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Army of GOD wrote:your recent dice are above average, so I'm not sure how much you can complain.
pmchugh wrote:0.00043%
Possible, just unlikely.
Army of GOD wrote:Then why is this a problem?
I've never understood that fact that even if the dice are skewed, they're skewed evenly.
Roussallier wrote:I once lost 0-24 straight in a real game of Risk (boardgame) without the opponent having any casualties. Shows that really bad dice are possible even if you tossed them by hand.
JBlombier wrote:How do you improve randomness?
AndyDufresne wrote:There was a suggestion for something called 'The Golden 6' that I sort of remember. Essentially, instead of all ties going to the defender, they'd go to the attacker. But if you still roll less than your defender, and you think the dice are broken, it doesn't much address that issue!
--Andy
HighlanderAttack wrote:Roussallier wrote:I once lost 0-24 straight in a real game of Risk (boardgame) without the opponent having any casualties. Shows that really bad dice are possible even if you tossed them by hand.
Honestly that is good to hear.
I know we all forget about all the normal rolls too, but the frequency of the super bad or super good rolls just seems so dramatic. That is the main issue I think most players have. I just can't imagine a 10v1 ever failing but if I saw it in real life it may change the way I think about CC dice.
rdsrds2120 wrote:HighlanderAttack wrote:Roussallier wrote:I once lost 0-24 straight in a real game of Risk (boardgame) without the opponent having any casualties. Shows that really bad dice are possible even if you tossed them by hand.
Honestly that is good to hear.
I know we all forget about all the normal rolls too, but the frequency of the super bad or super good rolls just seems so dramatic. That is the main issue I think most players have. I just can't imagine a 10v1 ever failing but if I saw it in real life it may change the way I think about CC dice.
They're not just any more/less frequent, but we have 1000's of players rolling with huge numbers due to the games being easier to build than irl, so while they may pop-up more often, the ratio of that vs the people playing is normal.
-rd
HighlanderAttack wrote:rdsrds2120 wrote:HighlanderAttack wrote:Roussallier wrote:I once lost 0-24 straight in a real game of Risk (boardgame) without the opponent having any casualties. Shows that really bad dice are possible even if you tossed them by hand.
Honestly that is good to hear.
I know we all forget about all the normal rolls too, but the frequency of the super bad or super good rolls just seems so dramatic. That is the main issue I think most players have. I just can't imagine a 10v1 ever failing but if I saw it in real life it may change the way I think about CC dice.
They're not just any more/less frequent, but we have 1000's of players rolling with huge numbers due to the games being easier to build than irl, so while they may pop-up more often, the ratio of that vs the people playing is normal.
-rd
I went from 150 active down to ten--I still feel I see way too many unrealistic rolls. Like I said it may be from the fact most people including me do not pay attention to the amount of normal rolls that when the crazy rolls come it is shocking. The shock factor just seems to happen way too often for me to not think there is something wrong.
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