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What settings do you think are the most fair?

Posted:
Sat Apr 21, 2007 7:31 pm
by golden_cow2
I find myself getting crushed by the 3rd to 4th round in some of my most recent games. Could be mostly due to the fact that I suck. <_<

Posted:
Sat Apr 21, 2007 7:33 pm
by pancakemix
I prefer Seq., flat, unlimited.

Posted:
Sat Apr 21, 2007 7:34 pm
by alster
The only really fair setting is:
- 4 players
- Double game
- Discworld map
- No cards
- Sequential
- Unlimited forts
This setting is a trustworthy, fair one. Don't let anyone tell you otherwise!


Posted:
Sat Apr 21, 2007 7:34 pm
by AK_iceman
Sequential, No Cards, Unlimited.

Posted:
Sat Apr 21, 2007 7:38 pm
by golden_cow2
Thanks.
Game 381462 if anyone cares to join me.

Posted:
Sun Apr 22, 2007 12:11 am
by flashleg8
Sequential, no cards, classic map, adjacent.
Sequential: No dodgy freestyle tactics.
No cards: Less luck factor, tactics and strategy should show through.
Classic map: Everyone knows it well (if they know Risk!)
Adjacent: Controversial I know, but this stops the people who go first from getting an early advantage grouping their troops. People must evenly drop troops for defence - not merely rush them from front to front when threats change. Not my favourite setting, but the one that is fairest.
Distribution will always have a large element of luck they way it is played here (auto assigned troops at the start).

Posted:
Sun Apr 22, 2007 12:23 am
by cheeseweasel
flashleg8 wrote:Sequential, no cards, classic map, adjacent.
I echo the guy with the mass-murdering Communist avatar. This is the setup that is the most fair, just for the reasons he outlined.

Posted:
Sun Apr 22, 2007 1:36 am
by jaydog
no cards
sequential
unlimited forts
4 player
canada map
the only true settings

Posted:
Sun Apr 22, 2007 2:01 am
by gordon1975
no cards
sequential
Sequential forts
6 player
artic map

Posted:
Sun Apr 22, 2007 2:20 am
by alex_white101
all of the fairest have been stated, however the most fun are classic unlimited flat rate doubles (sequential goes without saying due to freestyle being rubbish)

Posted:
Sun Apr 22, 2007 5:45 am
by cosmin
seq, flat rate, unlimited
or
seq, no cards, unlimited
if your a offensive player i suggest the second one on a world 2.1 number of players is your pick

Posted:
Sun Apr 22, 2007 9:14 pm
by plysprtz
sequential escalating cards 4 people standard

Posted:
Sun Apr 22, 2007 9:24 pm
by reverend_kyle
flashleg8 wrote:Sequential, no cards, classic map, adjacent.
Sequential: No dodgy freestyle tactics.
No cards: Less luck factor, tactics and strategy should show through.
Classic map: Everyone knows it well (if they know Risk!)
Adjacent: Controversial I know, but this stops the people who go first from getting an early advantage grouping their troops. People must evenly drop troops for defence - not merely rush them from front to front when threats change. Not my favourite setting, but the one that is fairest.
Distribution will always have a large element of luck they way it is played here (auto assigned troops at the start).
I agree, except for the cards must be escalating or flatrate. No cards makes it a dice off.

Posted:
Sun Apr 22, 2007 10:41 pm
by Samus
Everyone knows that real players only play Freestyle Assassin on the Indochina map with no cards no fortifications escalating dice started on prime number days adjusted by the Chinese New Year unless the groundhog sees his shadow while you're doing the Macarena in women's underwear.
Play that over and over and over and over and over and over and make sure you don't every do anything different when you play because that risks not having fun.

Posted:
Sun Apr 22, 2007 11:12 pm
by b.k. barunt
No cards can be a good strategic game, but 2 things can ruin it: 1. Cheesewankers who purposely miss turns for the double armies, and 2. The player who just sits and amasses armies while everyone else fights.

Posted:
Sun Apr 22, 2007 11:36 pm
by flashleg8
cheeseweasel wrote:flashleg8 wrote:Sequential, no cards, classic map, adjacent.
I echo the guy with the
mass-murdering Communist avatar. This is the setup that is the most fair, just for the reasons he outlined.
See this post:
http://www.conquerclub.com/forum/viewtopic.php?t=17523&start=26
standard escallating only

Posted:
Wed Apr 25, 2007 10:09 am
by Georgerx7di
For standard games, no cards and flat rate are more or less pointless. If you take someone out, someone else will take you out. There is no incentive to attack. For this reason when playing singles I almost exclusively play standard, sequential, escalating games.
Dubs

Posted:
Wed Apr 25, 2007 10:10 am
by Georgerx7di
In 4 player dubs and trips, I prefer flat or no cards. There are only two teams, so your not helping anyone when you attack, so its worth it to do so.

Posted:
Wed Apr 25, 2007 10:23 am
by detlef
No cards might be "fairest" but I don't think it makes for a very good game unless you are playing doubles where the incentive to eliminate players is huge and you really can't afford to just lay back and let everyone else go at it.
Escalating is more fair than flat rate because there is no disparity between sets and (at least at the beginning) there is no disadvantage for needing 5 cards to make your set. Certainly in the end game, it can be a matter of life or death if it takes you 5 cards to make a set, however.
I understand where those who advocate adjacent are coming from but that fortification setting doesn't allow as much parity on the board. If a player pulls out ahead, he can be a lot harder to bring back to the pack if everyone can't mobilize their troops against him.