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The best color to strategically be is......

PostPosted: Fri Apr 20, 2007 9:59 am
by mibi
Green.

Out of 100 games (6 player, classic, standard) here are the win percentages for each color

Code: Select all
Green  23%
Blue   20%
Yellow 18%
Red    17%
Teal   11%
Pink   10%


So you are twice as likely to win if you are green the if you are teal or pink. Why is that? Why are the most effeminate colors the ones with the disadvantage? Is the color green is disarming to people?

btw, the margin of error is pretty high given the sample is only 100.. but deal with it.

Re: The best color to strategically be is......

PostPosted: Fri Apr 20, 2007 10:00 am
by yeti_c
mibi wrote:Green.

Out of 100 games (6 player, classic, standard) here are the win percentages for each color

Code: Select all
Green  23%
Blue   20%
Yellow 18%
Red    17%
Teal   11%
Pink   10%


So you are twice as likely to win if you are green the if you are teal or pink. Why is that? Why are the most effeminate colors the ones with the disadvantage? Is the color green is disarming to people?

btw, the margin of error is pretty high given the sample is only 100.. but deal with it.


On some of the maps green regularly fades into the background and goes unnoticed...

I think this is the reason - Green gets attacked less...

C.

Re: The best color to strategically be is......

PostPosted: Fri Apr 20, 2007 10:05 am
by mibi
yeti_c wrote:
mibi wrote:Green.

Out of 100 games (6 player, classic, standard) here are the win percentages for each color

Code: Select all
Green  23%
Blue   20%
Yellow 18%
Red    17%
Teal   11%
Pink   10%


So you are twice as likely to win if you are green the if you are teal or pink. Why is that? Why are the most effeminate colors the ones with the disadvantage? Is the color green is disarming to people?

btw, the margin of error is pretty high given the sample is only 100.. but deal with it.


On some of the maps green regularly fades into the background and goes unnoticed...

I think this is the reason - Green gets attacked less...

C.


this is just the classic map. blue should be ahead in that case.

PostPosted: Fri Apr 20, 2007 10:14 am
by Anarchy Ninja
Red is not effeminate yet its near the bottom. It could be the emotional charachteristics those colours invoke for example both blue and green are calming colours while as you go down you find more jarring or disconcerting colours, and red is just angry and stands out :lol:

PostPosted: Fri Apr 20, 2007 10:33 am
by RobinJ
Damn - I'm nearly always pink or teal in 6-player games - that explains a lot. Can't wait til I can start choosing my army colour in one of these updates

PostPosted: Fri Apr 20, 2007 10:38 am
by oVo
Those statistics aren't accurate to the games I've played.

PostPosted: Fri Apr 20, 2007 10:40 am
by Kahless
Theres no logical reason any colour should be significantly higher or lower, certainly not to the extent pink and cyan fall behind. I can only presume some results of 4 player games have found their way into the stats.

(Although 100 games is far to small a sample space for this sort of test. Try it with 1000 and you'll see the colours even out.)

PostPosted: Fri Apr 20, 2007 10:56 am
by mibi
Kahless wrote:Theres no logical reason any colour should be significantly higher or lower, certainly not to the extent pink and cyan fall behind. I can only presume some results of 4 player games have found their way into the stats.

(Although 100 games is far to small a sample space for this sort of test. Try it with 1000 and you'll see the colours even out.)


why do you think there is no logical reason behind it?

the players are humans, not computers without biases. perhaps players prefer to target pink more than green. all colors arn't equal to a human player, each color has its own connotations.

PostPosted: Fri Apr 20, 2007 11:28 am
by tahitiwahini
Red is the best color to be. Isn't that obvious?

Just think, if you're pink or teal in a 4-player game, you have no chance whatsoever of winning.

Unlike Rudolph, red gets to play in all the games.

On a serious note, red and green should have the highest winning percentages followed in order by blue, yellow, teal, and pink, for several reasons:

1) red, green, and blue are the only colors that get to play in 3-player games where each one has a 33% chance of winning the game.

2) red, green, blue, and yellow are the only colors that get to play in 4-player games where each one has a 25% chance of winning the game.

3) red, green, blue, yellow, and teal are the only colors that get to play in 5-player games where each one has a 20% chance of winning the game.

4) pink only gets to play in 6-player games where it only has a 17% chance of winning the game.

5) red, green, blue, and yellow get to play in all the doubles games (four and six player), while teal and pink only get to play in some of them (six player). In a four-player game each team has a 50% chance of winning the game. In a six-player game each team has only a 33% chance of winning the game.

6) If it's a public partner game, more likely than not the person who creates the game has a regular partner so in the majority of cases the red and green players will have played together before, whereas the likelihood of that being the case for the blue and yellow team is less.

7) red should be everyone's favorite color.

PostPosted: Fri Apr 20, 2007 11:43 am
by mr. incrediball
colours will go unnoticed on a continent the same colour as them, so all
you have to do is be the same colour as the biggest continent on that
map and no one will notice you creeping up... till it's too late! MWAHAHA!

