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not possible

Posted:
Sun May 13, 2012 2:47 pm
by redhawk92
can some one run the probabilities of me attacking 33 0n 33 and my opponent having 29 left?
all im saying is the dice here stick just like in the old days
Re: not possible

Posted:
Sun May 13, 2012 2:55 pm
by HighlanderAttack
the odds are "CC odds" but remember it is all random--lol--just one of the out of range possibilities
Re: not possible

Posted:
Sun May 13, 2012 2:59 pm
by redhawk92
im just saying we need some one to scan the numbers and see when their are 11 6s in a row or 14 1s
Re: not possible

Posted:
Sun May 13, 2012 3:09 pm
by Stephan Wayne
This game is no fun without the constant all consuming rage brought on by "random" dice. Dont hate it embrace it because its not going to change.
Re: not possible

Posted:
Sun May 13, 2012 4:51 pm
by Army of GOD
your recent dice are above average, so I'm not sure how much you can complain.
Re: not possible

Posted:
Sun May 13, 2012 5:09 pm
by Haggis_McMutton
Army of GOD wrote:your recent dice are above average, so I'm not sure how much you can complain.
IT'S ALL PART OF LACK'S CONSPIRACY.
Re: not possible

Posted:
Sun May 13, 2012 6:19 pm
by owenshooter
don't auto... period...-el Jesus negro
Re: not possible

Posted:
Sun May 13, 2012 6:27 pm
by Phatscotty
owenshooter wrote:don't auto... period...-el Jesus negro
point blank
Re: not possible

Posted:
Sun May 13, 2012 6:34 pm
by pmchugh
0.00043%
Possible, just unlikely.
Re: not possible

Posted:
Sun May 13, 2012 6:39 pm
by Army of GOD
pmchugh wrote:0.00043%
Possible, just unlikely.
NO ITZ IMPOSSIBLE BECAUSE I LOST THAT MANY MEN BUT IF I WAS THE ATTACKER AND ONLY LOST 4 GUYS I WOULDNT SAY ANYTHING
Re: not possible

Posted:
Sun May 13, 2012 8:14 pm
by redhawk92
ive had it happen to me both ways but im always like wtf was that
Re: not possible

Posted:
Mon May 14, 2012 12:36 am
by Army of GOD
Then why is this a problem?
I've never understood that fact that even if the dice are skewed, they're skewed evenly.
Re: not possible

Posted:
Mon May 14, 2012 1:11 am
by Roussallier
I once lost 0-24 straight in a real game of Risk (boardgame) without the opponent having any casualties. Shows that really bad dice are possible even if you tossed them by hand.
Re: not possible

Posted:
Mon May 14, 2012 1:12 am
by grifftron
Army of GOD wrote:Then why is this a problem?
I've never understood that fact that even if the dice are skewed, they're skewed evenly.
no posting if you are 2 bars and under, cc new rules
Re: not possible

Posted:
Mon May 14, 2012 7:50 am
by HighlanderAttack
Roussallier wrote:I once lost 0-24 straight in a real game of Risk (boardgame) without the opponent having any casualties. Shows that really bad dice are possible even if you tossed them by hand.
Honestly that is good to hear.
I know we all forget about all the normal rolls too, but the frequency of the super bad or super good rolls just seems so dramatic. That is the main issue I think most players have. I just can't imagine a 10v1 ever failing but if I saw it in real life it may change the way I think about CC dice.
Re: not possible

Posted:
Mon May 14, 2012 12:53 pm
by redhawk92
i really think everyone on cc would like to see an improved dice system
Re: not possible

Posted:
Mon May 14, 2012 1:36 pm
by JBlombier
How do you improve randomness?
This comment is gonna get me a lot of shit on my neck, but that's okay.
Re: not possible

Posted:
Mon May 14, 2012 2:03 pm
by Agent 86
Well find another dice randomer..the one that is in use is broken. WWW. RANDOM.ORG is not random..it's just streaky and played over and over again. Depends when you log in and take your turns. Random noise generator my arse
New dice random generator needed. Many complaints about this website..look it up.
86
Re: not possible

Posted:
Mon May 14, 2012 2:52 pm
by ManBungalow
JBlombier wrote:How do you improve randomness?
Y'all know that adding more sides to the dice increases the attacker's advantage, right?
Similarly, reducing the number of sides on the dice favours the defender.
Just something to consider..
Re: not possible

