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Defining "Real Time"

Posted:
Sat May 26, 2007 10:25 am
by billval3
I see the term "rt" thrown around a lot, but I'm not sure if anyone's ever defined it. To me, it means that all players make an effort to keep the game going. If you are playing freestyle, however, I'm not sure "rt" means you always have to begin your turn immediately, deploy armies, etc. I think it should be acceptable to wait some things out without causing the game to go on forever.
What do other people think?

Posted:
Sat May 26, 2007 10:26 am
by dominationnation
rt is a game where all players are on and playing without any major waits. If you have to wait more than 15 min. for someone to start thier turn its not rt

Posted:
Sat May 26, 2007 10:29 am
by wicked
RT is a game where the intent is to play the game through in one sitting. In seq, that means starting a turn fairly quickly when it's your turn (as if you were sitting around a table playing). Freestyle, however, is a different animal, as players will often hold until others have made their moves before making theirs, but as long as the game is moving forward and not waiting too long, it's a RT.

Posted:
Sat May 26, 2007 10:30 am
by wcaclimbing
Ya, basically everyone should be in the game room at once, either talking or playing. It is acceptable to wait until after your opponents play to make your move, but could be annoying for the others in the game to have to wait for you.
Basically, as long as the other guys dont have to wait a LONG time, its RT.

Posted:
Sat May 26, 2007 10:30 am
by billval3
dominationnation wrote:rt is a game where all players are on and playing without any major waits. If you have to wait more than 15 min. for someone to start thier turn its not rt
I would agree to that. I also think that sometimes people have a legitimate reason to wait. In that case, people should be willing to make some sort of deal (i.e. all come in at once).

Posted:
Sat May 26, 2007 10:41 am
by JOHNNYROCKET24
I would suggest not starting a RT freestyle game. most players will wait to go simply to attack and take over a continent. once the next round begins, they can click start turn and collect all the continent bonuses. to prevent this, the only thing you can do is take your turn at a later time so the player doesnt collect all his bonuses. than the game becomes un RT. This happens in almost every freestyle RT that is set up.

Posted:
Sat May 26, 2007 11:02 am
by billval3
JOHNNYROCKET24 wrote:I would suggest not starting a RT freestyle game. most players will wait to go simply to attack and take over a continent. once the next round begins, they can click start turn and collect all the continent bonuses. to prevent this, the only thing you can do is take your turn at a later time so the player doesnt collect all his bonuses. than the game becomes un RT. This happens in almost every freestyle RT that is set up.
I don't think that HAS to happen. It's not always to your advantage to come in last. Hopefully, what "rt" avoids is players waiting hours to sneak attack. It's a legitimate strategy in my book, but it definitely slows things down!

Posted:
Sat May 26, 2007 11:25 am
by Luke035
I was just in the chat area looking for a RT NON FREESTYLE game, but had no takers. The explanation from one chatter was that people tend to drop out of real time playing when it is a sequential styled game. HE was also looking to play RT, but would only play in freestyle.
Freestyle is on my "ignore" list so to speak, so I guess I am out of luck at getting an RT game...

Posted:
Sat May 26, 2007 12:12 pm
by sfhbballnut
RT freestyle is intenseit all kinds of fun if you're able to sit there and move quickly, any distraction can mean death, you almost have to be playing with friends though, because like they said above someone may drag out going so other players stop paying atteantion

Posted:
Sat May 26, 2007 12:16 pm
by wicked
Luke035 wrote:I was just in the chat area looking for a RT NON FREESTYLE game, but had no takers. The explanation from one chatter was that people tend to drop out of real time playing when it is a sequential styled game. HE was also looking to play RT, but would only play in freestyle.
Freestyle is on my "ignore" list so to speak, so I guess I am out of luck at getting an RT game...
Luke, all I play is sequential, and have never had problems finding a game. Better luck next time.

