12 player trips...

The ideal combination of standard and teams?
I am genuinely excited about the possibilities. One can use all the devious tricks of a standard player with the coordination of teams. My clan is trying it out on europa/no cards/chained/sequential with a 30 round limit.
I would love to see a clan war based on this format and am considering what would be the best way to organise it.
My final point is that the skills of the standard player will become more valuable for clans IF this form is included in clan wars. The pursuit and breaking of balance is key to standard play and this game without question will be played with standard in mind..but now I get to control 3 armies out of 12 in a standard game.
Clan wars have been based on (effectively) 1vs1 since the beginning. I wonder if this new option will alter how clans compete AND affect the extent to which good STANDARD players would be a requirement to a clan's success.
Why can't 4 clans face off in a series of games?
I am genuinely excited about the possibilities. One can use all the devious tricks of a standard player with the coordination of teams. My clan is trying it out on europa/no cards/chained/sequential with a 30 round limit.
I would love to see a clan war based on this format and am considering what would be the best way to organise it.
My final point is that the skills of the standard player will become more valuable for clans IF this form is included in clan wars. The pursuit and breaking of balance is key to standard play and this game without question will be played with standard in mind..but now I get to control 3 armies out of 12 in a standard game.
Clan wars have been based on (effectively) 1vs1 since the beginning. I wonder if this new option will alter how clans compete AND affect the extent to which good STANDARD players would be a requirement to a clan's success.
Why can't 4 clans face off in a series of games?