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How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 1:11 pm
by craig84
I just lost 8 armies and couldn't even take one down. Are you kidding me?

Re: How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 1:14 pm
by #1_stunna
Image

Re: How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 1:16 pm
by JBlombier
Yes, he was kidding you.

Re: How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 1:21 pm
by craig84
wow troll central over here

Re: How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 1:25 pm
by JBlombier
Oh, the dice. It's the lovely website random.org who generates them through athmospheric noise. Sometimes you win, sometimes you lose.
Probably the least satisfying answer. Proof that the dice are rigged, would be much better. But sadly, they really are random.

Re: How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 1:29 pm
by ManBungalow
From the help page:
22. How does the dice work?

We have a series of 50,000 true random numbers from Random.org. Each time the game engine processes an assault or auto-assault, it select a random spot in the series to read from using a pseudo-random computer function. Each time the game engine rolls the dice, the next number is read in sequence from the series (e.g. in a 3v1 attack 4 numbers are read sequentially). The series of 50,000 true random numbers from Random.org is replaced every hour. As of June 2010 we process 1,000,000 assaults per day.


The real answer:
An infinite number of monkeys at an infinite number of computers in lackattack's home are randomly hitting keys. When they hit a number, it is logged and sent to be processed by the Queen Monkey, who selects only the most streaky numbers to be used in authentic Conquer Club games.

Re: How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 2:09 pm
by craig84
When I first joined they had problems with the dice sticking and a lot of people complaining so they switched to random.org I just wasn't sure if they switched since then.
It's just frustrating when you have a good setup and strategy only to find out your facing 300 Spartans

Re: How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 5:23 pm
by Graeko
Random my ass. I don't know how many games I've lost in a row where my chances were over 85%. It wouldn't be so obvious except the dice always fail the same way. I'll be about to eliminate someone, I'll have a clear advantage, and then I'll lose six, eight, ten rolls in a row. If this happened once or twice in a row, fine. But it's happening over and over again. There are so many ways the dice could be manipulated and yet leave you with a relatively random appearing average. You get great dice when you're hundreds of troops up and sweeping the board, crap dice when it's close. It all looks even, but it doesn't work out that way. I used to crap on people who claimed it was all rigged. Now I'm starting to think they're right and I pissed off the wrong person.

Re: How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 5:37 pm
by muchalls
I totally agree...my last few games have been a nightmare, losing 10 to 1 on one occasion and 3 to 1 regularly...no tactics were needed by my opponents because the dice effectively killed me....the only time when i got decent dice was when the game was over, and i was getting my 1 on 1 wins....

these dice seriously cannot be random either, because it's the same players I play against that the dice plays up...it's frustrating...the explanation is that they are random and we forget the good rolls we have had...i can honestly and truly disagree with that as i have analysed my situation.....

what i do ask for is a "concede" button to get out of there fast rather than pro-longer the rage and frustration at such unfair dice...

Re: How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 5:51 pm
by JBlombier
Since most forum users can't be bothered to respond to this kind of posts anymore, I'll ease your mind by saying that you're all totally right. And if you really don't like it, don't let the door hit you on your way out. If you stay though, you'll find out that all that sadness is actually happening to your opponent too when they attack you. And well, that one lucky time when you won 7 vs. 12, that was your good strategy that made it happen, right?

It's a change of mindset as well, btw. In my country we call it drugs, but there are sober ways to get you out of your dice-misery. If you think you've analyzed every roll, think again. Write your rolls on a piece of paper and speak to me in a month! I can assure you, drugs are the better option, but to each his own.

Re: How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 6:13 pm
by mjs28
I read sometimes the dice are set to even out your average. DOnt know if thats true

Re: How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 7:35 pm
by comic boy
Everybody gets runs of good or bad dice , it evens out over time so whats the big deal ?
In truth good players overcome the bad runs , poor players use it as an excuse , like it or not thats the way it is.

