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Eliminating maps ?

Postby BuckNasty00 on Fri Aug 16, 2013 1:02 pm

Is there any forum or any place on Conquer Club where users can leave suggestions on what maps to possibly remove from the site? Also maybe on the opposite end is there anywhere we can view possible maps being considered and voice our opinions on those?

I've been taking on more games trying to get medals and have done a few random maps games. I've come across a few maps that I think are just poorly executed and/or poor concept and I feel it would be better just to get rid of them. Especially if that would help free room to add better maps as well.
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Re: Eliminating maps ?

Postby sempaispellcheck on Fri Aug 16, 2013 1:39 pm

As far as removing maps, I don't think that's really going to happen. Those maps took time and effort to make, and it wouldn't be fair to the mapmakers to have their hard work taken off the site because a few players don't like them.

As far as maps in development, this is the place to go. Each map being developed has its own thread, and anyone and everyone is welcome to offer feedback.

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Re: Eliminating maps ?

Postby BuckNasty00 on Fri Aug 16, 2013 1:56 pm

That's why I was wondering if there was a forum to post opinions of maps players don't like and would like removed. If it's just a few people, I wouldn't expect it to be removed. I would think whoever moderators the site can see what maps get chosen most often v least. Its just my thought that if they aren't used that much and you get a good number of people that state they don't like them, then they could be removed. If that's not a possibility then it isn't.

I'm not trying to be disrespectful to those who have created them but I do feel like some of the maps aren't conceived and developed that well. I'm not sure if how many maps are currently available has any affect on how many new ones get put up as well.

If someone could tell me who has input on these matters, that would be helpful. Thanks
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Re: Eliminating maps ?

Postby SirSebstar on Fri Aug 16, 2013 4:52 pm

its a valid discussion. Although i would oppose your premise.
Still such a discussion could be make in GD general discussion or in the map makers forum before you should turn this in an official suggestion.

on a side note, a random no spoils no turnlimit 8 player hive game is eh.. not my cup of tea either. its the risk of random though. Suggestions have been made as to the possibility of limiting the mapgroup for random, but then it would not be (entirely) random anymore.. up to this point a convincing case has not been made.
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Re: Eliminating maps ?

Postby BuckNasty00 on Fri Aug 16, 2013 4:59 pm

thanks SirSebstar, good response. For myself, also, its like 2 maps I've played so far that I think would be better just not to have up.

I play frequently with a guy that made a map of Pittsburgh he has tried to get submitted on here and I guess was meet with some resistance. I've seen it and its not too bad at all. Good concept and good layout. So I guess I get a bit upset with some of the maps that are up on the site compared to at least one I know that could be on here that could be better.
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Re: Eliminating maps ?

Postby SirSebstar on Fri Aug 16, 2013 5:21 pm

i invite you to comment on the maps currently in development in the foundry. If nothing else, it could insure that no bd maps reach the public ;-)
either way, it is quite rare for a map to be redrawn, but it is not unheard off either. unlikely but only near impossible if you catch my drift.
question, is the artwork not to your likeing or something else?
in either case, goto the mapmakers forum, the foundry, and see what you can do. its mostly a players driven concept, the maps
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Re: Eliminating maps ?

Postby BuckNasty00 on Fri Aug 16, 2013 5:44 pm

Thanks, I'll defiantly look into that section more and give my input.

The maps I have issues with? Its not really anything to do with the art. I've found ones in which i think the concept is poor and the gameplay of it as well.
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Re: Eliminating maps ?

Postby betiko on Fri Aug 16, 2013 7:23 pm

Well which maps are you talking about i m curious?
You seem to have very little games played and some maps take a long time to understand.
Other than this i see no benefit to remove any map. If you don t want to encounter maps you would possibly dislike, don t play random.
Other than this how the hell could it possibly benefit the community to remove any map out of here? Is there a limit of playable maps for the site? If you don t enjoy maps that other people like to play, just don t play them. If you medal hunt, deal with the settings you ve asked for.
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Re: Eliminating maps ?

