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lord of the rings risk

Posted:
Sat Apr 07, 2007 3:53 am
by Judge Gabranth
when i first started playing risk i played lord of the rings risk the boardgame and they used a couple of very good rules that are very simple to understand and use.
1) they had a stronghold rule. key building locations in the films, like helms deep and weathertop, had an additional +1 to a die roll defense to represent their defensive benefit
2) they had captains. a captain was a different shaped figure that added a +1 to a die roll on attack and defense
while the captain rule will be difficult to represent on the board i think the strongholds rule will be very good on conquer club and can even be used on other maps as a option when starting a game

Posted:
Sat Apr 07, 2007 4:49 am
by Iliad
That's a very interesting idea. You should put this in the suggestions forum

Posted:
Sat Apr 07, 2007 4:58 am
by Judge Gabranth
i put it in the suggestion forum, i forgot there was one, lol. but dont know how to delete it here

Posted:
Sat Apr 07, 2007 6:09 am
by Aegnor
I'm not sure about it, but I believe that the game mechanism doesn't allow you to add bonus to the rolls.

Posted:
Sat Apr 07, 2007 11:39 am
by Huckleberryhound
They have a country called "Rimmen"
tee hee hee

Posted:
Sat Apr 07, 2007 12:31 pm
by Gallymore
That game is wicked I've got it at home, a good variation of the original

Posted:
Sat Apr 07, 2007 1:19 pm
by Jamie
there's already a lord of the rings map on CC, it's called Middle Earth

Posted:
Sat Apr 07, 2007 1:25 pm
by Sammy gags
I already suggested Heroes & Strongholds like they have on Landgrab, I think it got turned down
Re: lord of the rings risk

Posted:
Sat Apr 07, 2007 2:30 pm
by Ham
Judge Gabranth wrote:when i first started playing risk i played lord of the rings risk the boardgame and they used a couple of very good rules that are very simple to understand and use.
1) they had a stronghold rule. key building locations in the films, like helms deep and weathertop, had an additional +1 to a die roll defense to represent their defensive benefit
2) they had captains. a captain was a different shaped figure that added a +1 to a die roll on attack and defense
while the captain rule will be difficult to represent on the board i think the strongholds rule will be very good on conquer club and can even be used on other maps as a option when starting a game
I used to mod a really cool forum for this game but sadly it died.
Anyway I suggested these rules ages ago and it got turned down because something about the server wont allow it.
Ohh well.

Posted:
Sat Apr 07, 2007 2:57 pm
by hawkeye
Jamie wrote:there's already a lord of the rings map on CC, it's called Middle Earth
Aren't you the one who thought the Middle Earth map was Harry Potter?
