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Build games and what to do

Posted:
Thu Aug 09, 2007 6:37 pm
by Sgt. Drake
My question is what do you do when a 5 or 6 player game reaches that point where it is just a build game. This is the case in the following four games. Each game was started at the same time with the same players, and we've all kind of taken the same approach in them. I'm lucky in that I have good position in all four of them including have a decent margin of men in two of them. I just don't know where to take them or how to end them.
http://www.conquerclub.com/game.php?game=541048
http://www.conquerclub.com/game.php?game=541049
http://www.conquerclub.com/game.php?game=541050
http://www.conquerclub.com/game.php?game=541051

Posted:
Fri Aug 10, 2007 3:26 am
by MeDeFe
Sit tight and keep building.

Posted:
Fri Aug 10, 2007 4:32 am
by Haddaway
Wait for the others to snap.

Posted:
Fri Aug 10, 2007 7:59 am
by MR. Nate
Generally, if I've got a troop advantage, I find 1 border with weaker player, and slowly chip away. Maybe only a few rolls per turn. That way, they are slowly drained of their resources. Eventually, someone can't resist, and once there is blood in the water . . .
If I'm down, and not going to be able to build as fast as everyone else, I usually lose patience.
Tough question

Posted:
Fri Aug 10, 2007 8:11 am
by NESconqueror
This is basically a patience contest in other words? Whoa!
Re: Tough question

Posted:
Fri Aug 10, 2007 8:22 am
by MR. Nate
NESconqueror wrote:This is basically a patience contest in other words? Whoa!
Yes, which is why I usually lose.

Posted:
Fri Aug 10, 2007 8:24 am
by Coleman
I suicide into the first player that ticks me off.
Edit: After Rocketry's post, if I'm in a good place I try to get the other players talking and manipulate them. But usually I just suicide into the first player that ticks me off because I hate build up games.

Posted:
Fri Aug 10, 2007 1:48 pm
by Rocketry
if you are in position to become the strongest by building - then build.
If you are in a weak position or will be overtaken eventually by a builder - then attack asap.
Rocketry

Posted:
Fri Aug 10, 2007 2:42 pm
by MeDeFe
If you're in a weak position, DO NOT ATTACK. At least not on your own.
Sit tight and build and let the big guys fight it out. I've sen people getting half the armies/turn of the other players get ahead because they seemed so unthreatening.

Posted:
Fri Aug 10, 2007 2:58 pm
by DAZMCFC
in the first game you have a shit load of armies, but are still vulnerable on r2 i think. you have 75 on that but if i was aqua i would gently attack you from both sides(blue and green).
in the 2nd game, i think your in a better position but be aware of aqua, as they are quite big.
the 3rd game i would move your armies from east africa to the middle east and try to take out green over the next few rounds. move a few from north africa to middle east aswell.
the 4th, well this is a hard one. i don`t mind chinese checkers, i`ve been in a game like that but there were only 3 of us left and i was the weakest. i just kept on pecking there heads and they attacked each other and i cleaned up.

Posted:
Sat Aug 11, 2007 5:50 am
by Bob Janova
If you are the strongest, attack the second strongest a little each turn. The attacker destroys more in 3v2 fights than he loses so you will extend your lead.
If you are in second but fairly well ahead of third, attack the strongest a little each turn.
If you are weak, sit it out and hope some stronger players turn on you. And try not to get too bored.
To the quoted person.

Posted:
Sat Aug 11, 2007 6:58 am
by NESconqueror
Bob Janova wrote:If you are the strongest, attack the second strongest a little each turn. The attacker destroys more in 3v2 fights than he loses so you will extend your lead.
If you are in second but fairly well ahead of third, attack the strongest a little each turn.
If you are weak, sit it out and hope some stronger players turn on you. And try not to get too bored.
Umm... I hate to burst your bubble, but my luck seems to be a bit against me. Even 3vs 1 rolls give me either those triple 1s or the opponent a 6. So basically luck is in your favor with 3 dice, but the Defender winning tied rolls give the foe an advantage.
1 roll guarantees a die will lose on attacker, but one roll guarantees a die will win on defense(1 for offense and 6 for defense will guarantee a loss and win respectively for offense and defense respectively).

Posted:
Sat Aug 11, 2007 5:46 pm
by Tisha
DAZMCFC wrote:in the first game you have a shit load of armies, but are still vulnerable on r2 i think. you have 75 on that but if i was aqua i would gently attack you from both sides(blue and green).
in the 2nd game, i think your in a better position but be aware of aqua, as they are quite big.
the 3rd game i would move your armies from east africa to the middle east and try to take out green over the next few rounds. move a few from north africa to middle east aswell.
the 4th, well this is a hard one. i don`t mind chinese checkers, i`ve been in a game like that but there were only 3 of us left and i was the weakest. i just kept on pecking there heads and they attacked each other and i cleaned up.
you're not taking me out in the third game....lol

Posted:
Sat Aug 18, 2007 6:26 pm
by Bavarian Raven
...a daring blitz attack...all or nothing to win...

Posted:
Sun Aug 19, 2007 1:54 am
by MeDeFe
Bavarian Raven wrote:...a daring blitz attack...all or nothing to win...
Stuuupid!
If you have >45% of the armies on the board you can try something like that, as long as you make sure you hit the other two equally hard so you won't end up being the underdog if things go wrong.
What to do

Posted:
Sun Aug 19, 2007 4:02 am
by Prankcall
I agree its a battle of who intrudes or breaks some1's bonus...or gets bored its just patience mode...what i would do is get my card..and start slowly deploying to my inner lands just to make them wary of attacking u they'll not get far if they do...