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Leaving Negative Feedback

Posted:
Wed Mar 28, 2007 11:14 am
by bigbullyweedave
Just wondering what people's thought on this is. I've not done it yet. I'm a reasonably good player and quite easy going so haven't gotten into too many arguements during games. However, two things are starting to really annoy me:
1. Players who deadbeat (i.e. get thrown out of a game for missing 3 turns with no explanation).
2. Players who enter a password protected RT game and vanish (again with no explanation).
I haven't left any negative feedback yet but I'm beginning to think I should for both of the above.
Any thoughts? Is something that's likely to get me negative feedback in return?
Cheers, Dave.

Posted:
Wed Mar 28, 2007 11:32 am
by tahitiwahini
I routinely leave negative feedback for the first case.
I don't play RT games, but if I did I'd probably leave negative feedback in the second case as well.
I usually withdraw the negative feedback if asked and offered a satisfactory explanation.
I don't think it's a good idea not to leave feedback because you fear retaliation. It is usually clear from the feedback and response when it is retaliatory. Also, something like deadbeating is extremely easy to verify, so I can tell whose being truthful in his feedback. Finally, if you are still worried about the retaliatory negative feedback you can often have it removed by one of the moderators (e.g., wicked).
I think it's important not to be cowed about leaving negative feedback when it's justified.

Posted:
Wed Mar 28, 2007 11:36 am
by bigbullyweedave
Thank you for your wise words once again tahitiwahini
Will start leaving negative now when it's justified and will follow your good advice above.
Cheers, Dave.

Posted:
Wed Mar 28, 2007 11:43 am
by Kahless
I left my first neg last night after someone joined my triples game and deadbeated. He'd only played one other game and deadbeatted in that too, so I think it was deserved, although I don't expect him to be around for long enough to matter.
Re: Leaving Negative Feedback

Posted:
Wed Mar 28, 2007 3:58 pm
by chessplaya
bigbullyweedave wrote:Just wondering what people's thought on this is. I've not done it yet. I'm a reasonably good player and quite easy going so haven't gotten into too many arguements during games. However, two things are starting to really annoy me:
1. Players who deadbeat (i.e. get thrown out of a game for missing 3 turns with no explanation).
2. Players who enter a password protected RT game and vanish (again with no explanation).
I haven't left any negative feedback yet but I'm beginning to think I should for both of the above.
Any thoughts? Is something that's likely to get me negative feedback in return?
Cheers, Dave.
mate deadbeats= negative feedback
dont think about it twice do it.....though maybe those fukers will give u back retaliatory but then u know u r such importance to them

Posted:
Wed Mar 28, 2007 4:09 pm
by wacicha
i have never left negative feedback ever
and have only recieved 1.
Re: Leaving Negative Feedback

Posted:
Wed Mar 28, 2007 4:15 pm
by Soloman
chessplaya wrote:bigbullyweedave wrote:Just wondering what people's thought on this is. I've not done it yet. I'm a reasonably good player and quite easy going so haven't gotten into too many arguements during games. However, two things are starting to really annoy me:
1. Players who deadbeat (i.e. get thrown out of a game for missing 3 turns with no explanation).
2. Players who enter a password protected RT game and vanish (again with no explanation).
I haven't left any negative feedback yet but I'm beginning to think I should for both of the above.
Any thoughts? Is something that's likely to get me negative feedback in return?
Cheers, Dave.
mate deadbeats= negative feedback
dont think about it twice do it.....though maybe those fukers will give u back retaliatory but then u know u r such importance to them
I agree please warn other I have not enrolled in multiple games due the feedback I hate long drawn out games that occur from people deadbeating

Posted:
Wed Mar 28, 2007 4:19 pm
by Aries
wacicha wrote:i have never left negative feedback ever.
Me neither. I just haven't found anyone that I hate that much, and I don't think I ever will leave negative feedback


Posted:
Thu Mar 29, 2007 12:23 am
by Captain Crash
I have only left neg feedback for those who deadbeat without explanation. Not for missing turns, not for IMO poor language etc, only for deadbeats...they shit me to tears!


Posted:
Thu Mar 29, 2007 1:32 am
by b.k. barunt
If everyone left negative feedback for deadbeats, it would be a lot easier to spot them before getting in a game with them.

Posted:
Thu Mar 29, 2007 1:38 am
by Spockers
I always leave bad feedback for deadbeating.
Never been retaliated. Probably due to the fact that 9/10 deadbeats are noobs that didnt realise it takes so long and get bored.
I have deadbeated myself due to circumstances, so i know it happens... i've avoided bad feedback so far, but it would be fair enough if i got it.

Posted:
Thu Mar 29, 2007 9:58 am
by wacicha
some that have deadbeat in the begining have become with a little nuturing good players. they have not caught the bug yet is all. when they do i want to be there to help them move forward

Posted:
Thu Mar 29, 2007 10:06 am
by yeti_c
Neg feedback for DB's is the way forward.
C.

Posted:
Thu Mar 29, 2007 10:50 am
by wacicha
Naw, For a new player coming in and seeing negitive feedback for something he is not use to is demoralizing. It use to be a player deadbeated the whole game now that was tuff!!! 3 days is nothing, Patience is a virtue. Good things come to those who waits.

Posted:
Thu Mar 29, 2007 10:56 am
by wicked
Most deadbeats are noobs who don't come back, so why bother? While you're well within the guidelines to leave feedback for deadbeating, why bother with people who just joined? Perhaps a PM asking why they deadbeated would be more appropriate (& friendly) to the new guys. Chances are they won't come back anyway, but if they do, it might just help them understand this place.
Now if it's a person who's played 100 games and they deadbeat a LOT, then that's a different story. But still, alot of missed turns can usually be explained with simple communication. Who looks more like an ass - the person who deadbeated b/c of a death in the family, or the person who left them negative feedback for it? I say the latter.

