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Dice test game [Answered]

PostPosted: Sat Jul 21, 2007 11:26 am
by Sgt. Drake
I didn't know which mod to ask this question, so I am posting it here. I am wanting to set up a 1v1 game for the purposes of looking at strings of dice rolls. The idea is to create a build up game on World 2.1 with two players that way I could look at a large number of dice rolls at a time. I could easily set this up with another person, but the problem with that is that we could only take turns when we each are online and it could take a while to get a decent amount of data.

My question is this, is there any way that I could under strict supervision, set up two accounts other than my own, "multi's" if you want to call them that, named: dicetester1 and dicetester2 I would only use them in a single World 2.1 game 2-player game and they can be deleted them after I am done with that game. I'd be able to move the game along much faster if I were not waiting on another player and would effectively receive double the data. I understand multi-accounts are not allowed, but I am asking for an exception in a very restricted case.

PostPosted: Sat Jul 21, 2007 11:58 am
by DiM
just find somebody that's online a lot and play with him.

you won't find anything though.

at most you could get to battles of 20k vs 20k.

imagine random.org gets millions of calls each day from different sites so just a few thousand rolls won't give you much detail.

PostPosted: Sat Jul 21, 2007 1:17 pm
by WidowMakers
You will need to PM some one from the Mod Squad
http://www.conquerclub.com/forum/groupcp.php?g=9648

They would be the ones that would need to allow this to happen

PostPosted: Sat Jul 21, 2007 1:31 pm
by sully800
Sgt. Drake: I'm not the final authority but I have a feeling that request will receive a big NO. We are pretty strict about rule #1- as soon as you start flexing it and making allowances you run into really gray areas. Especially in a case like this where you could easily set it up with another person, I just don't think it would fly. Lack or Andy would have the final say but I can't imagine they would feel any differently.

PostPosted: Sat Jul 21, 2007 3:10 pm
by MeDeFe
There are enough buildgames as it is.

PostPosted: Sun Jul 22, 2007 12:25 am
by Genghis Khan CA
If you really want to do this, set it up with another player who is on a lot at the same time as you, and make it terminator, so that at the end you can both deadbeat and not lose points :)

PostPosted: Sun Jul 22, 2007 2:34 am
by AK_iceman
Interesting you would ask this, because I just set up a Dice Test Game last night. Is that where you got the idea?

Anyway, to your question. No. Multiple accounts aren't allowed, and we will bust you if you make one. Best idea would be to find a friend and play it with him.

PostPosted: Sun Jul 22, 2007 2:37 am
by happy2seeyou
Wow . .. Thats weird timing.

PostPosted: Sun Jul 22, 2007 7:24 am
by Sgt. Drake
AK_iceman wrote:Interesting you would ask this, because I just set up a Dice Test Game last night. Is that where you got the idea?

Anyway, to your question. No. Multiple accounts aren't allowed, and we will bust you if you make one. Best idea would be to find a friend and play it with him.


Thank you for the answer, and that is an interesting coincidence, because I did not know about the other game. Just a question, what kind of data are you going to be looking at with that game? My plan was not necessarily to look at the number of times a number comes up in a certain amount of rolls as the dice analyzer program can easily do that. Instead I was planning on looking at strings of dice rolls, with the attackers and defenders dice together, as well as seperate strings to test the "streakyness" that some people have reported.