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truce violation or not

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truce violation or not

Postby richnpoor on Sat Jul 07, 2007 11:31 pm

I made the following truce with another player

""Blue 2 round truce you can take germany if you want just stay outta russia and scandanavia and lets deal with RED hes outta control"

which was later agreed to continue until 1 round notice was given.

I made the following statement in chat "bllue just understand that I may need to take iceland for a card" at this point THE WEST was not held by any player on the europe map.

the other truce player then took the west but made no comment about it be included in truce. I wanted to keep my reinforcements in the north and therefore took iceland for card.

now opponent says it was truce violation even though i left germany intact despite the fact that it was protected only by 1's on every border IMO truce only concerned Russia, Scandinavia, and germany which gave me 6 bonus and him 7. The west was never included in truce

In addition even if it had been included I gave 1 round notice that I may take Iceland. I dont think you can take and additional country / bonus and then unilaterally include it in a previous truce without other players consent.

If I agree not to attack someone in south africa they cant then say "oh and now that you agree that includes all my other property and it be binding" Had the player wanted a unvirsal truce across all borders and countries held he should have said so.

This truce was inplace for at least 10 rounds previously, didnt include the west IMO and was given notice even if it did. I left germany intact even though there was 1's on border due to truce

was the truce violated or not

rich
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spirit vs meaning

Postby Aerial Attack on Sun Jul 08, 2007 12:19 am

You were in no way wrong. You clearly acted well within the bounds of any agreements (provided everything you posted is accurate - much easier if you provide a link to the game #, so everybody can see chat) made between you and this other player.

However, the spirit of the agreement was to team up against another stronger player. At this point, one has to weigh your need for a card vs. the other party's need for a continent bonus. In escalating, a card is MUCH more important (flat rate, about the same - maybe slightly more important).

Finally, how would your letting him have the continent vs you getting the card shift the balance of power?


I admit, I had a similar situation in the following game:

Game 604801

Another player and I had a treaty for X rounds. The other player informed me that the treaty would NOT be renewed. This player had grown considerably stronger and might be able to take me out the end of the treaty.

NOTE: The treaty agreed to only discussed two specific (bordering) territories, but the other player may have assumed it meant no attacks vs each other - which of course they actually DID do in taking a continent |earlier|.

Upon hearing of the non-renewal, I made sure not to attack from my specified territory nor attack against his specified territory (but I did take out his bonuses). He retaliated by attacking from specified territory to specified territory.

I'm guessing that in the future, he'll be more specific about his treaties (and quieter about when he's going to break one off).
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truces

Postby Begbie on Sun Jul 08, 2007 1:17 am

easy - dont do truces
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Postby Elwar on Sun Jul 08, 2007 3:14 am

Well, if you agree to a truce you can't add conditions after the fact, as you did, without consent. So yes, truce broken.

Edit; of course, you could always argue it was so obvious as to be an implied term of the truce, hmmm.
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Postby comic boy on Sun Jul 08, 2007 11:03 am

Thats why most good players prefer escalating,no truces alliances or all the other related bull !
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Postby b.k. barunt on Sun Jul 08, 2007 11:47 am

"Most good players play escalating cards". LMAO. As it is, this game is at least 60% luck, and escalating cards drive it up to at least 90. Escalating card games are for wankers.
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Postby richnpoor on Sun Jul 08, 2007 11:14 pm

Elwar wrote:Well, if you agree to a truce you can't add conditions after the fact, as you did, without consent. So yes, truce broken.

Edit; of course, you could always argue it was so obvious as to be an implied term of the truce, hmmm.


I didnt add conditions after the fact I agreed to a truce between russia scandanavia and germany.......and that was all i agreed to I never agreed to any truce concerning thewest which was then nuetral and held by several players

the other player added conditions after the fact and only after i attack what had been a nuetral territory that i clearly said i was about to attack

However even if you can somehow twist this into being included in thetruce then I still abided by the terms of truce because i gave 1 round notice of my intention to attack it.

perhaps you should reread the origina; post

if i wanted to violate truce then surely i would have attacked germany which was defended by 1's but i didnt due to truce


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Postby comic boy on Mon Jul 09, 2007 2:17 am

b.k. barunt wrote:"Most good players play escalating cards". LMAO. As it is, this game is at least 60% luck, and escalating cards drive it up to at least 90. Escalating card games are for wankers.


