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1756309724 Conquer Club • View topic - Dice Poll
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Dice Poll

PostPosted: Thu Nov 28, 2013 12:39 am
by Trevor33
The site will have to listen the longer and louder we ask.

Re: Dice Poll

PostPosted: Fri Nov 29, 2013 8:17 pm
by TeeGee
So, you would like to replace random dice A with random dice B :?:

Re: Dice Poll

PostPosted: Fri Nov 29, 2013 8:26 pm
by frankiebee
No, please explain me how we should change the dice? The dice we have right now are unpredictable, and as random as online dice gets. The topic ''what number do you throw the most'' shows there is a very little issue with some numbers thrown less than others, but this gives no one an advantage. In the end, this issue should be solved to reclaim that the dice on CC is really random, but that's not an priority because it doessnt really affect the game.

Re: Dice Poll

PostPosted: Fri Nov 29, 2013 9:21 pm
by Gweeedo
Quote:there is a very little issue with some numbers thrown less than others.

Little issue Oh, OK no prob...as long as it is just a 'little' Issue.
The fact that there is an issue at all, bothers many players!

Re: Dice Poll

PostPosted: Fri Nov 29, 2013 10:06 pm
by loutil
frankiebee wrote:No, please explain me how we should change the dice? The dice we have right now are unpredictable, and as random as online dice gets. The topic ''what number do you throw the most'' shows there is a very little issue with some numbers thrown less than others, but this gives no one an advantage. In the end, this issue should be solved to reclaim that the dice on CC is really random, but that's not an priority because it doessnt really affect the game.

With all due respect, there is a real and significant variance in the dice for this game. It has altered my play slightly. Rolling 1 v 1 is an even worse proposition as their is a lower statistical chance of either person rolling a 1. Therefor, the odds of a tie (a loss for the attacker) have increased from 16.7% up to 20%.

Re: Dice Poll

PostPosted: Sat Nov 30, 2013 8:31 am
by Trevor33
frankiebee wrote:No, please explain me how we should change the dice? The dice we have right now are unpredictable, and as random as online dice gets. The topic ''what number do you throw the most'' shows there is a very little issue with some numbers thrown less than others, but this gives no one an advantage. In the end, this issue should be solved to reclaim that the dice on CC is really random, but that's not an priority because it doessnt really affect the game.


I don't auto-attack and i don't think those who do would see that there's an non-random pattern sequence with the dice. There are random in the fact that all number appear to be rolled around the same number of times but the dice here have proven time and time again to be incredibly streaky and completely unnatural.

I read somewhere of someone losing 9 3vs1s in a row, a few days ago i lost 10 3vs1s in a row. Do you know what the odd are to lose 10 3sv1s in a row? 112 MILLION to 1. I have a better chance of winning the lotto that getting those dice.

My problem however is not the fact that i lost 10 3vs1s in was the way i did it, normally when i lose 3 in a row i'll stop amybe leave the browser and come back... the dice patten changes and i win the next roll almost always. Keep rolling and there's more chance of losing, as shown here. I've had some amazingly good dice as well doing it this way, dice that should be possible.

Play a real game of risk and you'll see how messed up the dice are here, i'm not debating that they're not random i'm saying that the system is flawed and it throws up way to many very likely, bordering on impossible results.

Re: Dice Poll

PostPosted: Sat Nov 30, 2013 8:39 am
by rhp 1
trevor33 wrote:
frankiebee wrote:No, please explain me how we should change the dice? The dice we have right now are unpredictable, and as random as online dice gets. The topic ''what number do you throw the most'' shows there is a very little issue with some numbers thrown less than others, but this gives no one an advantage. In the end, this issue should be solved to reclaim that the dice on CC is really random, but that's not an priority because it doessnt really affect the game.


I don't auto-attack and i don't think those who do would see that there's an non-random pattern sequence with the dice. There are random in the fact that all number appear to be rolled around the same number of times but the dice here have proven time and time again to be incredibly streaky and completely unnatural.

I read somewhere of someone losing 9 3vs1s in a row, a few days ago i lost 10 3vs1s in a row. Do you know what the odd are to lose 10 3sv1s in a row? 112 MILLION to 1. I have a better chance of winning the lotto that getting those dice.

My problem however is not the fact that i lost 10 3vs1s in was the way i did it, normally when i lose 3 in a row i'll stop amybe leave the browser and come back... the dice patten changes and i win the next roll almost always. Keep rolling and there's more chance of losing, as shown here. I've had some amazingly good dice as well doing it this way, dice that should be possible.