Posted:
Mon May 14, 2012 3:01 pm
by AndyDufresne
There was a suggestion for something called 'The Golden 6' that I sort of remember. Essentially, instead of all ties going to the defender, they'd go to the attacker. But if you still roll less than your defender, and you think the dice are broken, it doesn't much address that issue!
--Andy
Re: not possible

Posted:
Mon May 14, 2012 4:31 pm
by redhawk92
AndyDufresne wrote:There was a suggestion for something called 'The Golden 6' that I sort of remember. Essentially, instead of all ties going to the defender, they'd go to the attacker. But if you still roll less than your defender, and you think the dice are broken, it doesn't much address that issue!
--Andy
what if we do that and have the dice go 1 to 9 or something
Re: not possible

Posted:
Mon May 14, 2012 6:56 pm
by rdsrds2120
HighlanderAttack wrote:Roussallier wrote:I once lost 0-24 straight in a real game of Risk (boardgame) without the opponent having any casualties. Shows that really bad dice are possible even if you tossed them by hand.
Honestly that is good to hear.
I know we all forget about all the normal rolls too, but the frequency of the super bad or super good rolls just seems so dramatic. That is the main issue I think most players have. I just can't imagine a 10v1 ever failing but if I saw it in real life it may change the way I think about CC dice.
They're not just any more/less frequent, but we have 1000's of players rolling with huge numbers due to the games being easier to build than irl, so while they may pop-up more often, the ratio of that vs the people playing is normal.
-rd
Re: not possible

Posted:
Mon May 14, 2012 8:08 pm
by HighlanderAttack
rdsrds2120 wrote:HighlanderAttack wrote:Roussallier wrote:I once lost 0-24 straight in a real game of Risk (boardgame) without the opponent having any casualties. Shows that really bad dice are possible even if you tossed them by hand.
Honestly that is good to hear.
I know we all forget about all the normal rolls too, but the frequency of the super bad or super good rolls just seems so dramatic. That is the main issue I think most players have. I just can't imagine a 10v1 ever failing but if I saw it in real life it may change the way I think about CC dice.
They're not just any more/less frequent, but we have 1000's of players rolling with huge numbers due to the games being easier to build than irl, so while they may pop-up more often, the ratio of that vs the people playing is normal.
-rd
I went from 150 active down to ten--I still feel I see way too many unrealistic rolls. Like I said it may be from the fact most people including me do not pay attention to the amount of normal rolls that when the crazy rolls come it is shocking. The shock factor just seems to happen way too often for me to not think there is something wrong.
Re: not possible

Posted:
Mon May 14, 2012 9:00 pm
by patrickaa317
HighlanderAttack wrote:rdsrds2120 wrote:HighlanderAttack wrote:Roussallier wrote:I once lost 0-24 straight in a real game of Risk (boardgame) without the opponent having any casualties. Shows that really bad dice are possible even if you tossed them by hand.
Honestly that is good to hear.
I know we all forget about all the normal rolls too, but the frequency of the super bad or super good rolls just seems so dramatic. That is the main issue I think most players have. I just can't imagine a 10v1 ever failing but if I saw it in real life it may change the way I think about CC dice.
They're not just any more/less frequent, but we have 1000's of players rolling with huge numbers due to the games being easier to build than irl, so while they may pop-up more often, the ratio of that vs the people playing is normal.
-rd
I went from 150 active down to ten--I still feel I see way too many unrealistic rolls. Like I said it may be from the fact most people including me do not pay attention to the amount of normal rolls that when the crazy rolls come it is shocking. The shock factor just seems to happen way too often for me to not think there is something wrong.
I used to be on the same page as you but think about playing ten games of real risk at a time. Even imagine playing on some of the boards that we do in CC where large stacks are a common thing. You hands would probably be fairly tired rolling that many dice in a couple hours.
Re: not possible

Posted:
Mon May 14, 2012 9:57 pm
by redhawk92
i busted out all my board games and rolled 40 dice at a time ten times and the average roll was 3.49
i also rolled dice 1 at a time 100 times i never had a number repeat more than 3 times in a row (average here was 3.5)
i wish cc was like this