Posted:
Sat May 26, 2007 1:10 pm
by red bull
wicked wrote:Luke035 wrote:I was just in the chat area looking for a RT NON FREESTYLE game, but had no takers. The explanation from one chatter was that people tend to drop out of real time playing when it is a sequential styled game. HE was also looking to play RT, but would only play in freestyle.
Freestyle is on my "ignore" list so to speak, so I guess I am out of luck at getting an RT game...
Luke, all I play is sequential, and have never had problems finding a game. Better luck next time.
yea i love seq rts there the best when you are playing with people you know you can talk your head off about crap
or how wicked is always scum
Re: Defining "Real Time"

Posted:
Sat May 26, 2007 5:13 pm
by cleveridea
RT hasn't been effectively defined because it is a mythical concept considering the crippling site limitations in place for this functionality.
So I guess it can be defined as whatever the hell you want it to be, and expect violent differences of opinion once you get involved with others who differ from your opinion.

Posted:
Sat May 26, 2007 5:31 pm
by RobinJ
JOHNNYROCKET24 wrote:I would suggest not starting a RT freestyle game. most players will wait to go simply to attack and take over a continent. once the next round begins, they can click start turn and collect all the continent bonuses. to prevent this, the only thing you can do is take your turn at a later time so the player doesnt collect all his bonuses. than the game becomes un RT. This happens in almost every freestyle RT that is set up.
Personally, I love freestyle rt because the timing requires so much more skill. But I have one more problem to add:
Escalating cards, 2 (or more) players on 5 cards. This once happened me in an rt freestyle. We must have sat for almost an hour before I decided to make a move.
Still, I rarely play freestyle at all now because it is so rarely rt

Posted:
Sat May 26, 2007 6:21 pm
by billval3
Escalating cards, 2 (or more) players on 5 cards. This once happened me in an rt freestyle. We must have sat for almost an hour before I decided to make a move.
Yeah, that can be exciting because if you want to go last you've really gotta have some nerve in some cases!

Posted:
Sat May 26, 2007 6:23 pm
by billval3
So I guess it can be defined as whatever the hell you want it to be, and expect violent differences of opinion once you get involved with others who differ from your opinion.
Actually, the basic consensus I've gotten from people here is basically how I would have defined it. I asked the question because someone wanted rt and then complained when I wasn't starting my turn right away. To me, there's a difference between keeping the game moving along and foolishly not using timing to your advantage.

Posted:
Sat May 26, 2007 9:15 pm
by Red-fish
Sorry to seem dumb but very new to this site. How do i find a rt game?

Posted:
Sat May 26, 2007 9:16 pm
by pancakemix
Callouts.

Posted:
Sat May 26, 2007 9:17 pm
by hecter
Live Chat.

Posted:
Sun May 27, 2007 4:29 am
by mazzilliu
freestyle rt with unlimited chaining is a lot of fun for me.
but i wish the game programmers added support for such a game, for example adding a new game category "real time" where, say, only 4 minutes is alotted per turn and 20 minutes for a round.
it might put a lot of load on the servers if a lot of people play this way though, because even though i am still new i can imagine the strategy being refined into refreshing a lot.

Posted:
Sun May 27, 2007 7:28 am
by billval3
mazzilliu wrote:freestyle rt with unlimited chaining is a lot of fun for me.
but i wish the game programmers added support for such a game, for example adding a new game category "real time" where, say, only 4 minutes is alotted per turn and 20 minutes for a round.
it might put a lot of load on the servers if a lot of people play this way though, because even though i am still new i can imagine the strategy being refined into refreshing a lot.
The problem with your suggestion is that sometimes the game lulls for discussion, to talk out deals, etc. I would play something slightly longer than that, though...maybe 10 minute turns, 20 minute rounds.

Posted:
Sun May 27, 2007 8:13 am
by The1exile
It's already in the suggestions forum.

Posted:
Sun May 27, 2007 8:51 am
by firth4eva
i expect an rt to last 0-30mins and not wait for 15mins for someone to take their turn

Posted:
Sun May 27, 2007 9:19 am
by Tisha
firth4eva wrote:i expect an rt to last 0-30mins and not wait for 15mins for someone to take their turn
i don't think i have ever been in a rt that only lasted 30 minutes..


Posted:
Sun May 27, 2007 9:21 am
by hecter
Tisha wrote:firth4eva wrote:i expect an rt to last 0-30mins and not wait for 15mins for someone to take their turn
i don't think i have ever been in a rt that only lasted 30 minutes..

I have⦠It was freestyle though. Each round was over in like 2 minutes. Crazy fast.

Posted:
Sun May 27, 2007 9:22 am
by firth4eva
yeah i only play freestyle