Play a real game of risk and you'll see how messed up the dice are here, i'm not debating that they're not random i'm saying that the system is flawed and it throws up way to many very likely, bordering on impossible results.


your statement makes no sense.... over millions and millions of rolls, your contention is that you can see the "non-randomness" in the dice because you knock your attacks in the games you play? lmao... an impossible statement

Re: Dice Poll

PostPosted: Sat Nov 30, 2013 9:17 am
by chang50
Voted no as there are no details on how any replacement system would differ from the present one.I'm quite sure if a new system did come in at least as many players would whinge about it as the old one.

Re: Dice Poll

PostPosted: Sat Nov 30, 2013 11:07 am
by grifftron
I vote yes on a new homepage, thanks

Re: Dice Poll

PostPosted: Sat Nov 30, 2013 11:18 am
by Trevor33
rhp 1 wrote:
trevor33 wrote:
frankiebee wrote:No, please explain me how we should change the dice? The dice we have right now are unpredictable, and as random as online dice gets. The topic ''what number do you throw the most'' shows there is a very little issue with some numbers thrown less than others, but this gives no one an advantage. In the end, this issue should be solved to reclaim that the dice on CC is really random, but that's not an priority because it doessnt really affect the game.


I don't auto-attack and i don't think those who do would see that there's an non-random pattern sequence with the dice. There are random in the fact that all number appear to be rolled around the same number of times but the dice here have proven time and time again to be incredibly streaky and completely unnatural.

I read somewhere of someone losing 9 3vs1s in a row, a few days ago i lost 10 3vs1s in a row. Do you know what the odd are to lose 10 3sv1s in a row? 112 MILLION to 1. I have a better chance of winning the lotto that getting those dice.

My problem however is not the fact that i lost 10 3vs1s in was the way i did it, normally when i lose 3 in a row i'll stop amybe leave the browser and come back... the dice patten changes and i win the next roll almost always. Keep rolling and there's more chance of losing, as shown here. I've had some amazingly good dice as well doing it this way, dice that should be possible.

Play a real game of risk and you'll see how messed up the dice are here, i'm not debating that they're not random i'm saying that the system is flawed and it throws up way to many very likely, bordering on impossible results.


your statement makes no sense.... over millions and millions of rolls, your contention is that you can see the "non-randomness" in the dice because you knock your attacks in the games you play? lmao... an impossible statement


So you don't see any weird sequences when you attack? To me and to others it seems like the dice system has a memory, or is somehow programmed before the attack. I would like a more naturally random system, not one that i can change my stopping attack. The other day, i lost 6 troops in a row, took a break, checked another game (didn't play), went back to the other game and knocked off 8 without loss. That happen way to often for this system to be truly random.

Re: Dice Poll

PostPosted: Sat Nov 30, 2013 11:53 am
by mrswdk
If you write 'CC' in the Wingdings font you get two thumbs up. If you write 'DICE' then you will see a thumbs down, and open hand, a thumbs up and a finger pointing sideways. Quite simply: it is chaos.

It is obvious what this means. Conquer Club is knowingly giving its 'thumbs up' to a confused and shambolic dice system. The game is up and the shit has hit the fan, people.

Re: Dice Poll

PostPosted: Sun Dec 01, 2013 9:35 am
by chang50
trevor33 wrote:The site will have to listen the longer and louder we ask.


Let's hope they do indeed listen to the majority view and don't embark on a pointless change that will achieve nothing as any new system will inevitably have as many detractors as the present one.

Re: Dice Poll

PostPosted: Sun Dec 01, 2013 12:07 pm
by frankiebee
loutil wrote:
frankiebee wrote:No, please explain me how we should change the dice? The dice we have right now are unpredictable, and as random as online dice gets. The topic ''what number do you throw the most'' shows there is a very little issue with some numbers thrown less than others, but this gives no one an advantage. In the end, this issue should be solved to reclaim that the dice on CC is really random, but that's not an priority because it doessnt really affect the game.

With all due respect, there is a real and significant variance in the dice for this game. It has altered my play slightly. Rolling 1 v 1 is an even worse proposition as their is a lower statistical chance of either person rolling a 1. Therefor, the odds of a tie (a loss for the attacker) have increased from 16.7% up to 20%.


With all due respect. The thread shows there is a 0.2% less chance to throw a 1, how does this result in a 20% more chance in a tie? Would love to see your calculation.

Re: Dice Poll

PostPosted: Wed Dec 04, 2013 6:30 pm
by Gweeedo
Let me see, Will I go with precision dice or the wholesale dice.

We need precision dice.
Why would anybody want to play with anything less?