Posted:
Thu Mar 29, 2007 11:19 am
by tahitiwahini
wicked wrote:Most deadbeats are noobs who don't come back, so why bother?
If true, where's the harm then?
wicked wrote:Who looks more like an ass - the person who deadbeated b/c of a death in the family, or the person who left them negative feedback for it? I say the latter.
Neither looks like an ass to me.
The person gets the negative feedback, he explains the situation to me, I remove the negative feedback.
I think the onus belongs on the deadbeat. Think about it. Why would I expect a response to my PM from someone who doesn't take his turns in the game? Not taking his turns is evidence to me that I'm wasting my time trying to communicate with him. If he proves me wrong by PM'ing or responding to the negative feedback I'll listen to him then.

Posted:
Thu Mar 29, 2007 2:24 pm
by b.k. barunt
Exactly. I would be more than happy to remove the nf if someone PMed me and offered a plausible excuse. The nf is to let them know right off that deadbeating is not acceptable behavior.

Posted:
Thu Mar 29, 2007 2:27 pm
by Donkey
Amen

Posted:
Thu Mar 29, 2007 2:44 pm
by Dmunster
Guess I should have read this thread before I posted in the one above. I have only left negative feedback for deadbeats. I think of it as a service to those of us who enjoy the game and would like to play with everyone on CC not just the select few we are guilded with or happen to know.

Posted:
Thu Mar 29, 2007 3:00 pm
by wicked
tahitiwahini wrote:wicked wrote:Most deadbeats are noobs who don't come back, so why bother?
If true, where's the harm then?
Because if they do come back, it will really turn them off. Try being positive in your approach with newbies... they might stick around then.


Posted:
Thu Mar 29, 2007 3:30 pm
by tahitiwahini
wicked wrote:tahitiwahini wrote:wicked wrote:Most deadbeats are noobs who don't come back, so why bother?
If true, where's the harm then?
Because if they do come back, it will really turn them off. Try being positive in your approach with newbies... they might stick around then.

I think your missing the distinction between players who are new to the site and deadbeats. I was once new to the site, I have never been a deadbeat. I play with new recruits on occasion. I have no intention of playing with a deadbeat. I'm counting on people to leave negative feedback for players who deadbeat so I
don't have to assume the worst about people. I can go instead on their past performance. As for playing with new recruits I'm willing to give them a fair chance.
Once again, if a new recruit joins a game, deadbeats, comes back to the site, sees the negative feedback, pm's me to get it removed because he didn't know any better, I'm perfectly willing to take advantage of the learning opportunity and do so. Again, the onus is on the deadbeat.
I don't discriminate against players who are new to the site, just like I don't discriminate against deadbeats. When the deadbeat is someone new to the site, I treat them the same way I treat any other deadbeat.
If I play a new recruit and he acquits himself well in the game I tend to leave positive feedback so that he may begin to establish his reputation here.
Have a welcoming attitude toward new players and you'll tend to get new players. Have a lenient or tolerant attitude toward deadbeats and you'll get more deadbeats.
I know which one I want more of and which one I want less of.

Posted:
Thu Mar 29, 2007 3:34 pm
by wicked
No I think you're missing my points...
wicked wrote:Most deadbeats are noobs who don't come back, so why bother? While you're well within the guidelines to leave feedback for deadbeating, why bother with people who just joined? Perhaps a PM asking why they deadbeated would be more appropriate (& friendly) to the new guys. Chances are they won't come back anyway, but if they do, it might just help them understand this place.
Now if it's a person who's played 100 games and they deadbeat a LOT, then that's a different story. But still, alot of missed turns can usually be explained with simple communication. Who looks more like an ass - the person who deadbeated b/c of a death in the family, or the person who left them negative feedback for it? I say the latter.
Feedback

Posted:
Thu Mar 29, 2007 8:21 pm
by Iainarm
I would always give negative feedback for deatbeaters in a team game. In normal games, it depends on the case. My friend got a premiuim membership, joined tons of games, then got sick and got kicked out of them all... There wasn't really anything he could do about it... As for RT vanishers... It also depends on the case. If your playing an RT game, and you get a call that your dad is dying, you don't care about the game. Always check first, leave negative feedback later. Or just leave neutral...

Posted:
Fri Mar 30, 2007 1:50 am
by b.k. barunt
The deadbeat problem has reached epic proportions because of the lax rules. These rules are lax to help generate more members. OK, this is sound business sense for the site, but it sucks for the membership. Some of us would actually prefer quality to quantity, but we don't control things here. We do however have the feedback system to show these deadbeats that a few of us resent such behavior. This is all we have. Now you want us to tone down our feedback and be more "positive". Again, this may help to increase membership, but what does it do to help with the deadbeat problem?
Re: Feedback

Posted:
Fri Mar 30, 2007 5:14 am
by Captain Crash
Iainarm wrote:Always check first, leave negative feedback later.
Sorry disagree with you and, for once, with wicked as well.
Leave the neg f/back for a deadbeat, simple.
The onus is upon the slack arse to explain themselves, if they do it can be removed...simple
This person has already pissed me off by deadbeating, I'm not going to wait for them to maybe respond to a pm. Put the initiative back on them and if they have a problem or a reason, however serious or flimsy, then
they can explain themselves to
me instead of
me chasing
them!
If you start something F'n finish it!
