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jiminski wrote:Don't go for Europe.
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
RobinJ wrote:jiminski wrote:Don't go for Europe.
Good advice. Unless it is a team game or 1v1, you have very little chance of holding such a large continent with so many borders in such a central position. I've never seen anyone win from starting from Europe in a normal Standard game.
You say the guy holding Africa suicided on you. I beg to differ. You yourself said that it killed a lot of your armies. Therefore, for the player on Africa, it was clearly worth it, assuming he didn't leave himself too weak. Probably would need to know the exact circumstances better though...
chessplaya wrote:i tell u how i deal with suicidals for real now
i spend every fuckin army on the map and shove it up their suicidal ass then smack talk them ...then bitch slap the fucker...and then afterwards he goes on my ignore list
cheers!
ZawBanjito wrote:chessplaya is actually, as far as I can tell from my experience, 100% correct in this. If a player decides to suicide against you, and if you KNOW FOR SURE that this is what is happening, declare loudly that you're going to whip their ass and go all out against them. "Get in my way if you want to DIE," you say to the rest of the players, "but this ass is goin DOWN and nothing will stop me."
(This does, of course, assume that you have the advantage or at least near-parity... otherwise they would be "eliminating" you and not "suiciding.")
This MAY have two positive effects: 1) The other players will probably leave you alone to go about your crazy work. This saves you from the threat of elimination in the short term, to remove the one pressing immediate threat (the suicider) that will almost certainly cost you victory. 2) More unpredictibly, your actions may cause chaos on the board. Evacuating your continent/territories, you open it up to others to claim. A mad dash ensues. Positions are shifted and lost. Troops that were used to defend against you are redirected to attack other players. Conflict breaks out as a new equilibrium is sought, and at the end, everyone will end up weaker.
The point is to go insane. People get out of the way of the crazy. They give them what they want in order to stop them from hurting people. Listen to AAFitz when he says that this game is as much psychology as it is anything else. You can use that to your advantage. dugcarr1 was the best example of this: From round 1, he threatened people. If they didn't do what he told them, to his advantage, he would go nuts at them. What infuriated so many people about this approach is not so much the abuse and the orders and the rampages, which could be ignored, but the fact that it SO CONSISTENTLY WORKED. He scared player after player after player (most of them newbies who didn't know better) to hand the game to him on a plate. He made over 3000 points doing this, until he tried it on the moderators and lost (because wicked is, if anything, even crazier.)
Once you eliminate the suiciding player, you HOPEFULLY will find yourself with enough troops to survive and enough chaos behind you that you will be able to fight your way back to health. With supreme luck, the suicider you just eliminated gave you cards to further aid your recovery, maybe even a continent they were holding that you can claim. All this is, of course, totally based on circumstance and luck, and only really works well with unlimited forts, and doesn't work at all in escalating games (where it is, anyway, not an issue.) But one thing is probably sure: If you don't eliminate that suicider and do it fast, they'll take you both down.
Failing all this, listen to jiminski: what you thinkin, taking Europe??
Emperor_Metalman wrote:....
After someone else claimed Ukraine, and put armies there. I asked for them to be removed...
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
alstergren wrote:Just two cents.
Suicidal, and suicidal. Guess some times it's obvious. But, some time people gamble. And rightly so. We all know the dice. Now and then all-out attacks works, even against staggering odds.
This is for the people placing suicidals on their ignore list. One cannot always blame people for gambling.
alstergren wrote:Just two cents.
Suicidal, and suicidal. Guess some times it's obvious. But, some time people gamble. And rightly so. We all know the dice. Now and then all-out attacks works, even against staggering odds.
This is for the people placing suicidals on their ignore list. One cannot always blame people for gambling.
alstergren wrote:Just two cents.
Suicidal, and suicidal. Guess some times it's obvious. But, some time people gamble. And rightly so. We all know the dice. Now and then all-out attacks works, even against staggering odds.
This is for the people placing suicidals on their ignore list. One cannot always blame people for gambling.
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