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missing rounds

PostPosted: Wed Apr 25, 2012 1:34 pm
by Oneyed
how is it about missing three rounds? will be this player kicked from game also in team games? and when? after he missed the third turn ar at the start of the fourth round?

Oneyed

Re: missing rounds

PostPosted: Wed Apr 25, 2012 2:45 pm
by AndyDufresne
A player is automatically kicked after 3 consecutive missed turns. If you want to see an example, check out this game log: Game 10980352.

A player will also be kicked out of a team game as well.

From the Gameplay Notes in the instructions:

Missing a turn

In casual games you have 24 hours to take your turn before the game moves on. You must also finish your turn within 1 hour of starting it. In speed games you have from 5 minutes to 1 minute to take and complete your turn. Either limit can cut you off in the middle of play, so keep an eye on the countdown!

If you run out of time you will lose any troops that have not been deployed and any spoils that have not been awarded.

If you miss a turn, you'll be compensated with deferred troops equal to the normal amount of troops received on the next turn that you do take (or double if you missed 2 consecutive turns). Deferred troops must be deployed in one shot after the assault phase.

You are automatically kicked out from the game as a deadbeat if you miss 3 consecutive turns.



--Andy

Re: missing rounds

PostPosted: Wed Apr 25, 2012 5:07 pm
by DJPatrick
Just an addendum for one-eyed; if a player is booted for missed turns in a team game, his "holdings" are transferred to his partner in a doubles match or the team-mate taking the next turn in 3 player / 4 player teams...beware, really clued-up lowlife scum can used this against you in a team game to change the point of attack

Re: missing rounds

PostPosted: Wed Apr 25, 2012 5:30 pm
by sempaispellcheck
Actually, in trips and quads games, the deadbeat's troops go to the first listed teammate (red or yellow in trips, red or pink in quads).
If red deadbeats in a team game, green gets his troops.
Ex: Game 10699066

Re: missing rounds

PostPosted: Wed Apr 25, 2012 11:31 pm
by Oneyed
thanks guys. but why in this game was blue not kicked out? he missed 3 rounds

http://www.conquerclub.com/game.php?game=10642489

Oneyed

Re: missing rounds

PostPosted: Thu Apr 26, 2012 12:08 am
by macbone
AndyDufresne wrote:A player is automatically kicked after 3 consecutive missed turns.


So players have to miss three turns in a row to be booted. If they miss two turns, then take the third, then miss another one, they still continue to play.

Re: missing rounds

PostPosted: Thu Apr 26, 2012 2:00 am
by Oneyed
macbone wrote:
AndyDufresne wrote:A player is automatically kicked after 3 consecutive missed turns.


So players have to miss three turns in a row to be booted. If they miss two turns, then take the third, then miss another one, they still continue to play.


great. so if I have strong position, I can miss two rounds, then play next one, and use all my deferred troops from two missed rounds and deploy them to my teammate...?
and then again miss any round, and again use deferred troops?

this is poor and fucking strategy. why is not player kicked off after 3 missed rounds in row or then after 4 missed round together?

Oneyed

Re: missing rounds

PostPosted: Thu Apr 26, 2012 3:51 am
by SirSebstar
very simple, rl can kick you in the head sometimes, so yes this can happen.
There needs to be a way that players can come back and not have a totally lost case as a reward for finishing the game.
on the other hand, deadbeating is usually never a good idea. go figure, but if you do not deadbeat, then you can just drop the troops and not worry about them breaking your bonus.
becase if you deadbeat 2 turns and they manage to break you, you get much much less.
also you will miss out on spoils.
and the last bit of wisdom.
king achilles wrote:For whatever reasons a player is missing his turn intentionally, he is more of delaying the game and just being annoying. Although, you may give the impression that you are not coming back and trick your opponents to let their guard down against you, but that's about it. You are not really getting an advantage when missing a turn. As much as possible, you should play your turns when you have the opportunity to take it.

Re: missing rounds

PostPosted: Sat Apr 28, 2012 7:26 am
by macbone
I'd say 5% of the time, missing a turn will work out to your benefit, but 95% of the time, you'll hurt yourself more. Yes, some players do miss turns strategically, but usually it ends up just drawing the game out. If you miss your turn, you don't have those troops to protect you, and the deferred troops can't be used on your next turn, either. Also, if you're playing a map with autodeploys, you don't get those troops at all.

Re: missing rounds

PostPosted: Sat Apr 28, 2012 8:18 am
by SirSebstar
nice numbers. any statistics to back it up, or is it more a hunch?

Re: missing rounds

PostPosted: Sun Apr 29, 2012 2:55 pm
by capanache
If you miss a turn, you'll be compensated with deferred troops equal to the normal amount of troops received on the next turn that you do take


question - so this means if you have bonus, miss a turn, than someone breaks your bonus, you don't get the bonus troops as part of your deferred troops?

so if someone in one of your games misses a turn it would be a good idea to break their bonus correct?

Re: missing rounds

PostPosted: Sun Apr 29, 2012 5:01 pm
by SirSebstar
capanache wrote:I...............

question - so this means if you have bonus, miss a turn, than someone breaks your bonus, you don't get the bonus troops as part of your deferred troops?

so if someone in one of your games misses a turn it would be a good idea to break their bonus correct?

correct on both counts.
if someone has a bonus. missess a turn and another payer breaks his bonus, then he does NOT recieve any troops for having held that bonus at all.. this makes breaking bonussess for players who are missing their turn even more important then for regular players. this is also why missing a turn is not a good idea

Re: missing rounds

PostPosted: Fri May 04, 2012 6:34 pm
by agentcom
macbone wrote:I'd say 5% of the time, missing a turn will work out to your benefit, but 95% of the time, you'll hurt yourself more. Yes, some players do miss turns strategically, but usually it ends up just drawing the game out. If you miss your turn, you don't have those troops to protect you, and the deferred troops can't be used on your next turn, either. Also, if you're playing a map with autodeploys, you don't get those troops at all.


I would guess that it's less than 5% of the time IF you are playing a skilled opponent who understands deferred troops. But SirSeb, this is a hunch.

I've said it in other places, but I believe that the victories attributed to deferred troops are more a case of bad luck and bad dice, and given the same dice, the same player/team would have won anyway in almost all cases.

Also, I think it almost never happens that missing 3 turns and "moving the point of attack" is a good strategy.

Re: missing rounds

PostPosted: Sun May 06, 2012 3:59 am
by SirSebstar
i agree agentcom.