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Missed Turns

PostPosted: Tue Dec 09, 2014 7:56 am
by BoltonWinpenny
When a play misses a turn, they should not get their "deferred armies".

You can't predict or strategize for this. If you assume he's coming back, so hit him so he gets less deferred points, and he doesn't come back, you've lost way too many armies for nothing. If you assume he's not coming back and don't him him, then he's got way too many armies.

People shouldn't miss turns. If they do, their punishment is that they don't get the armies for the turns they missed.

Re: Missed Turns

PostPosted: Tue Dec 09, 2014 8:09 am
by Dukasaur
BoltonWinpenny wrote:When a play misses a turn, they should not get their "deferred armies".

You can't predict or strategize for this. If you assume he's coming back, so hit him so he gets less deferred points, and he doesn't come back, you've lost way too many armies for nothing. If you assume he's not coming back and don't him him, then he's got way too many armies.

People shouldn't miss turns. If they do, their punishment is that they don't get the armies for the turns they missed.

If you assume he's not coming back and don't hit him, that's your choice.

A player who misses a turn is already penalized in numerous ways. He misses a card, he misses out on all his autodeploys, he misses a chance to break your bonus, he misses a chance to score a possible kill. The disadvantage is overwhelming. Taking away his deferred troops as well is really adding insult to injury.

Re: Missed Turns

PostPosted: Tue Dec 09, 2014 8:32 am
by _sabotage_
There are several ways to be at a disadvantage for missing turns. The greatest disadvantage is in 1-1. But in multiplayer or team games, there are several instances where there is an advantage to missing turns.

Mainly it changes the balance.

1. If you were going to card first in a multiplayer escalating game.
2. If in a team came bonuses can be achieved by a player deadbeating out, once the troops have become yours, with the bonuses, you are able to focus a strong attack against lesser opponents.
3. In a multiplayer game, you can divert an attack by deadbeating two rounds.
4. In a round limit game, you can card last.

It also changes strategy. In an escalating game, you'd expect cards to have a certain value at a certain point, dead beaters can manipulate this.

But mainly, there is no game where if you don't show up, you can win. This has happened a few times when teammates of mine never took a turn and yet won points.

It is nearly impossible to prove that someone is intentionally deadbeating, unless they come out and say so. If it can be proven, and they are punished, the punishment is a warning; they still win the points.