Postby greenoaks on Fri Aug 16, 2013 8:55 pm

BuckNasty00 wrote:Is there any forum or any place on Conquer Club where users can leave suggestions on what maps to possibly remove from the site? Also maybe on the opposite end is there anywhere we can view possible maps being considered and voice our opinions on those?

I've been taking on more games trying to get medals and have done a few random maps games. I've come across a few maps that I think are just poorly executed and/or poor concept and I feel it would be better just to get rid of them. Especially if that would help free room to add better maps as well.

Crossword is a map hardly played. should it be removed?

i am running a 6 player game Escalating tournament on it and found it to require far more thought to attempt a clean sweep than a map like Classic does.

very enjoyable, and yes i screwed up and missed a golden opportunity :( :oops: :lol:
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Re: Eliminating maps ?

Postby macbone on Sat Aug 17, 2013 6:29 am

Buck, to add to what's already been said, nearly all maps on Conquer Club go through an extensive design process. Definitely drop by the Foundry to see it in action, but maps have to go through quite a lot to even make it to the Beta stage.

There are a few maps that I don't particularly care for that didn't go through the Foundry (St. Patrick's Day - *shudder* (= - I see you're acquainted with it), but that's because they were created specifically for official site events, and they were kept under wraps until the last minute.

Is this your friend's map? viewtopic.php?f=63&t=138845&hilit=pittsburgh

It looks like it was coming along nicely. It takes a long time to develop a map for CC, and the standards are relatively high, especially now that we have so many maps. It's a shame that the map development stalled out. The graphics were still pretty rough, and the gameplay hadn't been sorted out yet. It looks like the mapmakers were in a hurry to rush it to Beta, but it takes a long time to create a map for CC. The Pitt map was still pretty young, and its thread only had 7 pages. For comparison, check out the Philadelphia map (it took 40 pages to get it quenched, so in comparison, the Pitt map was less than 20% complete): viewtopic.php?f=358&t=121613&hilit=philadelphia

From time to time, maps get face-lifts with new art, although the gameplay is retained. Classic has gone through a number of versions, and the North America map was revised about six months ago. None of the actually gameplay was altered, but the maps were prettified. =)

People that cross-map would be upset if maps were summarily removed. Iron Maid has triple cross-mapped every map, I think (that's 15 unique kills per map).

Random maps are always fun. =) You never know if you're going to get something easy like Middle East or something like Baseball or the Hive. =)

So what maps would be on your list to get rid of? Other than Saint Patrick's Day, I don't see any maps on your list that are particularly poorly drawn. I'm not a fan of the Tamriel or Discworld graphics, personally, but the gameplay's fine on those two.

You did get some tough maps for random, though. Monsters and Das Schloss are two of my favorite maps, but they do take a couple of playthroughs to get the hang of. Antarctica is tough, too. I'm still trying to figure out the best strategy for that map, but I think that's a positive, not a negative.
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Re: Eliminating maps ?

Postby BuckNasty00 on Sat Aug 17, 2013 7:38 am

Guess I'm hitting a nerve with some people. I'm really just posing it as a possibility and have a discussion.

That is my friend's map. I know at the beginning it was real rough but he made improvements. He hasn't done anything like this before so its a bit outside of what he is use to. I play regular with around 9 other of my friends. We started playing on here 2010 ,I believe, as a way for us all to play "RISK." We all love the sit as well. So we had discussed making a Pittsburgh map seeing as we all grew up around it and thought the makeup of the city would be a good makeup for a map as well. My friend, League, was the one of us that stepped up to try and make it happen. I think the project has been at a bit of a lull now but we discussed it some more and I believe he reached out to a person or two on here to see about helping him with it. Like I said its not something he does and I think he's kinda at his limit on what he can do. I'm sure I can just bring this up in the map makers forum area.

