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1756171742 Conquer Club • View topic - Spoils
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Spoils

PostPosted: Mon Sep 16, 2013 5:52 am
by ZeBeDe
what are spoils exactly and how do I get them and use them?? sorry if this sounds like a daft question but im new and stuggling to find information about spoils

Re: Spoils

PostPosted: Mon Sep 16, 2013 7:14 am
by Swifte
Spoils are the same as 'cards' in the original RISK game. You get 1 spoil per turn, as long as you either conquer or bombard a territory on your turn.
You cash in spoils in sets of 3. You must turn in either 3 red cards, 3 green cards, 3 blue cards, or a mix of 1 red 1 green and 1 blue.
When you hold 5 or more cards, you must turn in a set.
Depending on the type of game you are playing, the spoils will have different effects when you turn them in.
Flat Rate: A rest set gives 4 extra armies, green 6, blue 8, and a mixed set 10.
Escalating: the first set of any kind turned in by any player gives 4, the next 6, then 8, 12, 15, 20, 25, ....
Nuclear: the armies associated with the territories on the cards you turn in are obliterated, whether they are yours or an opponents.

Re: Spoils

PostPosted: Mon Sep 16, 2013 5:09 pm
by Jippd
Perhaps it might be good for CC to list the different types of spoils and rules regarding them under the help tab.

Re: Spoils

PostPosted: Mon Sep 16, 2013 6:20 pm
by spiesr
There is some info regarding spoils in the instructions.

Re: Spoils

PostPosted: Mon Sep 16, 2013 6:35 pm
by Jippd
Ah yes that is good. I thought I saw it somewhere before but couldn't remember where