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reverend_kyle wrote:If only he would have done this with stdb04
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
Well either that or nobody bothered to go through the trouble of losing a ton of game just so they could manage some rather pathetic bragging rights when they won it all back. It hardly takes a genius to do a little math.alstergren wrote:reverend_kyle wrote:If only he would have done this with stdb04
stdb04 launched one of the most brilliant schemes in the history of CC.
For those who don’t remember, back in those days the 100 points limit on the amount of points a player could loose in a game hadn’t been implemented. The score/point formula continued indefinitely. stdb04 realized this, and started loosing. If the change hadn’t been made, stdb04 could just have won a six-player standard game later on as he was down to 1-2 points, then jumping up to 7-8000 points on the scoreboard.
Simply brilliant. He saw what no one else saw to begin with. And I believe that should be very much respected.
detlef wrote:Well either that or nobody bothered to go through the trouble of losing a ton of game just so they could manage some rather pathetic bragging rights when they won it all back. It hardly takes a genius to do a little math.
I certainly care about my rating but mostly because I see it as a function of how well I'm playing the game. Thus, I can't imagine getting a whole lot of satisfaction out of being "top dog" because of such tactics.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
Rocketry wrote:wicked wrote:The 1 point minimum was enacted because of him.
you dont think negative points are a good idea? how about negative ranks?
Rocketry
The1exile wrote:Rocketry wrote:wicked wrote:The 1 point minimum was enacted because of him.
you dont think negative points are a good idea? how about negative ranks?
Rocketry
They already exist. They're called "private", "cadet" and "cook".
Rocketry wrote:The1exile wrote:Rocketry wrote:wicked wrote:The 1 point minimum was enacted because of him.
you dont think negative points are a good idea? how about negative ranks?
Rocketry
They already exist. They're called "private", "cadet" and "cook".
lol - i was thinking more of a anti-conquerer. the guy with the lowest points.... or just "conquered"
wicked wrote:We thought about a special rank for the lowest score when re-doing the ranks, but did not want people deadbeating and losing on purpose just to get that rank.
I pray for your sake that you are just arguing for the sake of arguing and don't really believe the crap you are selling.alstergren wrote:detlef wrote:Well either that or nobody bothered to go through the trouble of losing a ton of game just so they could manage some rather pathetic bragging rights when they won it all back. It hardly takes a genius to do a little math.
I certainly care about my rating but mostly because I see it as a function of how well I'm playing the game. Thus, I can't imagine getting a whole lot of satisfaction out of being "top dog" because of such tactics.
That is actually a problem that seems to be pretty common on this site. The majority of people seems to lack imagination and doesn’t appreciate efforts made by individual players to push the game forward.
Looking back, of course it only took a little bit of math. However, no one really thought about it until one guy posted a pretty serious calculation with formulas and stuff. Simple, yes. Obvious, apparently not. We were really, really close to a major coup that would have seriously shaken up the scoreboard and revealed a small flaw in the game code that theoretically had some serious repercussions.
Now that was avoided since one guy actually realized this, and lack made a quick fix in the way won/lost points were calculated.
Nonetheless, having been successful, it would have revealed our common blindness and lack of imagination in what I would consider an absolutely beautiful way. Now, people keep yapping on and on about sportsmanship, playing for fun, skills are not reflected in the score system etc. etc. And you know, I’m dead tired about it. I think one should appreciate peoples’ imagination. One may find certain gamestyles etc. to be unwanted, but then I would think a better way would be to discuss such things in a general manner and not being upset with the ones who actually push the game engine to its limits.
But that’s just me. I appreciate scoundrels. Without them, the game wouldn’t have developed nearly as much as it has during the past year and a half.
alstergren wrote:reverend_kyle wrote:If only he would have done this with stdb04
stdb04 launched one of the most brilliant schemes in the history of CC.
For those who don’t remember, back in those days the 100 points limit on the amount of points a player could loose in a game hadn’t been implemented. The score/point formula continued indefinitely. stdb04 realized this, and started loosing. If the change hadn’t been made, stdb04 could just have won a six-player standard game later on as he was down to 1-2 points, then jumping up to 7-8000 points on the scoreboard.
Simply brilliant. He saw what no one else saw to begin with. And I believe that should be very much respected.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
alstergren wrote:stdb04 launched one of the most brilliant schemes in the history of CC.
For those who don’t remember, back in those days the 100 points limit on the amount of points a player could loose in a game hadn’t been implemented. The score/point formula continued indefinitely. stdb04 realized this, and started loosing. If the change hadn’t been made, stdb04 could just have won a six-player standard game later on as he was down to 1-2 points, then jumping up to 7-8000 points on the scoreboard.
Simply brilliant. He saw what no one else saw to begin with. And I believe that should be very much respected.
sully800 wrote:alstergren wrote:stdb04 launched one of the most brilliant schemes in the history of CC.
For those who don’t remember, back in those days the 100 points limit on the amount of points a player could loose in a game hadn’t been implemented. The score/point formula continued indefinitely. stdb04 realized this, and started loosing. If the change hadn’t been made, stdb04 could just have won a six-player standard game later on as he was down to 1-2 points, then jumping up to 7-8000 points on the scoreboard.
Simply brilliant. He saw what no one else saw to begin with. And I believe that should be very much respected.
I disagree.
We all THOUGHT that was stdb's plan when we noticed he had 100 odd points and the next lowest was 500 something. That explains the mad rush to implement a system to stop him (and along with it the terrible suggestions of a new score system submitted by lack and andy- winning a set amount of points based on what ranks you beat, etc. TERRIBLE).
Anyway, as it turns out stdb continually denied that he was trying to get a low score (and since it would have been smart to do on purpose I believe him when he says that wasn't his goal). Apparently he just pulled a Johnny type move and joined 100 or so games....then unlike johnny he wasn't dedicated, got fed up with the site, and left dead beating in the most games ever up to that point. So it was an accident (so he says) but it improved our system a lot.
And I agree with Rev.
wacicha wrote:you know not everyone is good at the strategy of risk. some will lose some will lose a lot. By helping the new ones to the site. you can show them how to win some. But just because the are playing and losing does not make them pathetic. you do have to lose to learn.
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