Conquer Club

(please delete me)

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.

(please delete me)

Postby israel. on Sun May 13, 2012 1:37 pm

I think there should be a failsafe for trench games on random map in order to avoid levels like monsters, and das shloss where you must go through a killer neutral in order to eliminate a player. In order for the game to be winnable you would need a round limit or nuclear spoils.

For example: on monsters, automatic, sequential, escalating spoils with trench it is impossible to attack the wizard because The shield resets every turn.

I couldn't find any other posts relevant but I'm sure I'm not the first to notice this.
Last edited by israel. on Wed May 16, 2012 7:33 pm, edited 1 time in total.
User avatar
Captain israel.
 
Posts: 159
Joined: Wed Apr 04, 2007 10:36 pm
Location: the illest

Re: Failsafe for trench random map

Postby nebsmith on Sun May 13, 2012 1:43 pm

In Trench you are allowed to take a re-setting neutral and then attack from it in the same turn.
Image
Sergeant nebsmith
 
Posts: 559
Joined: Sun Aug 22, 2010 10:25 am
Location: London

Re: Failsafe for trench random map

Postby israel. on Sun May 13, 2012 1:51 pm

nebsmith wrote:In Trench you are allowed to take a re-setting neutral and then attack from it in the same turn.



Is
this true?
User avatar
Captain israel.
 
Posts: 159
Joined: Wed Apr 04, 2007 10:36 pm
Location: the illest

Re: Failsafe for trench random map

Postby redhawk92 on Sun May 13, 2012 2:00 pm

israel. wrote:
nebsmith wrote:In Trench you are allowed to take a re-setting neutral and then attack from it in the same turn.



Is
this true?


yes but keep it quit its not like this wasnt stated about 100 different times in the forum :lol:
Lieutenant redhawk92
 
Posts: 1076
Joined: Tue Sep 16, 2008 7:34 pm

Re: Failsafe for trench random map

Postby agentcom on Sun May 13, 2012 8:41 pm

israel. wrote:I think there should be a failsafe for trench games on random map in order to avoid levels like monsters, and das shloss where you must go through a killer neutral in order to eliminate a player. In order for the game to be winnable you would need a round limit or nuclear spoils.

For example: on monsters, automatic, sequential, escalating spoils with trench it is impossible to attack the wizard because The shield resets every turn.

I couldn't find any other posts relevant but I'm sure I'm not the first to notice this.


You couldn't go read the instructions for the setting before suggesting a change to it?
User avatar
Colonel agentcom
 
Posts: 3994
Joined: Tue Nov 09, 2010 8:50 pm

Re: Failsafe for trench random map

Postby TheForgivenOne on Sun May 13, 2012 10:25 pm

As everyone else has said. If you attack a Killer Neutral, you may continue your attack onto the next territory.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: Failsafe for trench random map

Postby israel. on Wed May 16, 2012 7:32 pm

Thank you everyone,
Very helpful, appreciated.
User avatar
Captain israel.
 
Posts: 159
Joined: Wed Apr 04, 2007 10:36 pm
Location: the illest


Return to Conquer Club Discussion

Who is online

Users browsing this forum: No registered users