Re: How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 8:22 pm
by Army of GOD
comic boy wrote:Everybody gets runs of good or bad dice , it evens out over time so whats the big deal ?
In truth good players overcome the bad runs , poor players use it as an excuse , like it or not thats the way it is.


it's not even that people get good runs or bad runs. Even if the defenders do have an unfair advantage, ITS AN UNFAIR ADVANTAGE FOR EVERYONE. And then after that you get the people who think lackattack made it so the dice favor officers, premiums, etc. and that's some tinfoil hat shit right there.

Re: How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 9:44 pm
by JustCallMeStupid
Ill make you feel better. Recently in 2 rounds I lost 20 units and have killed 2 units, I also rarely roll 6's but even when I do I lose. Oh ya, here are some pics.

Click image to enlarge.
image


Click image to enlarge.
image

Re: How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 10:14 pm
by comic boy
Take a break , slaughter a goat or two , bed some Japanese girls , things will then get better.

Re: How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 10:31 pm
by Graeko
Oh, I know I'm just a bad player looking for an excuse. Like in a game earlier when I rolled and my opponent rolled a 1 and a 2. And I rolled 3 ones. I just fucking suck. Obviously.

Re: How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 11:01 pm
by Army of GOD
Graeko wrote:Oh, I know I'm just a bad player looking for an excuse. Like in a game earlier when I rolled and my opponent rolled a 1 and a 2. And I rolled 3 ones. I just fucking suck. Obviously.


You've obviously never played a real game of RISK before

Re: How are the dice rolls generated?

PostPosted: Fri Jun 01, 2012 11:05 pm
by craig84
lol I honestly just had a moment of rage and wanted to vent on the forums, I didn't anyone would even care to look at it

Re: How are the dice rolls generated?

PostPosted: Sat Jun 02, 2012 12:24 am
by JustCallMeStupid
When my dice are bad I remember this video
http://www.youtube.com/watch?v=eEWVwgDnuzE
and then I go and watch this one
http://www.youtube.com/watch?v=sIqulavBl_w
When I am done laughing I go take my next CC turn. Then I repeat the above when my dice are 5#!t again.

Re: How are the dice rolls generated?

PostPosted: Sat Jun 02, 2012 1:18 am
by chang50
comic boy wrote:Everybody gets runs of good or bad dice , it evens out over time so whats the big deal ?
In truth good players overcome the bad runs , poor players use it as an excuse , like it or not thats the way it is.


Plus 1,000,000.I am sick to death of dice bitchers ruining my enjoyment of cc.FFS if you're gonna bitch stay away from games started by me.

Re: How are the dice rolls generated?

PostPosted: Sat Jun 02, 2012 2:34 am
by Fewnix
Most people attack far more times than they realize , starting attacks virtually evy turn by finding or creating situations where the odds favour the.attacker then attacking until the odds no longer favour them. Then they are surprised how of all the attacks that started with the odds favouring them one could end up with the odds no longe favouring them/

For example your turn, you have a dozen terts adjacent to opposition terts. In some cases you could attack a tert with 3 oppo troops from a tert with 2 fo your troops. Not likely you would do that, you know the odds don't favour you. in some cases you could attack a tert with 4 troops on it from a tert with 5 of your troops on. Again not likely unless you are desperate to get a spoils or there is some deep strategy reason like breaking a bonus, . But give you a situation where the odds overwhelmingly favour you taking a tert= say an oppo tert with 3 troops on d you can deploy and attack with 20 of your troops, off you go starting with one attack 20 v 3.

So most attacks are made with the odds starting in the attackers favour often overwhelmingly , e..g. 20 v 3. . You will rarely hear of an attack made where the starting odds were overwhelming against the attacker.say the attacker had only 3 troops and the defender 20, and even more rarely will you hear of a situation that started with the odds overwhelmingly against the attacker,3 v 20, AND the attacker won..agaisnt th odds. You will also not hear much of situations where the odds started in the attackers favour 2o v 3 say, an the attacker won, taking the tert without much loss. What you will hear of is those rare situations where the odds were in favour of the attacker at the beginnin and those attacks ended up with the odds not in the attackers favour.

