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52-player games

PostPosted: Fri Oct 26, 2012 10:54 am
by BigBallinStalin
Why does CC have a monopoly on these games?

Why can't we host our own 52-player games?


If people are willing to join, then so be it, right?



*(I guess there's some coding issue or whatevs involved, but would it be difficult to overcome?)

Re: 52-player games

PostPosted: Fri Oct 26, 2012 11:02 am
by MoB Deadly
BigBallinStalin wrote:Why does CC have a monopoly on these games?

Why can't we host our own 52-player games?


If people are willing to join, then so be it, right?



*(I guess there's some coding issue or whatevs involved, but would it be difficult to overcome?)


I think if people made a ton more 52 player games it would be hard to get it full. This button makes it easy so that its easy to find, and fills relatively fast

Re: 52-player games

PostPosted: Fri Oct 26, 2012 11:05 am
by jleonnn
That and I think if there were 52 player games everywhere it would have lost its shine. When we had those annually they felt a lot more special

Re: 52-player games

PostPosted: Fri Oct 26, 2012 2:05 pm
by BigBallinStalin
MoB Deadly wrote:
BigBallinStalin wrote:Why does CC have a monopoly on these games?

Why can't we host our own 52-player games?


If people are willing to join, then so be it, right?



*(I guess there's some coding issue or whatevs involved, but would it be difficult to overcome?)


I think if people made a ton more 52 player games it would be hard to get it full. This button makes it easy so that its easy to find, and fills relatively fast


If that's the case, then put the new 52-P games on the button.

And if that's not possible (or undesirable by the CC-Elite), then let people make those games anyway to let the market decide.

Re: 52-player games

PostPosted: Fri Oct 26, 2012 2:06 pm
by BigBallinStalin
jleonnn wrote:That and I think if there were 52 player games everywhere it would have lost its shine. When we had those annually they felt a lot more special


That's your opinion, but perhaps many other people think differently (and don't visit this forum). If we allowed others to host 52-player games then this issue would be resolved by people 'putting their points where their mouth is.'

Re: 52-player games

PostPosted: Fri Oct 26, 2012 2:19 pm
by Pedronicus
with the decreasing number of members, it's projected that in 2016, there won't be 52 members left to fill that type of a setting

Re: 52-player games

PostPosted: Fri Oct 26, 2012 6:00 pm
by BigBallinStalin
Pedronicus wrote:with the decreasing number of members, it's projected that in 2016, there won't be 52 members left to fill that type of a setting


Thank you, Dr. Doom-and-Gloom.

Re: 52-player games

PostPosted: Mon Oct 29, 2012 2:34 pm
by Neoteny
I hear Obama is looking to nationalize the Club, which might save it, but it is still unclear as to whether this will include a redistribution of points.

Re: 52-player games

PostPosted: Mon Oct 29, 2012 9:54 pm
by rdsrds2120
Neoteny wrote:I hear Obama is looking to nationalize the Club, which might save it, but it is still unclear as to whether this will include a redistribution of points.


Will there be a point tax with a point tax bracket based on the monthly measure of net income of points?

BMO

Re: 52-player games

PostPosted: Mon Oct 29, 2012 10:05 pm
by Neoteny
Of course. That will be necessary for the subsidization of farming.

Re: 52-player games

PostPosted: Thu Nov 01, 2012 11:07 am
by Haggis_McMutton
Good effort, but it's not going far enough.

True freedom can only exist if we are able to create games with any ammount of real or imaginary players.

Re: 52-player games

PostPosted: Thu Nov 01, 2012 11:16 am
by koontz1973
Haggis_McMutton wrote:Good effort, but it's not going far enough.

True freedom can only exist if we are able to create games with any ammount of real or imaginary players.

Only if the imaginary players came with real points would I want this.

Re: 52-player games

PostPosted: Thu Nov 01, 2012 1:29 pm
by DoomYoshi
Pedronicus wrote:with the decreasing number of members, it's projected that in 2016, there won't be 52 members left to fill that type of a setting


Is this true? Where are the membership decline stats?

Re: 52-player games

PostPosted: Fri Nov 02, 2012 1:06 am
by Funkyterrance
DoomYoshi wrote:
Pedronicus wrote:with the decreasing number of members, it's projected that in 2016, there won't be 52 members left to fill that type of a setting


Is this true? Where are the membership decline stats?


Just read the writing on the wall. (Pedronicus Pun)