Page 1 of 1

favorite geasemonkey scripts

PostPosted: Fri May 11, 2007 6:28 am
by Dominicus01
can you all post your fave grease monkey scripts please...

PostPosted: Fri May 11, 2007 6:35 am
by tahitiwahini
1. Conquer Club - Roberts Mods (by far the best)
2. AutoLogin
3. Dice Analyzer
4. Conquer Club - Saved Searches

I also liked Tr0y's Conquer Club script and the CC Phase End Confirm scripts but both of these have been integrated into Conquer Club - Roberts Mods now.

PostPosted: Fri May 11, 2007 6:40 am
by alex_white101
auto login? please tell me more......

PostPosted: Fri May 11, 2007 6:53 am
by tahitiwahini
alex_white101 wrote:auto login? please tell me more......


They're all in the sticky thread at the top of this forum (except for Saved Searches which is too new).

Auto-Login is under Other useful stuff.

By the way, I just noticed this:

http://www.conquerclub.com/forum/viewtopic.php?t=8801 wrote:Develop your own stuff

If you have any questions about building an add-on or want to add yours to the list, please send me a PM. Keep in mind that we offer the list of maps in XML and any member's current games via the RSS Feed (with user_id=n or username=x). Eventually Game Log and Game History will be available in XML as well.


The day this happens expect a flurry of activity on the part of the programming community. It will be possible to do all sorts of things then: calculate win-loss records, highest score reached, top 10 highest scores of all time, top 10 highest scores of all time for singles games only, chart your score over time, etc.

PostPosted: Fri May 11, 2007 8:18 am
by yeti_c
tahitiwahini wrote:
alex_white101 wrote:auto login? please tell me more......


They're all in the sticky thread at the top of this forum (except for Saved Searches which is too new).

Auto-Login is under Other useful stuff.

By the way, I just noticed this:

http://www.conquerclub.com/forum/viewtopic.php?t=8801 wrote:Develop your own stuff

If you have any questions about building an add-on or want to add yours to the list, please send me a PM. Keep in mind that we offer the list of maps in XML and any member's current games via the RSS Feed (with user_id=n or username=x). Eventually Game Log and Game History will be available in XML as well.


The day this happens expect a flurry of activity on the part of the programming community. It will be possible to do all sorts of things then: calculate win-loss records, highest score reached, top 10 highest scores of all time, top 10 highest scores of all time for singles games only, chart your score over time, etc.


Not to mention Replays of games... That is the change I'm looking forward to... and I reckon it will be fun to develop!!

C.

PostPosted: Fri May 11, 2007 9:01 am
by Dominicus01
Where can i get the robets mods scrips?

PostPosted: Fri May 11, 2007 9:20 am
by Chalupacabra
Having replays available will revolutionize this site. It will provide a sense of history and permanence to every game and strengthen the community. I can envision having an entire forum dedicated to replays with users that are willing to offer constructive commentary and rate replays based on the skill of the players and the entertainment factor of watching. There will be so many replays shared it would probably be best have to be a structured system of rating and searching just to manage them all effectively.

My prediction is that you'd get quite a few more active users (those who are afraid to play and lose, but love the game) as well as see an increase in the skill of newer and veteran players alike. The net result will be more interest and more subscriptions.

PostPosted: Fri May 11, 2007 11:06 am
by tahitiwahini
Chalupacabra wrote:Having replays available will revolutionize this site. It will provide a sense of history and permanence to every game and strengthen the community. I can envision having an entire forum dedicated to replays with users that are willing to offer constructive commentary and rate replays based on the skill of the players and the entertainment factor of watching. There will be so many replays shared it would probably be best have to be a structured system of rating and searching just to manage them all effectively.

My prediction is that you'd get quite a few more active users (those who are afraid to play and lose, but love the game) as well as see an increase in the skill of newer and veteran players alike. The net result will be more interest and more subscriptions.


It will be great, but it will require that the game log XML include more than the game log currently includes, for instance the attack information, to have a true replay capability. I'm not sure that's promised to be in there.

PostPosted: Fri May 11, 2007 11:08 am
by tahitiwahini
Dominicus01 wrote:Where can i get the robets mods scrips?


Where you can get all the greasemonkey scripts: in the sticky thread at the top of this forum (Utilities and Plugins for Conquer Club). Note that you need Firefox browser and greasemonkey installed before you can download any of the greasemonkey scripts.

It's called stocksr's greasemonkey script now, but the name will change soon I think.

PostPosted: Fri May 11, 2007 11:14 am
by Chalupacabra
tahitiwahini wrote:
Chalupacabra wrote:It will be great, but it will require that the game log XML include more than the game log currently includes, for instance the attack information, to have a true replay capability. I'm not sure that's promised to be in there.


Very true. I figured the roll information wasn't really necessary since the armies lost can reflect luck, (or lack of luck) but you're right about failed attacks being left out right now. It's food for thought, at very least.