Land locked units

I have seen it many times.
Players with well over 5000 games, land-locking their forces.
Of course their skill (%) is low.
Very few situations where A player should land lock his units ( i would tend to believe).
Take a classic game, for example: other than not wanting to threaten somebody (pose a threat), would there be any other reason you would want to land-lock your units?
I am not talking a small amount of units (not sure the situation is any diff regardless of how big or small).
Usually it is well over 100 units.
I would guess that players who have a low % and over 1,000 games, are slow to learn...if they are one of those players who habitually land lock their units.
Better Example:Classic, escalating spoils (spoils are currently at 75), three players, three cards, 175 units while somebody on the board has less than 22 terits and fewer than 50 units.
Any reason at all to land-lock your forces?
Land locking your forces is never a good idea.
Players with well over 5000 games, land-locking their forces.
Of course their skill (%) is low.
Very few situations where A player should land lock his units ( i would tend to believe).
Take a classic game, for example: other than not wanting to threaten somebody (pose a threat), would there be any other reason you would want to land-lock your units?
I am not talking a small amount of units (not sure the situation is any diff regardless of how big or small).
Usually it is well over 100 units.
I would guess that players who have a low % and over 1,000 games, are slow to learn...if they are one of those players who habitually land lock their units.
Better Example:Classic, escalating spoils (spoils are currently at 75), three players, three cards, 175 units while somebody on the board has less than 22 terits and fewer than 50 units.
Any reason at all to land-lock your forces?
Land locking your forces is never a good idea.