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Rating calculation

PostPosted: Sun Dec 01, 2013 7:17 am
by Trevor33
How does it work?

I just won 7 points for beating someone who was rated only 1000, while my last game i won was against someone rated just over 2000 and i just received 16 points. So basically if i beat two 1000 players i get the same number of points than if i beat one 2000. No offense to a 1000 but they're only going to beat me with an insane streak of good dice, or bad dice from me... or both.

The 2000 player however offers a pretty even game which are normally decided on a small tactical betterment or good/dice dice at a pivotal time.

I'd rather play against the 2000 for a better game but with those points on offer for beating 1000s i can see who people play a lot of them to push their rating up.

Re: Rating calculation

PostPosted: Sun Dec 01, 2013 8:42 am
by blakebowling
If you're referring to Score calculation, you might find a good bit of information here.

Re: Rating calculation

PostPosted: Sun Dec 01, 2013 10:44 am
by Trevor33
I can see how they think it makes sense, can't argue with it being unfair but it does seem very open for people to take advantage of if they wanted to climb the ranks without much of a challenge.

Re: Rating calculation

PostPosted: Sun Dec 01, 2013 11:00 am
by Metsfanmax
trevor33 wrote:I can see how they think it makes sense, can't argue with it being unfair but it does seem very open for people to take advantage of if they wanted to climb the ranks without much of a challenge.


For high-ranked players it's a bad idea. Consider 1v1s. Say you're a 2000 player, playing against a 1000 player. If you're ranked 2000 and they're ranked 1000, you'll win 10 points from every game you win and lose 40 points every time you lose. In order for you to just break even from your games, you'd need to win 80% of them. And the required win rate increases with your score. Even for the very best players, this is basically impossible. No matter how good you are at 1v1, the dice and the drop mean a very high win rate is out of reach.

Re: Rating calculation

PostPosted: Sun Dec 01, 2013 2:00 pm
by Trevor33
Metsfanmax wrote:
trevor33 wrote:I can see how they think it makes sense, can't argue with it being unfair but it does seem very open for people to take advantage of if they wanted to climb the ranks without much of a challenge.


For high-ranked players it's a bad idea. Consider 1v1s. Say you're a 2000 player, playing against a 1000 player. If you're ranked 2000 and they're ranked 1000, you'll win 10 points from every game you win and lose 40 points every time you lose. In order for you to just break even from your games, you'd need to win 80% of them. And the required win rate increases with your score. Even for the very best players, this is basically impossible. No matter how good you are at 1v1, the dice and the drop mean a very high win rate is out of reach.


I think it's very possible if the higher rank is player is playing a complicated game that he/she just happens to completely dominate, playing a much of clueless 1000s could see a serious rise in rank.

Normal maps 1vs1, not likely i agree but poly games i think it's possible as there more skill involved and less luck.

Re: Rating calculation

PostPosted: Sun Dec 01, 2013 2:28 pm
by frankiebee
Metsfanmax wrote:
trevor33 wrote:I can see how they think it makes sense, can't argue with it being unfair but it does seem very open for people to take advantage of if they wanted to climb the ranks without much of a challenge.


For high-ranked players it's a bad idea. Consider 1v1s. Say you're a 2000 player, playing against a 1000 player. If you're ranked 2000 and they're ranked 1000, you'll win 10 points from every game you win and lose 40 points every time you lose. In order for you to just break even from your games, you'd need to win 80% of them. And the required win rate increases with your score. Even for the very best players, this is basically impossible. No matter how good you are at 1v1, the dice and the drop mean a very high win rate is out of reach.


90% win rate on a specific 1vs1 is very good possible.

Re: Rating calculation

PostPosted: Sun Dec 01, 2013 3:27 pm
by Metsfanmax
frankiebee wrote:
Metsfanmax wrote:
trevor33 wrote:I can see how they think it makes sense, can't argue with it being unfair but it does seem very open for people to take advantage of if they wanted to climb the ranks without much of a challenge.


For high-ranked players it's a bad idea. Consider 1v1s. Say you're a 2000 player, playing against a 1000 player. If you're ranked 2000 and they're ranked 1000, you'll win 10 points from every game you win and lose 40 points every time you lose. In order for you to just break even from your games, you'd need to win 80% of them. And the required win rate increases with your score. Even for the very best players, this is basically impossible. No matter how good you are at 1v1, the dice and the drop mean a very high win rate is out of reach.


90% win rate on a specific 1vs1 is very good possible.


Yes, but you can only get that high of a win rate on maps and settings where you won't get that many matches, making it hard to climb the ranks at a reasonable rate. But you would top out at 3000 against people ranked 1000 if you could consistently get that; it would just be a little boring.