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Turn Skipping Abuse & Solutions

PostPosted: Sun Jun 24, 2012 9:30 pm
by tardis123
If all you can do is give players who skip turns to gain an advantage bad ratings, what is supposed to deter them from abusing the game in this fashion? Personally I see no reason to have a 3 turn kick limit, and think that if it was reduced to 2 turns it would greatly decrease the ability of people to abuse the game in this fashion.

Re: Turn Skipping Abuse & Solutions

PostPosted: Mon Jun 25, 2012 4:46 am
by eddie2
don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.

Re: Turn Skipping Abuse & Solutions

PostPosted: Tue Jun 26, 2012 6:28 pm
by darth emperor
eddie2 wrote:don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.

That also is not a good idea... what about the big games, where they reach to 200 rounds?? Missing 3 separate turns is very easy... :roll:

Re: Turn Skipping Abuse & Solutions

PostPosted: Wed Jun 27, 2012 4:35 am
by Forza AZ
darth emperor wrote:
eddie2 wrote:don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.

That also is not a good idea... what about the big games, where they reach to 200 rounds?? Missing 3 separate turns is very easy... :roll:

You maybe can set it to minimum 3 missed turns and maximum 1 missed turn for each 20 turns played.

Re: Turn Skipping Abuse & Solutions

PostPosted: Wed Jun 27, 2012 5:29 am
by SirSebstar
darth emperor wrote:
eddie2 wrote:don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.

That also is not a good idea... what about the big games, where they reach to 200 rounds?? Missing 3 separate turns is very easy... :roll:


although i agree with the assesment against missing 3 turns, even if not consequative. I disagree with your reasoning. In large games it is even more annoying to have people miss turn then it is in small games. its a never ending game and it takes ages just to take your own turn, thats plain annoying with no end in sight...

making the 3 missed turns=deadbeat without concequativeness, well that means if i miss turns i could deadbeat without warning byond a single turn... think about the massacre this means in teamgames..

Re: Turn Skipping Abuse & Solutions

PostPosted: Wed Jun 27, 2012 7:08 am
by darth emperor
SirSebstar wrote:
darth emperor wrote:
eddie2 wrote:don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.

That also is not a good idea... what about the big games, where they reach to 200 rounds?? Missing 3 separate turns is very easy... :roll:


although i agree with the assesment against missing 3 turns, even if not consequative. I disagree with your reasoning. In large games it is even more annoying to have people miss turn then it is in small games. its a never ending game and it takes ages just to take your own turn, thats plain annoying with no end in sight...

making the 3 missed turns=deadbeat without concequativeness, well that means if i miss turns i could deadbeat without warning byond a single turn... think about the massacre this means in teamgames..

I agree with what you said... but are you sure is more annoying to miss 3 turns in a game of 100 rounds, than miss 3 turns in a game of 10 rounds?

When you reach to 100 rounds that means atleast 3 months, you won't realize so much the miss turns, as if he missed 3 turns in one week.
Atleast in my case, I don't mind it as it can be very easy, and if there's no end in sight, who cares if they take it the turn now or in few hours?

Re: Turn Skipping Abuse & Solutions

PostPosted: Wed Jun 27, 2012 12:42 pm
by Stephan Wayne
eddie2 wrote:don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.


I have been waiting for that rule for some time now. However all this does is give a warning prod at the abuser there is no real way to stop it. Its just a flaw in the system. To police it would take to much man power that the site just doesn't have. Possibly a rule for repeat offenders could be made but it to would take alot of work as well.

Re: Turn Skipping Abuse & Solutions

PostPosted: Wed Jun 27, 2012 1:18 pm
by jefjef
Players who skip turns for a tactical advantage is a form of game abuse. If a player habitually misses turns for advantage you can file a complaint and if deemed excessive they will be warned etc...

Unless I'm mistaken there have been a couple players warned/banned for intentionally missing manual deploy turns in City Mogul game.

Re: Turn Skipping Abuse & Solutions

PostPosted: Wed Jun 27, 2012 1:19 pm
by shasha16
A resign button may help. If u start playing a game and it goes on longer than u expect and then u have a holiday to somewhere with no reception u could resign rather than opponents wait for u to take turns.

Also I think if u commit to a game u must play first round or u are out. My first game on this site was a 5 player game. Three of us were new recruits. The other two did not play at all. I nearly gave up the game took so long to get going.