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Killa Noah and his Jesus Dice

PostPosted: Mon Jun 04, 2007 6:02 pm
by yosevuk

PostPosted: Mon Jun 04, 2007 6:15 pm
by DiM
holy crap. probably game over in round 2 :shock:

13 succesfull attacks for killa noah :shock: :shock:

PostPosted: Mon Jun 04, 2007 6:31 pm
by AK_iceman
Has anyone seen my dice with all 6's on them? I seem to have misplaced them...

Oh, you found them yosevuk?

PostPosted: Mon Jun 04, 2007 6:34 pm
by iAnonymous
THe other team didn't even take its turn yet. :lol:

PostPosted: Mon Jun 04, 2007 8:51 pm
by Sparqs
Yowza! It's not about the dice - it's about the crazy freestyle teamwork action! Very impressive effort.

It's also a lesson to me not to play any freestyle team games - at least not against the big brass.

PostPosted: Tue Jun 05, 2007 5:09 am
by MeDeFe
Yeah, one very good reason NOT to play freestyle trips against seasoned players with IMs.

PostPosted: Tue Jun 05, 2007 2:10 pm
by AK_iceman
Sparqs wrote:Yowza! It's not about the dice - it's about the crazy freestyle teamwork action! Very impressive effort.

It's also a lesson to me not to play any freestyle team games - at least not against the big brass.

Well I'm sure the teamwork played a large part in it, but any team that can conquer 90% of their opponents on their first turn has to have some kind of miracle dice regardless.

PostPosted: Tue Jun 05, 2007 3:38 pm
by Sparqs
I'm new to this site (but not new to gaming), and I have even less experience with team play, but I'm really not sure they needed miracle dice. I wish there were a log of attack rolls we could view.

They had 3 players go before their opponents started, and it was unlimited fortification. One player made one attack with full attacker's advantage (3 dice) then fortified the 2nd. 2nd player used those armies plus deployment to make full-advantage attacks. Then 1 and 2 fortified Killa Noah as he attacked, who rampaged with full advantage.

Seems to me that Killa Noah didn't get much bad luck, but he didn't need exceptionally good luck to ride the fat side of the odds to victory. Of course, I wasn't there and yosevuk was. Yosevuk, were the Jesus Dice spectacular or were they merely good, combined with tactics?

PostPosted: Tue Jun 05, 2007 9:54 pm
by MOBAJOBG
Well, ...yosevuk, Killa Noah, senor_columbia, the Jesus Dice & tactics were spectacular in Game #485291. :wink: :P

PostPosted: Tue Jun 05, 2007 11:04 pm
by Velvecarrots
The "attacker advantage" isn't a huge advantage, so yes, it was a lot of luck. Nice finish in round 2. I also have a finished game in round 2 on the US somewhere, that was 4 player dubs, where we both had god like dice.

PostPosted: Wed Jun 06, 2007 1:39 am
by Sparqs
Velvecarrots wrote:The "attacker advantage" isn't a huge advantage, so yes, it was a lot of luck.

This may be the case, but I've yet to see a convincing argument. I looked at Killa Noah's history and it seems they've only recently started this freestyle triples tactic, with increasing success. I haven't looked at examples of this tactic by other teams.

Note that there is an advantage to triples vs doubes - more armies at deployment and the same number of starting armies get concentrated on fewer territories (doubles gets you 10 stacks of 5.5 in the example below), and no neutrals.

I tried to run the numbers to actually model this situation, but the math is beyond me. But try this thought experiment:

You are on a board with 42 territories, 2 teams of 3 = 7 territories per player.
Your team gains 9 armies at deployment.
Your allies fortify all of their armies onto you.
Each of your territories has sucked up 2 armies from each ally, plus 1 from deployment = 8 armies each.
Each 8-stack is responsible for taking out 3 enemy 3-stacks.
Assuming no bad luck, how far do you expect to get?

The dice odds tables for 3v2 suggest it should cost roughly 1.5 armies to take out a 3-stack. Add 1 to occupy the territory. Your 8-stack vs 3 enemy 3-stacks is a series of:
8 v 3
5.5 v 3
3 v 3

3v3 is garbage of course, but there are some fudge-factors left: 2 armies leftover from deployment. Concentrating armies effectively provides you with some stacks larger than 8 - they last longer before losing advantage. Not every enemy must be killed (3 enemy territories left at the end of round 1 in #485291).

Plus they fortified as they went. So instead of leaving behind spent 2- and 3-stacks, they were able to re-energize them and keep the advantage up.

Again, I'm not saying there wasn't good luck involved - I'm just not yet convinced that there was spectacular luck involved.

PostPosted: Wed Jun 06, 2007 7:58 am
by yosevuk
Sparqs wrote:
Velvecarrots wrote:The "attacker advantage" isn't a huge advantage, so yes, it was a lot of luck.

This may be the case, but I've yet to see a convincing argument. I looked at Killa Noah's history and it seems they've only recently started this freestyle triples tactic, with increasing success. I haven't looked at examples of this tactic by other teams.

Note that there is an advantage to triples vs doubes - more armies at deployment and the same number of starting armies get concentrated on fewer territories (doubles gets you 10 stacks of 5.5 in the example below), and no neutrals.

I tried to run the numbers to actually model this situation, but the math is beyond me. But try this thought experiment:

You are on a board with 42 territories, 2 teams of 3 = 7 territories per player.
Your team gains 9 armies at deployment.
Your allies fortify all of their armies onto you.
Each of your territories has sucked up 2 armies from each ally, plus 1 from deployment = 8 armies each.
Each 8-stack is responsible for taking out 3 enemy 3-stacks.
Assuming no bad luck, how far do you expect to get?

The dice odds tables for 3v2 suggest it should cost roughly 1.5 armies to take out a 3-stack. Add 1 to occupy the territory. Your 8-stack vs 3 enemy 3-stacks is a series of:
8 v 3
5.5 v 3
3 v 3

3v3 is garbage of course, but there are some fudge-factors left: 2 armies leftover from deployment. Concentrating armies effectively provides you with some stacks larger than 8 - they last longer before losing advantage. Not every enemy must be killed (3 enemy territories left at the end of round 1 in #485291).

Plus they fortified as they went. So instead of leaving behind spent 2- and 3-stacks, they were able to re-energize them and keep the advantage up.

Again, I'm not saying there wasn't good luck involved - I'm just not yet convinced that there was spectacular luck involved.


I don't disagree with that, I just can't recall ever having or witnessing so many good rolls in a row. Would a 1 rounder be considered spectacular luck :wink: ? I wonder if that's been done...

Oh, and would you mind posting # of other 2 rounder Velvecarrots?

PostPosted: Wed Jun 06, 2007 9:39 am
by yeti_c
This was only 4 territories away from a 1 rounder...

Pretty impressive tactics there...

C.