agentcom wrote:I never thought about this before either. And I'm sorry Viceroy, that explanation doesn't do much to make a case for this being the way things are. A TEAM strategy for any given map, settings and situation will be different. Sometimes it involves deploying almost everything on one player. More often, it involves a MUCH more equal distribution of troops. I'd be very surprised, if after you've played 100 team games with good partners, you still feel that this is the best way of doing things.
I may not have played too many team games but I am pretty sure that the team that does the most damage to the other team in the first few rounds is the team that continues to do the most amount of damage and goes on to win. In most cases including spoils settings. That being said then, the team that does the most amount of damage to the other team is that team that passes it's troops or reinforces the next color up on the team. For example Red plays and forts to Green. Green then uses those troops to attack the enemy but forts the remainder to Blue. On Blues Turn he does the same until eventually Yellow forts back to Red. Each color on the team benefiting from the troops reinforced to them by the previous color. This is how the maximum amount of damage is inflicted onto the other team right from the start and throughout the game. If I am not mistaken?
[Note]
The logic for this is simple. If you assault with 3 dice then you have better odds then when you attack with just one die. If your team mate reinforces to you 2 troops then those are 2 extra troops to maintain the maximum number of dice (3) for as long as possible. Thus when you get to just 3 troop to attack with, you cease your attack and pass those 2 troops over to another team mate so that he could put them to good use as well. This way you maximize your attacks by using 3 dice in your attacks for as long as possible.
- End Note.
At any given point there is an unbalance of troops with only one color having the most amount of troops at any time. If everyone just plays for themselves and holding an equal number of troops then the maximum amount of damage that could be done is not being done. It all comes down to who is in the best position to take full advantage of the damage being inflicted and they can not all be in the same position to do that at the same time. Obviously throughout the game different players will be in unique position to inflict the most damage and that is the player that should be dropped on with troops by the rest of the team. It is not even always the next color to play but just a Player who is in position to break a bonus or prevent a bonus zone situation from being broken. This is team work. Even the sacrificing of one's troops at a crucial moment so that the team may win, this is what determines the best team and not how many all have accumulated.
So the way that I see it, if there is an unbalance in troop count between good team players then the best team in a tie situation should be the team with the single color that has the most troops.
"And certainly in Fog games where you can't see the exact troop count, why would you risk losing bonusses by dropping all on 1 player just to give 1 partner the highest troop count."
I don't know too much about Fog games but I imagine that you can see your team colors. So you can always fort to the next color up from you knowing that they can at least use those troops on that "??" right next to them.
[Note]
When there is good communication in Team games then even in a fog you can understand just how many troops there may be in any given "??" region. Where there is no good communications then even the best and most passing of extra troops simply won't help. But when there is good communication then Forting troops to where they are need the best becomes child's play, even in a fog game.
- End Note.
But why would you risk losing a bonus?
Because the maximum Damage that you can inflict on the opposing team more then makes up for any bonus situations. If Team "A" inflicts more damage on Team "B" than 'Vice' a Versa, Then guess what? Team "A" is going to find it a lot easier to form an hold on to it's BZ's than Team "B" will.
Again; I am no expert (Not yet) but this is all so logical. Consider two boxers for example. Who normally wins the fight? At the end of the fight (Discarding the rare Knockout punches), the punches thrown and landed and missed are all counted and Usually the winner is the one who landed the most punches because he did the most damage. The winner perhaps landed 288 punches and the loser landed perhaps only 250 punches. It's all so logical. Why should it be any different in this game. Regardless of the setting.