corrupteddrake wrote:I was just reading further about this online, after reading this post.
According to a number of places the best stat for invading is 1.5 * number of armys + number of territory.
I don't know if this is true, but lots of place seem to agree.
This is a good formula to follow if you're more conservative or if you're attacking from a lot of different points.
Say you have to eliminate three terts, a 5, a 4, and a 1. Following this formula, you'd need 23 troops, which gives you a 98.5% chance of success (note, there's still a 1.5% chance of failure, but I generally go for it on anything above 50%, unless it's a tight game and I'm feeling more cautious).
If you use the formula for number of armies + number of territories to conquer + 1 (for the troops you leave behind) + X (whatever the extra troops are that you feel comfortable with), you'd need at least 14 troops for a 73% chance of success, still comfortable for me, but you'll fail on this attack 1 in 4 times.
If you're attacking from multiple places in multiple lines, though, you'll need more troops overall. The Assault Odds add-on is great for figuring this out, but you can estimate on the fly, too.
Say you have three different starting stacks. Each one has to kill three different territories - a 5, a 4, and a 1.
If your odds are 90% for three different attacking stacks, your total odds of success will be somewhere in the neighborhood of 72%, so the first formula is solid. Using 18 troops gives you about a 91.5% chance of success for each attack, so you'll need 54 troops in all.
If you use the second, and your odds are only about 70% each time, if you have three different attack stacks, the chances are only about 35% that you'll pull it off, too low for me, so you'll need more troops. In this case, 14x3, or 42 troops, is too few.
Using Assault Odds, 54 troops gives you about a 77% chance of success, a pretty comfortable margin for me. The minimum for me would be 16 in each stack, for 48 troops in all.
Ghost0204 wrote:Too much luck involved in CC - seen several examples already today where I had a 13v3 and lost 10 and stopped, whereas they go 5v8 and win without losing one. Then there's the great 9v1 I lost earlier today as well. Generators are never unbiased.
Yeah, I know, the dice can be frustrating, can't they?
I had a similar experience the last time I went to a casino with my buddies. I kept winning at the roulette wheel (I'm not a big better, but I was able to double my initial $20 stake, at which point I stopped, satisfied). My friend wasn't so lucky, and kept losing. Random numbers are like that. Sometimes you get on a good roll, and sometimes you get on a bad roll. In the case of the casino, it overall made money, because although I and some of my buddies did well, the rest of us didn't, and overall as a group, we lost a bit of money. Over time, the dice tend to even out.
I just had to break a bonus. I had 9 troops, and I had to take a 1, a 3, and a 3. I took them all without losing a single troop.
Another time, I was playing my wife in Godrisk, and I couldn't win a single dice roll. I'd roll 5s, and she'd roll all 6s, or I'd roll a 4, 2, and 1, and she'd roll a 4 and a 3. That's just the nature of luck-based games like Conquer Club.
nàme wrote:luigidelhaytero wrote:anyone got a good strategy for myself, i regularly lose rolls, guaranteed to lose when its an even number each side, and pretty much always when i even have 9 and the one i'm attacking has 2, useless dice, i know there's no strategy against luck. just fancied moaning.
I read somewhere that on an 11vs11 battle is the last time the defender has the odds when each army attacking is at an equal size (meaning the attacker has 12 on that territory). So you are more likely to lose if attacking from a five territory to a four territory, let alone a four to a four which is what I'm reading.
Yup. If you roll 12v12, you have a 50% chance of winning the battle and conquering the territory. 11v11 is slightly under 50% (49.4%).
Generally, if you have to take the territory, you'll need at least the number of troops there + the number of territories (1, in this case), plus the 1 you have to leave behind, so if I'm attacking a 4, I want to have at least 6, if not 7 or 8 for a buffer. If I'm playing a team game or a 1v1 game, I'll still roll 5v4 or 4v4, as long as I have at least 4 troops to attack with, because I should be able to at least reduce the other player's troops there. But if you must take the territory, yeah, you'll need more troops. Even for a territory with 12, I still want to attack with at least 14 if I have to take it.