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Trench + Spoils Question

PostPosted: Mon May 07, 2012 10:39 am
by IcePack
Scenario:
Territories all in a line, and only touch the one on either side.

A - B - C - D - E etc

I'm on A. I have 4 spoils. Normal trench I can attk from A to B. if B is player 2 last territory, and I kill him and earn 1 spoil I now have 5 and am forced to trade mid turn.

IF I drop those spoils (let's say FR rainbow = 10 troops) on B - can I use those 10 troops that haven't attacked / advanced anywhere to hit territory C now? Or is it locked by territory and not necessarily those troops?

Thanks,
IcePack

Re: Trench + Spoils Question

PostPosted: Mon May 07, 2012 10:49 am
by cookie0117
You would not be able to attack out of B having just conqeured it that turn that turn. Its the territory that is locked, hench being able to hit multiple territories from 1 place as long as you dont advance to any that you conquer.

Re: Trench + Spoils Question

PostPosted: Mon May 07, 2012 2:44 pm
by SirSebstar
IcePack wrote:Scenario:
Territories all in a line, and only touch the one on either side.

A - B - C - D - E etc

I'm on A. I have 4 spoils. Normal trench I can attk from A to B. if B is player 2 last territory, and I kill him and earn 1 spoil I now have 5 and am forced to trade mid turn.

IF I drop those spoils (let's say FR rainbow = 10 troops) on B - can I use those 10 troops that haven't attacked / advanced anywhere to hit territory C now? Or is it locked by territory and not necessarily those troops?

Thanks,
IcePack

good question, and good reply. we wil have to see how it ends. i dont know

Re: Trench + Spoils Question

PostPosted: Mon May 07, 2012 5:03 pm
by IcePack
cookie0117 wrote:You would not be able to attack out of B having just conqeured it that turn that turn. Its the territory that is locked, hench being able to hit multiple territories from 1 place as long as you dont advance to any that you conquer.


So this way ur actually better off to drop it somewhere else that hasn't moved? Hmm ok

Re: Trench + Spoils Question

PostPosted: Tue May 08, 2012 5:46 am
by cookie0117
IcePack wrote:
cookie0117 wrote:You would not be able to attack out of B having just conqeured it that turn that turn. Its the territory that is locked, hench being able to hit multiple territories from 1 place as long as you dont advance to any that you conquer.


So this way ur actually better off to drop it somewhere else that hasn't moved? Hmm ok


Drop somewhere else if you want to use them that turn, or you are setting yourself up for the next turn.

Re: Trench + Spoils Question

PostPosted: Tue May 08, 2012 10:29 am
by SirSebstar
it is just that this can mean you actually dont want a particular set to happen at the wrong moment. making not ending your turn a working strategy again

Re: Trench + Spoils Question

PostPosted: Thu May 10, 2012 7:36 am
by Viceroy63
I don't think that in trench games there is a wrong time to receive spoils. Even Mid game spoils.

Because the game takes so long to play that any surprise assaults from troops received in Mid game spoils trade can also be seen from a mile away. Or at least the move before.

The perfect assault is in the timing but that is when your opponent have no spoils, then you can advance. But a mid game spoil set is always a welcome attribute for assaulting C from B on the next turn. That's about as surprising as it gets.

So no, I don't think that there is ever a wrong time not to receive spoils but there is a wrong time to trade them in for troops. What you don't want is to be so far behind in spoils where you only have one or two spoils on hand because then the opponents forces can advance in on you at your weak spots and you don't have a set to come back at them.

The perfect strategy in TW games includes always having the maximum number of spoils on hand before you trade them even if it means not attacking when you do have a set. In other words; If you only have 3 spoils and they are a set and you can attack then don't. Unless you are bound to win the game or some huge advantage.

Because if you trade in your set then you have no spoils. You end your turn and get one spoils and everyone can move in on you where ever you are at your weakest. So there is never a wrong time to get spoils but there is a wrong time to trade them in for troops.

I learned this the very hard way. :D