The maps I was talking about were Monsters and Conquer 500 which is in Beta. I understand were people are coming from as far as you have to play the map some to get use to it and understand it. There's allot of maps I was confused or didn't like at the start but as i played it made sense and I begin to like it. You mentioned Das Schloss, that took me a bit to get use to but I would defiantly play that one again. The St. Patrick's one isn't great but my friends and I play it on St.Patrick's Day and its fun enough to play around then.
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Re: Eliminating maps ?

Postby macbone on Sat Aug 17, 2013 10:07 am

Monsters is great, man. Give it a few more whirls. =)

Yeah, I'd compare the Pittsburgh map to some of the other map threads there in the Foundry. The idea of the map is fine, and there are plenty of folks, me included, that like maps with the Classic gameplay. It just looked like your friend was in too much of a hurry to rush it to beta and might have got discouraged with the process. It does take a long time to get a map quenched, and there are a ton of maps in the Drafting Room that never make it through. Compared to the Foundry, our job in the SoC is much easier. =)

I haven't actually played Conquer 500 yet. It looks like a pretty tough map. It kind of looks like a combination between Circus Maximus and All Your Base.

Conquer 500 has actually been in development since 2009. Here's its thread here: viewtopic.php?t=88899

You can also check out how it changed during development. Maps generally go through a lot of versions before they're ready to go live. I'd encourage you guys to keep at it and maybe find a good artist who can help you with the graphics.

On Saint Patrick's day, I refuse to play the Saint Pat's map. =) I just start games on the Ireland map instead. =)
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Re: Eliminating maps ?

Postby BuckNasty00 on Sat Aug 17, 2013 12:37 pm

Thanks for all the information macbone. I'll pass that info along. We have another friend who is more of an artist so hopefully he can manage to help on that end.

I'll have to give Monsters another try. Maybe, lol. I did when the game on that map but still not a big fan right now.

Also nice call with the Ireland map. Probably a better choice.

I'll check out more of the threads of the developing maps. See what other people are up too and base along info to my friends see if we can get that Pittsburgh map moving along again. Thanks again.
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Re: Eliminating maps ?

Postby macbone on Sun Aug 18, 2013 3:44 am

I'll have to say, man, for a dude who calls himself BuckNasty, you're a very polite guy. =)
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Re: Eliminating maps ?

Postby BuckNasty00 on Sun Aug 18, 2013 1:37 pm

Haha thanks Macbone. Long story short, my friends started calling me Buck then Bucknasty came from that. Guess it fits me in an ironic sort of way. But yeah I try not to be a jerk on here. I enjoy the site allot and so do my friends. I have more free time on my hands lately so just trying to be more involved on here and put some input into the site.
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Re: Eliminating maps ?

Postby greenoaks on Sun Aug 18, 2013 5:12 pm

BuckNasty00 wrote:Haha thanks Macbone. Long story short, my friends started calling me Buck then Bucknasty came from that. Guess it fits me in an ironic sort of way. But yeah I try not to be a jerk on here. I enjoy the site allot and so do my friends. I have more free time on my hands lately so just trying to be more involved on here and put some input into the site.

you could try your hand at running a tournament ;)
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Re: Eliminating maps ?

Postby BuckNasty00 on Sun Aug 18, 2013 6:00 pm

that sounds pretty cool greenoaks. How exactly does a tournament work on here and what would I have to do to start one up?
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Re: Eliminating maps ?

Postby greenoaks on Sun Aug 18, 2013 7:12 pm

BuckNasty00 wrote:that sounds pretty cool greenoaks. How exactly does a tournament work on here and what would I have to do to start one up?


keep it simple. a fancy scoring system sounds great in theory but will become a chore.

choose a map or 3 YOU like to play.

and read the CC Tournament Handbook
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Re: Eliminating maps ?

Postby Dillybarr on Sun Aug 18, 2013 8:34 pm

All I have to say is monsters is a very confusing map and the map needs to explain itself better. Ive played it twice and would never join a monsters game, but every map is unique and that adds a lot to the site as a whole, I just pray I don't get it on a random choice :p
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