impossible. That is not winning huge...its winning tiny, many times over...totally different...if experienced teams can win hundreds and thousands of points in this system, calculate how much they'd have in a flat scoring system...there would be no ceiling, and would crush competition...the only reason points are hard to come by is the scoring system...change it, and pros will mop up beyond comprehension...at least now it takes some precision, and there is risk to playing below your point level
By the opposite I meant that lower ranks can hit the jackpot by winning against the higher ranks.
Attrition wrote:If the intent of the scoring system is to make everybody feel warm and fuzzy, then take up knitting. Who cares if the weak get feasted upon, that is simply life. Look around you it happens every day. I am personnaly not interested in some sociallist collective with everybody looking at the pretty colours. The need is great for changing the scoring system with the strongets and best at the top and the sheep getting fleeced. Maybe I will just buy the whole thing and make the changes myself.
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