Of course when you start an attack with the odds in your favour say 20 v 3, you know it will take you more than one attack to take that tert, right? The best you could hope for in your starting attack is that the defender will lose 2 troops and you 0- giving you the possibiility of a second attack 20 v 1. Or your starting attack 20 v 3 could end 19 v 2 both sides lose a troop and of course 19 v 2 warrants a second attack right? and if you end up losing two troops in your first attack and the situation is now 18 v 3, well the odds are in your favour so you attack again Certainly In all cases where the defender has 3 or more troops it will take at least two attacks to take the tert- one attack takes one or two defender troops, the second attack finishes it off - if you are lucky. t .Even attacks that start v 2 or v 1 could take more than one attack to "win", take the tert. And it is possible that after a series of losing attacks, the odds turn against the attacker.

so please note that when you hear of all those attacks that started with the odds in favour of the attacker,most of those startng attacks lead to more an more attacks.

So what we are discussing no matter what the results of that first attack most players seeing the odds in their favour for a first attack, say 20 v 3, will make a second attack, no matter the results of the first attack, and a third and a fourth and a fifth, and a sixth and a seventh and an eighth until either they "win", take the tert, or the odds are no longer in their favour. I went as far as stopping after 8 attacks in the discussion of a 20 v 3 attack ending because that is a possible outcome if the attacker has about 8 bad results, say 8 attacks cost the attacker 2 troops without taking any defenders troops giving a possible attack 4 v 3. At that point the odds no longer being in favour of you taking the tert with a ninth attack the prudent course would be to stop. many will continue until they lose or can no longer attack,.

As another part of the attacker keeping going until you lose consider the situation after a series of attacks that started in the attackers favour end up with the attacker "winning," taking the tert say the 20 v 3 ends up with the attacker lsoing 4 troops to take the 3 defnder troops, and advance 15 to find 3 oppo troops adjacent to the new acquisition? How may players would resist continuning on 15 v 3 or whatever it takes, uniil they win. Or lose. And if not this turn, the next.

The basic points: there are many many many attacks in a game,. Most of those attacks begin with the odds in favour of the attacker and continue until the attacker takes the terts or is unable to attack any more. Some people complain when they are unable to attack any more.



.

Re: How are the dice rolls generated?

PostPosted: Sat Jun 02, 2012 2:56 am
by chang50
Fewnix wrote:Most people attack far more times than they realize , starting attacks virtually evy turn by finding or creating situations where the odds favour the.attacker then attacking until the odds no longer favour them. Then they are surprised how of all the attacks that started with the odds favouring them one could end up with the odds no longe favouring them/

For example your turn, you have a dozen terts adjacent to opposition terts. In some cases you could attack a tert with 3 oppo troops from a tert with 2 fo your troops. Not likely you would do that, you know the odds don't favour you. in some cases you could attack a tert with 4 troops on it from a tert with 5 of your troops on. Again not likely unless you are desperate to get a spoils or there is some deep strategy reason like breaking a bonus, . But give you a situation where the odds overwhelmingly favour you taking a tert= say an oppo tert with 3 troops on d you can deploy and attack with 20 of your troops, off you go starting with one attack 20 v 3.

So most attacks are made with the odds starting in the attackers favour often overwhelmingly , e..g. 20 v 3. . You will rarely hear of an attack made where the starting odds were overwhelming against the attacker.say the attacker had only 3 troops and the defender 20, and even more rarely will you hear of a situation that started with the odds overwhelmingly against the attacker,3 v 20, AND the attacker won..agaisnt th odds. You will also not hear much of situations where the odds started in the attackers favour 2o v 3 say, an the attacker won, taking the tert without much loss. What you will hear of is those rare situations where the odds were in favour of the attacker at the beginnin and those attacks ended up with the odds not in the attackers favour.

