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Deal Breakers

PostPosted: Wed May 09, 2007 12:31 pm
by andreweberman
It seems deal breaking is one of the biggest “no-no’s” at this web site.

1) Has someone ever outright broken a deal with you (not a misunderstanding, but they lied and then stabbed you in the back)?

1b) What did you do in response?


2) Have you ever seen someone break a deal with someone else in a game you were playing (again, not a misunderstanding, but they lied and then stabbed you in the back)?

2b) What did you do if anything?

PostPosted: Wed May 09, 2007 12:34 pm
by freezie
Voted last option.

Loyalty is the first rule that should be followed.

If someone ever broke one in front of me, suicide attacks throught the end. Wether it was with my opponent or not.

PostPosted: Wed May 09, 2007 12:56 pm
by bonobo`s son
nebver make deals, i think it is weak f someone is to strong i attack him but not make a truce or something.

PostPosted: Wed May 09, 2007 12:58 pm
by RobinJ
I will admit to once making a deal and breaking it. However, it was an accident. When I glanced back through the game chat it appeared as if I had formed a truce along a border. However, that had not been my intention as all I had wanted to do was weaken another player. Then, the player that I supposedly had a truce with, suddenly got very powerful. I decided to invade and was then given abuse by that player for quite some time afterwards. In fact, all it earned me was elimination in the long run, as the player decided to slaughter me in revenge.

PostPosted: Wed May 09, 2007 1:06 pm
by jaseleo
I have done it by accident as well i think it was against gerome, we had a truce north africa/brazil on the classic map it was a rt game that turned non rt . I opened a small browser at work to take my turns so as not to get caught was looking to check it was sinles or doubles not checking the chat and eliminated gerome and didnt realise till he made comments the next day.
I rarely make truces and normally play 60 - 70 games at a time.....again sorry gerome wasnt intentional :D

PostPosted: Wed May 09, 2007 1:56 pm
by hwhrhett
or the fifth option of : players of value dont have to "make deals"

PostPosted: Wed May 09, 2007 2:01 pm
by b.k. barunt
Agreed. The quality players deal tacitly.

PostPosted: Wed May 09, 2007 4:29 pm
by joeyjordison
it was pretty much over and the other guy had 3 or 4 armies left on 1 country so i eliminated him. he was out anyway cos the other guy would have got him if i hadn't. all deals finish when you are as good as out really

PostPosted: Wed May 09, 2007 4:48 pm
by cleveridea
b.k. barunt wrote:Agreed. The quality players deal tacitly.


Here. Here. Agreements that have to be obviously made are always done by weenies that I just attack the first chance I get.

PostPosted: Wed May 09, 2007 5:18 pm
by OntJets09
freezie wrote:Voted last option.

Loyalty is the first rule that should be followed.

If someone ever broke one in front of me, suicide attacks throught the end. Wether it was with my opponent or not.


100% agreed

PostPosted: Wed May 09, 2007 5:26 pm
by RobinJ
cleveridea wrote:
b.k. barunt wrote:Agreed. The quality players deal tacitly.


Here. Here. Agreements that have to be obviously made are always done by weenies that I just attack the first chance I get.


That is fine if you are playing with good players - everyone knows when to avoid attacking each other without having to be told. However, when playing with more inexperienced players they often need to be given a prod in the right direction. Nevertheless, I rarely do make deals myself and only do when the leader needs to be weakened

PostPosted: Wed May 09, 2007 5:36 pm
by mibi
cleveridea wrote:
b.k. barunt wrote:Agreed. The quality players deal tacitly.


Here. Here. Agreements that have to be obviously made are always done by weenies that I just attack the first chance I get.


maybe if you made more deals, you would have a score higher than 1000 after 100 games.

PostPosted: Wed May 09, 2007 5:38 pm
by mibi
I make deals all the time, but only specific border truces, and never with only 3 players left.

It's all strategy folks.

PostPosted: Wed May 09, 2007 5:43 pm
by Jolly Roger
I'll make you a deal. If no one responds to this, I won't post it.

