TipTop wrote:I'm getting really confused with what some people are saying here. Maybe your definition of suicide is different to mine.
How is throwing a game a viable tactic?
it's not "throwing a game" ...
Some times you have to look at the big picture and be a realist about it. If I'm getting 9 guys per turn player 2 is getting 6 and you are getting 3 then the longer the game goes the less chance of winning you have.
This is when you start to get picked apart and or boxed into a corner where you're trapped or basically a non factor in the game.
The worste thing you can ever do is lose your threatening presence in a game. Once you do that you become a non factor and will slowly get picked apart. This is when a suicide is a viable strategy.
Here is an example of a recent suicide of mine. One player was getting around 12 troops per go while he was letting another player keep a bonus of 14. Both of these guys had breachable borders, but nobody had the sack to attack. The only thing that happens here is the weaker players get boxed in while the larger players pick them apart. I massed my troops, gave a warning to a player telling him to start challenging other players or I was going to hand him his ass. He tried to call my bluff and it didn't work. I took away his bonus and took complete control of the board for that round. Next time I play him or anyone in that game I bet they will think twice about playing sim city while I'm around. Basically the game is in round 22 and looks the same as when I left except for the person I suicided on lost his offensive presence and is constantly on the defensive. He's getting picked apart like he was trying to pick me apart. 2 people on top and 3 people slowly getting picked apart...
This is a game of war and if somebody ruins your chances to win you have absolutely every right to ruin their game in return. So if somebody broke up your borders and took over your continent and you find yourself looking like a 3rd wheel just hanging around waiting ot get eliminated for your cards then you either let them control your destiny/fate or you say f*ck it and get some well deserved pay-back! Or you could play like a bitch and attack the lowest ranked player so you lose less points.
It's all about your presence and playstyle and how you can manipulate people into doing what you want or paying the consequences if they don't. Either you sit back and let people control the pace of the game or you take control of the pace at all costs. If I'm getting picked apart I'm going to go for the person who is in the best shape to be attacking somebody and refuses while just stacking troops on their borders or the person who is noticably picking me apart while I have no real opportunities to gain any type of ground...
The reason I play like this is because those are the people who ruin the balance of the game and drag it out for 50+ rounds when there is no good reason why 6 people should be playing on the same board for that long. If that happens then it's because 1 or more players is handing over bonuses and doesn't understand how to keep the game balanced...