PostPosted: Fri Apr 20, 2007 11:44 am
by mr. incrediball
tahitiwahini wrote:Red is the best color to be. Isn't that obvious?

Just think, if you're pink or teal in a 4-player game, you have no chance whatsoever of winning.

Unlike Rudolph, red gets to play in all the games.

On a serious note, red and green should have the highest winning percentages followed in order by blue, yellow, teal, and pink, for several reasons:

1) red, green, and blue are the only colors that get to play in 3-player games where each one has a 33% chance of winning the game.

2) red, green, blue, and yellow are the only colors that get to play in 4-player games where each one has a 25% chance of winning the game.

3) red, green, blue, yellow, and teal are the only colors that get to play in 5-player games where each one has a 20% chance of winning the game.

4) pink only gets to play in 6-player games where it only has a 17% chance of winning the game.

5) red, green, blue, and yellow get to play in all the doubles games (four and six player), while teal and pink only get to play in some of them (six player). In a four-player game each team has a 50% chance of winning the game. In a six-player game each team has only a 33% chance of winning the game.

6) If it's a public partner game, more likely than not the person who creates the game has a regular partner so in the majority of cases the red and green players will have played together before, whereas the likelihood of that being the case for the blue and yellow team is less.

7) red should be everyone's favorite color.



blue and green also get to play in every game, with the same statistics

PostPosted: Fri Apr 20, 2007 11:49 am
by tahitiwahini
mr. incrediball wrote:
tahitiwahini wrote:Red is the best color to be. Isn't that obvious?

Just think, if you're pink or teal in a 4-player game, you have no chance whatsoever of winning.

Unlike Rudolph, red gets to play in all the games.

On a serious note, red and green should have the highest winning percentages followed in order by blue, yellow, teal, and pink, for several reasons:

1) red, green, and blue are the only colors that get to play in 3-player games where each one has a 33% chance of winning the game.

2) red, green, blue, and yellow are the only colors that get to play in 4-player games where each one has a 25% chance of winning the game.

3) red, green, blue, yellow, and teal are the only colors that get to play in 5-player games where each one has a 20% chance of winning the game.

4) pink only gets to play in 6-player games where it only has a 17% chance of winning the game.

5) red, green, blue, and yellow get to play in all the doubles games (four and six player), while teal and pink only get to play in some of them (six player). In a four-player game each team has a 50% chance of winning the game. In a six-player game each team has only a 33% chance of winning the game.

6) If it's a public partner game, more likely than not the person who creates the game has a regular partner so in the majority of cases the red and green players will have played together before, whereas the likelihood of that being the case for the blue and yellow team is less.

7) red should be everyone's favorite color.



blue and green also get to play in every game, with the same statistics


That's true, but I posit a reason (#6) that may explain why red and green could be expected to have a higher win-percentage than blue.

PostPosted: Fri Apr 20, 2007 12:12 pm
by Guilty_Biscuit
Triples Stats

Out of a sample of 500 triples games, 323 were won by team 1 (surprise!). The win percentages come out as:

TEAM 1: 65%
TEAM 2: 35%

I just don't understand why this should be the case :-k

PostPosted: Fri Apr 20, 2007 12:22 pm
by tahitiwahini
Guilty_Biscuit wrote:Triples Stats

Out of a sample of 500 triples games, 323 were won by team 1 (surprise!). The win percentages come out as:

TEAM 1: 65%
TEAM 2: 35%

I just don't understand why this should be the case :-k


Yes indeed. As Yul Brynner might say: is a puzzlement. Et cetera, et cetera, et cetera!

PostPosted: Fri Apr 20, 2007 12:41 pm
by mibi
tahitiwahini wrote:Red is the best color to be. Isn't that obvious?

Just think, if you're pink or teal in a 4-player game, you have no chance whatsoever of winning.

Unlike Rudolph, red gets to play in all the games.

On a serious note, red and green should have the highest winning percentages followed in order by blue, yellow, teal, and pink, for several reasons:

1) red, green, and blue are the only colors that get to play in 3-player games where each one has a 33% chance of winning the game.

2) red, green, blue, and yellow are the only colors that get to play in 4-player games where each one has a 25% chance of winning the game.

3) red, green, blue, yellow, and teal are the only colors that get to play in 5-player games where each one has a 20% chance of winning the game.

4) pink only gets to play in 6-player games where it only has a 17% chance of winning the game.

5) red, green, blue, and yellow get to play in all the doubles games (four and six player), while teal and pink only get to play in some of them (six player). In a four-player game each team has a 50% chance of winning the game. In a six-player game each team has only a 33% chance of winning the game.

6) If it's a public partner game, more likely than not the person who creates the game has a regular partner so in the majority of cases the red and green players will have played together before, whereas the likelihood of that being the case for the blue and yellow team is less.

7) red should be everyone's favorite color.


i only looked at 6 player games, with all colors.