That may be your view but it is made to look stupid by the fact that almost every singles player with high rank plays escalating not flat rate.
Of course luck plays a part but those who think there is only a 10% skill factor are those who cannot play the game, which is why they make excuses and belittle those who can.
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Postby richnpoor on Thu Jul 12, 2007 9:30 pm

comic boy wrote:
b.k. barunt wrote:"Most good players play escalating cards". LMAO. As it is, this game is at least 60% luck, and escalating cards drive it up to at least 90. Escalating card games are for wankers.


That may be your view but it is made to look stupid by the fact that almost every singles player with high rank plays escalating not flat rate.
Of course luck plays a part but those who think there is only a 10% skill factor are those who cannot play the game, which is why they make excuses and belittle those who can.


escalating sets are simply a matter of waiting until you can manage to create rolling sets by taking one players cards after anothers......and hopefuly before someone else does. I play alll variations but i think flat rate is the most skilled

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Postby disk on Thu Jul 12, 2007 9:41 pm

richnpoor wrote:I play alll variations but i think flat rate is the most skilled

rich


No cards is the most skilled.
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Postby Genghis Khan CA on Thu Jul 12, 2007 9:42 pm

richnpoor wrote:escalating sets are simply a matter of waiting until you can manage to create rolling sets by taking one players cards after anothers......and hopefuly before someone else does. I play alll variations but i think flat rate is the most skilled

rich


If you think that then you don't truly know how to play escalating ;)

The basic technique you explain is correct... but there are many more subtle skills required to be a good player. :)
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Postby jako on Fri Jul 13, 2007 11:19 am

clearly by ur first post, and trusting that all the information was correct, that u ar in no way in viloation of the terms of the truce, the truce that u stated above was clearly a border truce bewteen germany and russia, nowhere else.

the fact that neither of u attacked each other in any other parts of the map was clearly just an act of goodwill. i myself have made some border truces in my games, and people that i have made those truces with clearly understood that it was just a boder truce between x country and y country. heck, we attacked each other like mad in the rest of the map.

that guy that u made a truce with is clearly in the wrong, because the the west was in no way a part of the original truce (which was extended, not elaborated) and i liked how u also gave notice before attacking him. it wasnt a requirement on ur part so just tell that other guy to piss off and that he was the one that broke the truce not u.

ps all of what i said is still based on the fact that the information u provided is accurate, a game link would be good to show ur honesty.
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Postby flashleg8 on Fri Jul 13, 2007 11:26 am

b.k. barunt wrote:"Most good players play escalating cards". LMAO. As it is, this game is at least 60% luck, and escalating cards drive it up to at least 90. Escalating card games are for wankers.


QFT. I think I'll sig it!
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Postby Hatchman on Sat Jul 14, 2007 5:16 am

Genghis Khan CA wrote:
richnpoor wrote:escalating sets are simply a matter of waiting until you can manage to create rolling sets by taking one players cards after anothers......and hopefuly before someone else does. I play alll variations but i think flat rate is the most skilled

rich


If you think that then you don't truly know how to play escalating ;)

The basic technique you explain is correct... but there are many more subtle skills required to be a good player. :)


Amen. I've been learning this the hard way.
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Postby The1exile on Sat Jul 14, 2007 5:44 am

flashleg8 wrote:
b.k. barunt wrote:"Most good players play escalating cards". LMAO. As it is, this game is at least 60% luck, and escalating cards drive it up to at least 90. Escalating card games are for wankers.


QFT. I think I'll sig it!


Finally figured out how to? ;)
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Postby richnpoor on Sun Jul 15, 2007 6:03 am

Game 537703 i dont know how to post the link.....but youlll have to do alot of reading since it was discussed extensively in chat

sad part is game was very enjoyable with skilled players but it has degenerated to the point of a pissin match now

just a note on flat rate involving some skill thats unneccessary in no cards....do you cash that 3 card all red set or do you try and hold out for a better set........do take a pass on a card because you are weak and dont want to paint target on your back ect

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