Of course when you start an attack with the odds in your favour say 20 v 3, you know it will take you more than one attack to take that tert, right? The best you could hope for in your starting attack is that the defender will lose 2 troops and you 0- giving you the possibiility of a second attack 20 v 1. Or your starting attack 20 v 3 could end 19 v 2 both sides lose a troop and of course 19 v 2 warrants a second attack right? and if you end up losing two troops in your first attack and the situation is now 18 v 3, well the odds are in your favour so you attack again Certainly In all cases where the defender has 3 or more troops it will take at least two attacks to take the tert- one attack takes one or two defender troops, the second attack finishes it off - if you are lucky. t .Even attacks that start v 2 or v 1 could take more than one attack to "win", take the tert. And it is possible that after a series of losing attacks, the odds turn against the attacker.

so please note that when you hear of all those attacks that started with the odds in favour of the attacker,most of those startng attacks lead to more an more attacks.

So what we are discussing no matter what the results of that first attack most players seeing the odds in their favour for a first attack, say 20 v 3, will make a second attack, no matter the results of the first attack, and a third and a fourth and a fifth, and a sixth and a seventh and an eighth until either they "win", take the tert, or the odds are no longer in their favour. I went as far as stopping after 8 attacks in the discussion of a 20 v 3 attack ending because that is a possible outcome if the attacker has about 8 bad results, say 8 attacks cost the attacker 2 troops without taking any defenders troops giving a possible attack 4 v 3. At that point the odds no longer being in favour of you taking the tert with a ninth attack the prudent course would be to stop. many will continue until they lose or can no longer attack,.

As another part of the attacker keeping going until you lose consider the situation after a series of attacks that started in the attackers favour end up with the attacker "winning," taking the tert say the 20 v 3 ends up with the attacker lsoing 4 troops to take the 3 defnder troops, and advance 15 to find 3 oppo troops adjacent to the new acquisition? How may players would resist continuning on 15 v 3 or whatever it takes, uniil they win. Or lose. And if not this turn, the next.

The basic points: there are many many many attacks in a game,. Most of those attacks begin with the odds in favour of the attacker and continue until the attacker takes the terts or is unable to attack any more. Some people complain when they are unable to attack any more.



.


The scenarios you describe are accurate,but it will make no difference to the serial dice bitcher how much you explain their behaviour.They have a conviction that reminds me more of religious zeal than anything else,it is unshakeable in the face of reason and logic.

Re: How are the dice rolls generated?

PostPosted: Sat Jun 02, 2012 6:43 am
by comic boy
Graeko wrote:Oh, I know I'm just a bad player looking for an excuse. Like in a game earlier when I rolled and my opponent rolled a 1 and a 2. And I rolled 3 ones. I just fucking suck. Obviously.


Acceptance is the first step on the road to recovery , get well soon.

Re: How are the dice rolls generated?

PostPosted: Sun Jun 03, 2012 9:00 am
by jammyjames
chang50 wrote:
comic boy wrote:Everybody gets runs of good or bad dice , it evens out over time so whats the big deal ?
In truth good players overcome the bad runs , poor players use it as an excuse , like it or not thats the way it is.


Plus 1,000,000.I am sick to death of dice bitchers ruining my enjoyment of cc.FFS if you're gonna bitch stay away from games started by me.


Suck it up cupcake!

Re: How are the dice rolls generated?

PostPosted: Sun Jun 03, 2012 9:08 am
by chang50
jammyjames wrote:
chang50 wrote:
comic boy wrote:Everybody gets runs of good or bad dice , it evens out over time so whats the big deal ?
In truth good players overcome the bad runs , poor players use it as an excuse , like it or not thats the way it is.


Plus 1,000,000.I am sick to death of dice bitchers ruining my enjoyment of cc.FFS if you're gonna bitch stay away from games started by me.


Suck it up cupcake!


No way pal,I come here to enjoy play risk,not to listen to peurile crybabies