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Inventory

PostPosted: Fri Jan 17, 2014 4:32 pm
by nietzsche
SO you have space for that but you don't have space for saving a detailed log (number of armies) so we can have replay?

cool.

Re: Inventory

PostPosted: Fri Jan 17, 2014 6:47 pm
by loutil
nietzsche wrote:SO you have space for that but you don't have space for saving a detailed log (number of armies) so we can have replay?

cool.

Not sure I understand what kind of log you are looking for? I run a script that tracks all deployment during the game for each player. Although, it is not working with polymorphic settings :?

Re: Inventory

PostPosted: Fri Jan 17, 2014 7:34 pm
by nietzsche
loutil wrote:
nietzsche wrote:SO you have space for that but you don't have space for saving a detailed log (number of armies) so we can have replay?

cool.

Not sure I understand what kind of log you are looking for? I run a script that tracks all deployment during the game for each player. Although, it is not working with polymorphic settings :?



But can you know how the attacks went? Say a player starts to attack 16vs12, quickly he's down to 8vs12, then he recovers and wins it.

I recently played a game against betiko that during a range of rounds turned epic. it helped that we were taking turns in RT for that time. I wish I could revive it again and again. (And hear betiko cry again and again)

Re: Inventory

PostPosted: Fri Jan 17, 2014 9:33 pm
by TeeGee
nietzsche wrote:SO you have space for that but you don't have space for saving a detailed log (number of armies) so we can have replay?

cool.
\

It's not always about space, sometimes it is about time.

Image



Some things are easier to implement.

Re: Inventory

PostPosted: Fri Jan 17, 2014 11:18 pm
by sempaispellcheck
TeeGee wrote:It's not always about space, sometimes it is about time.

And sometimes it's about spacetime.

sempai

Re: Inventory

PostPosted: Sat Jan 18, 2014 12:32 am
by ChrisPond
[/quote]And hear betiko cry again and again)[/quote]

is this your way of applying for membership to TOFU?

Re: Inventory

PostPosted: Sat Jan 18, 2014 2:29 am
by Dukasaur
loutil wrote:
nietzsche wrote:SO you have space for that but you don't have space for saving a detailed log (number of armies) so we can have replay?

cool.

Not sure I understand what kind of log you are looking for?

He's referring to a game replay log. Similar to the thing you get when you play one of the games in Sid Meier's Civilization series. At the end of the game you click "replay" and it shows you the history of the growth of your empire on the mini-map.

This suggestion has been made more than 20 times on CC and always rejected on the grounds that it would suck up too much expensive storage space on the server. What nietzche is saying in his passive-aggressive way is that it's a damn shame that there's no room on the server for something that so many of us want to see, and yet it's easy to find room for the new inventory system that most of us couldn't care less about.

To which I would have two answers:
  1. The suggestion was rejected 20 times during the lackattack years. There's a new sheriff in town, and expectations of what will and won't fly are changing rapidly.
  2. Even before the changing of the guard, ender516 and agentcom had already presented a couple of ways this idea could be adopted that are not so filespace-intensive.
Based on both 1 and 2 above, I would urge anyone who would like to see this feature to head on over to the Suggestions forum. look at the Playback/Replay/Rewind/Review/History Game Feature suggestion thread, read agentcom's and ender's dissertation, and maybe add your own two cents to help bring new support to this idea.

loutil wrote:I run a script that tracks all deployment during the game for each player. Although, it is not working with polymorphic settings :?

So are you willing to perhaps make this script publicly available to the CC community? I'm sure there are lots of people who would love to track their deployment.

Re: Inventory

PostPosted: Sat Jan 18, 2014 5:34 am
by Leehar

Re: Inventory

PostPosted: Sat Jan 18, 2014 8:07 am
by Dukasaur
Leehar wrote:what does viewtopic.php?f=527&t=123669 do?

I don't know what it does if you get it working, but I downloaded it and couldn't make it work.

Re: Inventory

PostPosted: Sat Jan 18, 2014 8:09 am
by iAmCaffeine
loutil wrote:
nietzsche wrote:SO you have space for that but you don't have space for saving a detailed log (number of armies) so we can have replay?

cool.

Not sure I understand what kind of log you are looking for? I run a script that tracks all deployment during the game for each player. Although, it is not working with polymorphic settings :?


Presumably it doesn't work with fog..

Re: Inventory

PostPosted: Sat Jan 18, 2014 6:10 pm
by nietzsche
Dukasaur wrote:Even before the changing of the guard, ender516 and agentcom had already presented a couple of ways this idea could be adopted that are not so filespace-intensive.


It doesn't have to take that much space. It can even be a third party plugin. The thing is saving in the log the events. I bet my ass that with a complete log there would be many people willing to code the plugin.

And regarding space, have you seen how Bob saves "screenshots"? I mean, how a user without Bob sees the screenshots posts by a teammate. Theres a lot of data that can be saved in the space of a single characther. Its a matter of processing this information. In the same space that takes to store this post, a whole game, move by move, attack by attack could be saved. The processing of a replay would take place in the user computer, not in the server.

