The Major..CC's Leanest, Meanest, Fighting Machine.

We are considering here the player who by choice plays at the major rank. The player who spurns promotion, who laughs in the face of page 1 and yet quietly goes about his work of great destruction. He or she has probably already achieved their aims on CC and lurks malevolently in the shadows, always ready to rob a points-heavy colonel or brigadier of their hard earned spoils.
Here are ten reasons why it is best to be a major:
1. One can play trips or quads etc without feeling top-heavy. The major can play with say two captains or other majors quite comfortably, sure of his 20 points for a win. The 3000+ player invariably feels the need to add a striper to the mix...this increases the possibility of mistakes, or the need to hand-hold unduly.
2. Maintaining the rank of major comfortably (while playing whatever you like) is the 'CC-wide approved mark' of a good player.
3. One can feel able to join any game, there is no need to watch one's points and avoid 'playing for fun' as a major.
4. Within the large sequential standard flat world, the rank of major is the really the established high point. There is simply no need to play at a higher rank to get the 'high rank intimidatory effect'. No need to risk 40+ points in an 8 man standard. Furthermore, even the hat scares the horses to such an extent in these games that even having the rank of a colonel negatively affects results.
5.The rank of major says to the CC-world on mass ''I'm a good player but couldn't care less for the baubles of rank''. This is a good thing for general 'forum cred.'
6. Another advantage of being a major is that one can join a general or brig. for the odd game and maybe learn something new. No general is comfortable playing with a colonel or brig. for long..the points situation is, as we all know, desperate at these heights.
7. One can improve specific scores (say trips) by playing at the rank of major. Always gaining your 20+ points for a win greatly enhances specific scores.
8. One's EQ rating will always be healthy if the game is played at the rank of major.
9. Higher ranks have been known to underestimate the 'major-led team'. This can be key in the early rounds of a game...maybe the opposition don't quite give the game the attention it deserves..while the stealthy major is playing at 100 percent.
10. Playing for rank more than wins (if you see what I mean) is a never-ending trial. The points become everything. Playing as a major one can see that each individual game has an importance beyond points and maybe the victory is sweeter, as the win is not about being a small part of a much greater overall effort with regards to points, but simply about winning that game.
Understand that I am in no way attacking those that play for rank. It is perfectly fair enough. I am just making the claim that the rank of major is the best overall rank to be, and explaining why personally I have kept at this rank since 2009.
Here are ten reasons why it is best to be a major:
1. One can play trips or quads etc without feeling top-heavy. The major can play with say two captains or other majors quite comfortably, sure of his 20 points for a win. The 3000+ player invariably feels the need to add a striper to the mix...this increases the possibility of mistakes, or the need to hand-hold unduly.
2. Maintaining the rank of major comfortably (while playing whatever you like) is the 'CC-wide approved mark' of a good player.
3. One can feel able to join any game, there is no need to watch one's points and avoid 'playing for fun' as a major.
4. Within the large sequential standard flat world, the rank of major is the really the established high point. There is simply no need to play at a higher rank to get the 'high rank intimidatory effect'. No need to risk 40+ points in an 8 man standard. Furthermore, even the hat scares the horses to such an extent in these games that even having the rank of a colonel negatively affects results.
5.The rank of major says to the CC-world on mass ''I'm a good player but couldn't care less for the baubles of rank''. This is a good thing for general 'forum cred.'
6. Another advantage of being a major is that one can join a general or brig. for the odd game and maybe learn something new. No general is comfortable playing with a colonel or brig. for long..the points situation is, as we all know, desperate at these heights.
7. One can improve specific scores (say trips) by playing at the rank of major. Always gaining your 20+ points for a win greatly enhances specific scores.
8. One's EQ rating will always be healthy if the game is played at the rank of major.
9. Higher ranks have been known to underestimate the 'major-led team'. This can be key in the early rounds of a game...maybe the opposition don't quite give the game the attention it deserves..while the stealthy major is playing at 100 percent.
10. Playing for rank more than wins (if you see what I mean) is a never-ending trial. The points become everything. Playing as a major one can see that each individual game has an importance beyond points and maybe the victory is sweeter, as the win is not about being a small part of a much greater overall effort with regards to points, but simply about winning that game.
Understand that I am in no way attacking those that play for rank. It is perfectly fair enough. I am just making the claim that the rank of major is the best overall rank to be, and explaining why personally I have kept at this rank since 2009.