SirSebstar wrote:darth emperor wrote:eddie2 wrote:don't think reducing it to 2 turns will help as most have a valid reason.. but maybe change it to 3 missed turns in total instead of 3 consecutive missed turns.
That also is not a good idea... what about the big games, where they reach to 200 rounds?? Missing 3 separate turns is very easy...

although i agree with the assesment against missing 3 turns, even if not consequative. I disagree with your reasoning. In large games it is even more annoying to have people miss turn then it is in small games. its a never ending game and it takes ages just to take your own turn, thats plain annoying with no end in sight...
making the 3 missed turns=deadbeat without concequativeness, well that means if i miss turns i could deadbeat without warning byond a single turn... think about the massacre this means in teamgames..
I agree with what you said... but are you sure is more annoying to miss 3 turns in a game of 100 rounds, than miss 3 turns in a game of 10 rounds?
When you reach to 100 rounds that means atleast 3 months, you won't realize so much the miss turns, as if he missed 3 turns in one week.
Atleast in my case, I don't mind it as it can be very easy, and if there's no end in sight, who cares if they take it the turn now or in few hours?