aad0906 wrote:That is not the result of the drop, it is the result of unlimited reinforcements. I would never do unlimited reinforcements in a heads-up game because most often whoever starts the game wins. Might was well flip coins. If you want to forget about this game as soon as possible I would suggest you try to eliminate the neutral player...
actually it's not just unlimited reinforcements it's also the map's fault.
you have several colonies with just 1 terit that can be taken and guarded from round 1 if the drop allows you so, while you have other colonies with 4 terits. and the worst fact is that those 1 terit colonies are even grouped close.
in a 1v1 game if somebody gets a good drop in the top half of the map, then he's a sure winner.
and that would not be much of a problem since many maps are imbalanced in 1v1 but this imbalance is very visible even in 6p games.
basically somebody could get 2 terits and hold them for a +3 while another player would have to get 6-7 terits with 3-4 borders for the same bonus.