run out of time in nukes. acceptable?

I think that in almost every nuke/zombie game I've been in people who conquer a territory with bad spoils in hand (especially with a double pair which gives very little idea of where your stack is safe) have had the decency to end turn and take a 5th spoil.
This just happened to me the other day in a 12 player trips nukes. Someone ran out of time on purpose and I got a bit mad about it.
The argument of him and his team was that it's within the rules; my argument being that this is the exploitation of a loophole and borderline cheating. Definitely the opposite of fair play and going against the spirit of nuke spoils, and never a rule.
what is your opinion on the matter?
If I'm not wrong, this will soon stop as you should now always get a card if you don't end turn after conquering a territory (only if the game is sequential); it became a submitted suggestion.
This just happened to me the other day in a 12 player trips nukes. Someone ran out of time on purpose and I got a bit mad about it.
The argument of him and his team was that it's within the rules; my argument being that this is the exploitation of a loophole and borderline cheating. Definitely the opposite of fair play and going against the spirit of nuke spoils, and never a rule.
what is your opinion on the matter?
If I'm not wrong, this will soon stop as you should now always get a card if you don't end turn after conquering a territory (only if the game is sequential); it became a submitted suggestion.