PostPosted: Fri Apr 20, 2007 12:44 pm
by mibi
Guilty_Biscuit wrote:Triples Stats

Out of a sample of 500 triples games, 323 were won by team 1 (surprise!). The win percentages come out as:

TEAM 1: 65%
TEAM 2: 35%

I just don't understand why this should be the case :-k


Its because team 1 created the game and most likely were regular triples partners, leaving the other team to either be regular triples partners or more likey, just three random players.

PostPosted: Fri Apr 20, 2007 2:05 pm
by nagerous
tahitiwahini wrote:Red is the best color to be. Isn't that obvious?

Just think, if you're pink or teal in a 4-player game, you have no chance whatsoever of winning.

Unlike Rudolph, red gets to play in all the games.

On a serious note, red and green should have the highest winning percentages followed in order by blue, yellow, teal, and pink, for several reasons:

1) red, green, and blue are the only colors that get to play in 3-player games where each one has a 33% chance of winning the game.

2) red, green, blue, and yellow are the only colors that get to play in 4-player games where each one has a 25% chance of winning the game.

3) red, green, blue, yellow, and teal are the only colors that get to play in 5-player games where each one has a 20% chance of winning the game.

4) pink only gets to play in 6-player games where it only has a 17% chance of winning the game.

5) red, green, blue, and yellow get to play in all the doubles games (four and six player), while teal and pink only get to play in some of them (six player). In a four-player game each team has a 50% chance of winning the game. In a six-player game each team has only a 33% chance of winning the game.

6) If it's a public partner game, more likely than not the person who creates the game has a regular partner so in the majority of cases the red and green players will have played together before, whereas the likelihood of that being the case for the blue and yellow team is less.

7) red should be everyone's favorite color.


a serious reason for red having more of a chance winning than green is because red is the creator so he is more likely to create a map on settings he like, green on the other hand could just have joined a random game and have no clue through inexperience

PostPosted: Fri Apr 20, 2007 2:12 pm
by GrazingCattle
I am enjoying this discussion. I think that there are many psychological effects to consider during a CC game.

Experience plays a large part in the game, but so can things like ego, self esteem, and enjoyment.

I know if I am in a hurry my games suffer because I am not putting the thought or contemplation that I normally would when playing while I have lots of free time.

I think it would be interesting to see a study answer such questions as, who is better, the aggressive player or the conservative player? Does colour change the odds of winning? Where do babies come from?

All important sociological problems!

PostPosted: Fri Apr 20, 2007 2:12 pm
by detlef
Honestly, given the sample size, there isn't much reason to expect that any of the top 4 is preferable to the next. As for the last two... Perhaps there is a correlation between their lack of success and the fact that they are more likely to be impulse players who may be joining a game on a map or employing a set of rules that they typically wouldn't play but are simply joining because there's a good chance that that game will get started soon.

The other are more premeditated. I know that every time I've entered a game on a map I don't like or using a set of rules I don't like it's been as the last or second to last guy in. Also, I've accidentally joined freestyle games (I never play freestyle by choice) because I didn't read closely enough and it was too late to eject because i was last in. Had I been 2nd or 3rd to join, I might have had a closer look at the game and dropped it.

PostPosted: Fri Apr 20, 2007 2:42 pm
by yeti_c
Also you have to discount Terminator games from your sample...

Who is the winner? The person with the most Net Points gain?

Not always the person left on the board...

C.

PostPosted: Fri Apr 20, 2007 6:40 pm
by mibi
yeti_c wrote:Also you have to discount Terminator games from your sample...

Who is the winner? The person with the most Net Points gain?

Not always the person left on the board...

C.


yes is was just standard six player classic map.

PostPosted: Sat Apr 21, 2007 3:22 am
by boberz
tahitiwahini wrote:
Guilty_Biscuit wrote:Triples Stats

Out of a sample of 500 triples games, 323 were won by team 1 (surprise!). The win percentages come out as:

TEAM 1: 65%
TEAM 2: 35%

I just don't understand why this should be the case :-k


Yes indeed. As Yul Brynner might say: is a puzzlement. Et cetera, et cetera, et cetera!


because the people that start triples games have regular partners but those who join are more often either noobs or people without a partner

PostPosted: Sat Apr 21, 2007 4:01 am
by chewyman
Blue and green are the most successful because they are always being played. Red also has this benefit but it is offset by the fact that game creators are usually high ranked premium members. These people get targeted by the others more because they are considered the biggest threat.

As for why T1 beats T2 more often than not that should be obvious enough. T1 is usually planned and will more often that not consist of three high ranked players looking to get some more points by picking on whoever takes them on. That's why there are so many triples games with three people waiting for another team to join the game. T2 usually consists of lower ranked people that have never played together before. The result is rarely in doubt.

PostPosted: Sun Sep 23, 2007 11:10 pm
by JimTonic
Frame not enough big. These stats are just bs.

PostPosted: Mon Sep 24, 2007 1:30 am
by reverend_kyle
This fares really poorly for the stachewacker game plan