Killa Noah and his Jesus Dice

Conquer Club, a free online multiplayer variation of a popular world domination board game.
http://www.tools.conquerclub.com/forum/
http://www.tools.conquerclub.com/forum/viewtopic.php?f=6&t=20878
Sparqs wrote:Yowza! It's not about the dice - it's about the crazy freestyle teamwork action! Very impressive effort.
It's also a lesson to me not to play any freestyle team games - at least not against the big brass.
Velvecarrots wrote:The "attacker advantage" isn't a huge advantage, so yes, it was a lot of luck.
Sparqs wrote:Velvecarrots wrote:The "attacker advantage" isn't a huge advantage, so yes, it was a lot of luck.
This may be the case, but I've yet to see a convincing argument. I looked at Killa Noah's history and it seems they've only recently started this freestyle triples tactic, with increasing success. I haven't looked at examples of this tactic by other teams.
Note that there is an advantage to triples vs doubes - more armies at deployment and the same number of starting armies get concentrated on fewer territories (doubles gets you 10 stacks of 5.5 in the example below), and no neutrals.
I tried to run the numbers to actually model this situation, but the math is beyond me. But try this thought experiment:
You are on a board with 42 territories, 2 teams of 3 = 7 territories per player.
Your team gains 9 armies at deployment.
Your allies fortify all of their armies onto you.
Each of your territories has sucked up 2 armies from each ally, plus 1 from deployment = 8 armies each.
Each 8-stack is responsible for taking out 3 enemy 3-stacks.
Assuming no bad luck, how far do you expect to get?
The dice odds tables for 3v2 suggest it should cost roughly 1.5 armies to take out a 3-stack. Add 1 to occupy the territory. Your 8-stack vs 3 enemy 3-stacks is a series of:
8 v 3
5.5 v 3
3 v 3
3v3 is garbage of course, but there are some fudge-factors left: 2 armies leftover from deployment. Concentrating armies effectively provides you with some stacks larger than 8 - they last longer before losing advantage. Not every enemy must be killed (3 enemy territories left at the end of round 1 in #485291).
Plus they fortified as they went. So instead of leaving behind spent 2- and 3-stacks, they were able to re-energize them and keep the advantage up.
Again, I'm not saying there wasn't good luck involved - I'm just not yet convinced that there was spectacular luck involved.