Any takers?

PostPosted: Wed May 09, 2007 6:55 pm
by oVo
A deal is a deal, so don't make one you can't keep.
You are only as good as your word.

PostPosted: Wed May 09, 2007 11:05 pm
by slyfox117
last time i checked, we were playing a game of world domination, not tea time pleasantries. Yes i think deals should be kept for as long as possible, but lets extend the situation to the end of the game. Its just you and the person you made a deal with. You gonna sit there and twiddle your thumbs?

If its ok to break the treaty at the end of the game when it becomes most beneficial to break it, why not do it earlier in the game if it happens to be the most beneficial thing at that specific point in time?

Not that i am totally for the dissolvement of treaties. Its the prisoner's delimma, except in this scenerio, one person eventually squeels.

PostPosted: Wed May 09, 2007 11:13 pm
by chewyman
Never break a deal, as soon as you do that nobody can ever trust you again. All in all, it just isn't worth it for one game. I've lost a couple of games because I kept my word.

PostPosted: Wed May 09, 2007 11:25 pm
by b.k. barunt
mibi wrote:
cleveridea wrote:
b.k. barunt wrote:Agreed. The quality players deal tacitly.


Here. Here. Agreements that have to be obviously made are always done by weenies that I just attack the first chance I get.


maybe if you made more deals, you would have a score higher than 1000 after 100 games.
So evidently your score in an online game, with no rewards of any kind, is more important to you than non-weenieness. I guess you must be one of the aforementioned weenies. It's like guys with little dicks saying "size doesn't matter" - dead giveaway.

PostPosted: Thu May 10, 2007 12:18 am
by mibi
b.k. barunt wrote:
mibi wrote:
cleveridea wrote:
b.k. barunt wrote:Agreed. The quality players deal tacitly.


Here. Here. Agreements that have to be obviously made are always done by weenies that I just attack the first chance I get.


maybe if you made more deals, you would have a score higher than 1000 after 100 games.
So evidently your score in an online game, with no rewards of any kind, is more important to you than non-weenieness. I guess you must be one of the aforementioned weenies. It's like guys with little dicks saying "size doesn't matter" - dead giveaway.


Yeah... I was talking about game strategy. If you want to discuss men and the size of their genitalia please start another thread. I'll meet cha over there.

PostPosted: Thu May 10, 2007 12:35 am
by safariguy5
Why would you make a deal and then break it to win? I think that you shouldn't make deals if you see that you can win. Unless I'm going to take down the leader, I don't usually make deals. Occasionally I'll make a 1 turn thing like let me move my troops through here, so if you could vacate this for 1 turn or something like that.

PostPosted: Thu May 10, 2007 1:15 am
by b.k. barunt
Suffice it to say that you don't break deals. Only cheesewankers break deals. This is just a game, but your character is the same as in real life. Those whose word is solid will remain solid in games or other life modes.

PostPosted: Thu May 10, 2007 5:07 am
by MeDeFe
Sometimes they're necessary, because common sense often seems to be a rarity. "I want to hold Europe, even though you've got 4 countries there already and I only have 2" things like that happen all the time, and the only thing you can do is either reinforce behaviour like that by pulling out, or telling the other one he's playing to lose and cut a deal.

PostPosted: Thu May 10, 2007 5:28 am
by Kid_A
deals are for the lower ranks [-(

PostPosted: Thu May 10, 2007 7:43 am
by MeDeFe
Yeah, because a high-ranked player wouldn't do that kind of thing. Well, let's say most wouldn't to be on the safe side, they've got enough experience to know it wouldn't work.

PostPosted: Thu May 10, 2007 8:02 am
by american_ninja
When I make some sort of cease-fire, non-aggression, or other pact, I always put a clearly-defined limit on where it starts and ends. I usually name the final turn in which I will honor the treaty, but sometimes I put other conditions instead. In any case, I never break treaties because they have built-in deadlines.