I think some here call this log 2.0.

Re: Inventory

PostPosted: Sat Jan 18, 2014 6:18 pm
by frankiebee
Why always cry about things we don't have.
Some players (like me) would think saving a detailed log is a total waste, and I would never use it. But if Wham would implent it I won't make a topic saying:

Why is there space for saving detail logs and not for 1001 other suggestions that I like more...

Re: Inventory

PostPosted: Sat Jan 18, 2014 6:24 pm
by betiko
nietzsche wrote:
loutil wrote:
nietzsche wrote:SO you have space for that but you don't have space for saving a detailed log (number of armies) so we can have replay?

cool.

Not sure I understand what kind of log you are looking for? I run a script that tracks all deployment during the game for each player. Although, it is not working with polymorphic settings :?



But can you know how the attacks went? Say a player starts to attack 16vs12, quickly he's down to 8vs12, then he recovers and wins it.

I recently played a game against betiko that during a range of rounds turned epic. it helped that we were taking turns in RT for that time. I wish I could revive it again and again. (And hear betiko cry again and again)



Hey bud, i can let you revive it again and again and again as much as you want. The battle royale made up for all your luck in the balkan peninsula games! :lol:

I m pretty sure you would do anything to take the dice luck from all those games and put it in that last roll on round limit!! :D


Back on topic... Dude i don t even know how they can afford to keep all the logs and game chats of every single game ever played. Do you imagine the space required to keep all that? Maybe a good solution would be to keep it for 2 weeks, then it becomes a "normal" archived game.
Or maybe we could have a personal space a and be able to keep a few games archived. Keeping all games with that much information seems useless.

Re: Inventory

PostPosted: Sat Jan 18, 2014 7:14 pm
by nietzsche
betiko wrote:
nietzsche wrote:
loutil wrote:
nietzsche wrote:SO you have space for that but you don't have space for saving a detailed log (number of armies) so we can have replay?

cool.

Not sure I understand what kind of log you are looking for? I run a script that tracks all deployment during the game for each player. Although, it is not working with polymorphic settings :?



But can you know how the attacks went? Say a player starts to attack 16vs12, quickly he's down to 8vs12, then he recovers and wins it.

I recently played a game against betiko that during a range of rounds turned epic. it helped that we were taking turns in RT for that time. I wish I could revive it again and again. (And hear betiko cry again and again)



Hey bud, i can let you revive it again and again and again as much as you want. The battle royale made up for all your luck in the balkan peninsula games! :lol:

I m pretty sure you would do anything to take the dice luck from all those games and put it in that last roll on round limit!! :D


Back on topic... Dude i don t even know how they can afford to keep all the logs and game chats of every single game ever played. Do you imagine the space required to keep all that? Maybe a good solution would be to keep it for 2 weeks, then it becomes a "normal" archived game.
Or maybe we could have a personal space a and be able to keep a few games archived. Keeping all games with that much information seems useless.


Do you remember that game I'm talking about? It was the last one I won in balkan. It was fucking epic.

Yeah, I choked in that BR, it's true the dice were ludacris and I was lagging badly, but I should've started to advance earlier leaving 2's behind knowing how much lag I had.

And about the space, say each game takes 10kb to be stored and there are 14million games, that is only 130 GB. That really isn't that much. And I think 10kb per game is too much.

Re: Inventory

PostPosted: Sun Jan 19, 2014 7:52 am
by Armandolas
frankiebee wrote:Why always cry about things we don't have.
Some players (like me) would think saving a detailed log is a total waste, and I would never use it. But if Wham would implent it I won't make a topic saying:

Why is there space for saving detail logs and not for 1001 other suggestions that I like more...


And why do you have to cry everytime u see someone crying? :)

Re: Inventory

PostPosted: Sun Jan 19, 2014 8:53 am
by AAFitz
frankiebee wrote:Why always cry about things we don't have.
Some players (like me) would think saving a detailed log is a total waste, and I would never use it. But if Wham would implent it I won't make a topic saying:

Why is there space for saving detail logs and not for 1001 other suggestions that I like more...

ditto

so much stuff...almost too much stuff...wait, and it seems like they will get to it, though I cant imagine wanting what you want niche just so you know

Re: Inventory

PostPosted: Sun Jan 19, 2014 6:25 pm
by nietzsche
frankiebee wrote:Why always cry about things we don't have.
Some players (like me) would think saving a detailed log is a total waste, and I would never use it. But if Wham would implent it I won't make a topic saying:

Why is there space for saving detail logs and not for 1001 other suggestions that I like more...



Excuse me. I drive a Dodge Stratus, you will respect me.

Re: Inventory

PostPosted: Wed Jan 22, 2014 10:35 am
by tigerbob
AAFitz wrote:though I cant imagine wanting what you want niche just so you know



I think it would make for more detailed and interesting strategy discussions that noobs like me could learn from. You may not want to share your knowledge or teach others how to beat you, but I think it would help the site grow. Which would bring in more noobs (and their points.)

I like the idea of only saving the details for a short time.