1756152693
1756152694 Conquer Club • View topic - flat rate spoils
Page 1 of 1

flat rate spoils

PostPosted: Fri Feb 07, 2014 11:06 pm
by bird45
Why does the flat rate spoils not always the same? Just lost a game when I turned in only received 4 but my opponent received 8 what gives? How do you know what the turn in will be worth?

Re: flat rate spoils

PostPosted: Fri Feb 07, 2014 11:08 pm
by kuma32478
Set of red is worth 4
Green worth 6
Blue worth 8
Mixed set worth 10

Re: flat rate spoils

PostPosted: Fri Feb 07, 2014 11:16 pm
by bird45
It would be nice if they posted that in the rules

Re: flat rate spoils

PostPosted: Fri Feb 07, 2014 11:35 pm
by ChrisPond
bird45 wrote:It would be nice if they posted that in the rules


http://www.conquerclub.com/public.php?m ... tructions3

Spoils
Escalating sets are worth 4,6,8,10,12,15,20... (i.e. the first set of spoils turned in by any player is worth 4 troops, the second set is worth 6, etc.) When the value reaches 100, it begins to escalate even more rapidly via the sequence 100,110,125,145,170...
Flat Rate sets are worth 4 for red, 6 for green, 8 for blue and 10 for mixed.
Nuclear sets are not worth any troops. Instead, each region in the set is nuked to a single neutral troop (even if you own it!).
Zombie sets work in a similar way to Nuclear, with each region in the set being zombified to being neutral (but not changed in size).

Re: flat rate spoils

PostPosted: Fri Feb 07, 2014 11:57 pm
by loutil
bird45 wrote:It would be nice if they posted that in the rules

lol...have you actually read the rules?

Re: flat rate spoils

PostPosted: Sat Feb 08, 2014 12:50 am
by Dukasaur
bird45 wrote:It would be nice if they posted that in the rules

I would recommend a good reading of all the sections in that area, especially the first three:
http://www.conquerclub.com/public.php?mode=instructions1
http://www.conquerclub.com/public.php?mode=instructions2
http://www.conquerclub.com/public.php?mode=instructions3

Re: flat rate spoils

PostPosted: Sat Feb 08, 2014 2:47 am
by Phatscotty
Bird45, I have a bunch of open games.

:)

Re: flat rate spoils

PostPosted: Sat Feb 08, 2014 3:50 am
by TeeGee
Phatscotty wrote:Bird45, I have a bunch of open games.

:)



Don't be farming ;)

Re: flat rate spoils

PostPosted: Sat Feb 08, 2014 9:24 am
by iAmCaffeine
TeeGee wrote:
Phatscotty wrote:Bird45, I have a bunch of open games.

:)



Don't be farming ;)


Unless it's New Recruits you lot won't do f*ck all about it.

Re: flat rate spoils

PostPosted: Sat Feb 08, 2014 10:50 pm
by bird45
Phatscotty wrote:Bird45, I have a bunch of open games.

:)

Yeh I saw your open games like to stack the deck don't we?

Re: flat rate spoils

PostPosted: Sat Feb 08, 2014 10:52 pm
by bird45
Dukasaur wrote:
bird45 wrote:It would be nice if they posted that in the rules

I would recommend a good reading of all the sections in that area, especially the first three:
http://www.conquerclub.com/public.php?mode=instructions1
http://www.conquerclub.com/public.php?mode=instructions2
http://www.conquerclub.com/public.php?mode=instructions3

I stand corrected missed that part on flat rate somehow.

Re: flat rate spoils

PostPosted: Sat Feb 08, 2014 10:54 pm
by bird45
loutil wrote:
bird45 wrote:It would be nice if they posted that in the rules

lol...have you actually read the rules?

Yes but somehow missed that part my bad.

Re: flat rate spoils

PostPosted: Sun Feb 09, 2014 7:01 pm
by Phatscotty
bird45 wrote:
Phatscotty wrote:Bird45, I have a bunch of open games.

:)

Yeh I saw your open games like to stack the deck don't we?


only if it's flat rate

;)