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Speed Risk

PostPosted: Mon Apr 30, 2007 7:16 am
by jiminski
I can be a bit of a slow player; prompt and very little missing of turns but thoughtful.. sorry my brain crackles rather than sparks. So once in a while i get the odd friendly heckle when it takes me 25 minutes to move a troop from china to siam and then back again. (i do not play RT i hasten to add)

Just an idea but has it ever been put forward to have a speed risk option?
For example:

-15 minutes per go.
-4 hours per round

you must have considerred it CC. any reason why not?

PostPosted: Mon Apr 30, 2007 7:35 am
by Wisse
first wrong forum try the suggestions forum
second already suggested look at the suggestion form and look at athe sticky called "to-do list"

PostPosted: Mon Apr 30, 2007 7:41 am
by jiminski
First: thanks
Second: I see!

PostPosted: Mon Apr 30, 2007 7:57 am
by Griefor
-4 hours per round

How'd that work, exactly?

It's too long to finish a game within the day and too short to be able to sleep without missing a turn.

PostPosted: Mon Apr 30, 2007 8:05 am
by jiminski
hehe well i didn;t say the idea was perfect.

you could make the rounds 2 hours perhaps .. and you could have an option where if a majority of the people playing pressed the postpone button you can delay the game for 12 hours.
Getting a majority would just take a little negotiation; a bit like in some poker-sites where you split the top prizes in even shares if everyone agrees on the final table.

PostPosted: Mon Apr 30, 2007 8:09 am
by jiminski
Anyway, as Wisse kindly pointed out a Speed version is in the process of being implemented.

(not sure about the postpone button though)

PostPosted: Mon Apr 30, 2007 11:02 am
by wicked
speed games are on the to-do list. don't bother posting it again in the suggestions forum, where this should've been. Please try reading over the To-Do list before making suggestions. Thanks.

PostPosted: Mon Apr 30, 2007 11:28 am
by jiminski
i will wicked! this is all very new to me.