Page 1 of 1

round limit reached: Tied troops - Tied territories yet I LT

PostPosted: Sun Oct 30, 2011 3:38 pm
by Aleksandr
[Q&A]

So you have a question? Have you looked to see if it is already answered somewhere? Delete all of this if you still have a question to ask!

FAQ - http://www.conquerclub.com/eticket/index.php
Instructions - http://www.conquerclub.com/public.php?m ... tructions1
Rules - http://www.conquerclub.com/public.php?mode=rules
Community Guidelines - viewtopic.php?t=7785

[/Q&A]

Round limit reached: Tied troops - Tied territories yet I LT

PostPosted: Sun Oct 30, 2011 3:41 pm
by Aleksandr
RE Game 9953889

This was a round limit game. At the end I had 112 troops and 1 territory, and so did my opponent. The result was that I lost - WHY?

Re: Round limit reached: Tied troops - Tied territories yet

PostPosted: Sun Oct 30, 2011 4:08 pm
by gradybridges
Aleksandr wrote:RE Game Game 9953889

The result was that I lost - WHY?

You 2 didn't even play.

I would assume a tie breaker is going first. Either way you 2 played a crap game.

Re: round limit reached: Tied troops - Tied territories yet

PostPosted: Sun Oct 30, 2011 4:28 pm
by spiesr
lackattack wrote:With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. This option is great for avoiding stalemates on no spoils games and can add some spice to the game as the deadline approaches, forcing the big guys to fight it out and giving the little guys a chance!

Re: round limit reached: Tied troops - Tied territories yet

PostPosted: Mon Oct 31, 2011 3:55 am
by Gillipig
spiesr wrote:
lackattack wrote:With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. This option is great for avoiding stalemates on no spoils games and can add some spice to the game as the deadline approaches, forcing the big guys to fight it out and giving the little guys a chance!

A game must have a winner and if two players are completely tied the creator of the game wins it. Why no one decided to attack is beyond me.

Re: round limit reached: Tied troops - Tied territories yet

PostPosted: Mon Oct 31, 2011 10:09 am
by Aleksandr
Thanks to those who responded. Some observations.

The game is baseball where the whole advantage is decided by who moves first especially heads up - effectively they lose. This was a six map series where my opponent chose the map. I learned that it was always fatal when going heads up to move first in three of the other games in this series, where i did move first and lost each time.

Other points from the above thread:

I can not say at this late stage who joined first, the log doesn't record it.

The game itself was created by neither of us, but by the event organiser.

Seems a bit of a joke map really for a tournament - but at least i learned something Baseball is my new Home map for every tournament I enter from now on. Wait for your opponent to move -and you win, wait for the Rounds to expire - and you win. Risk free guaranteed wins for those in the know!

Re: round limit reached: Tied troops - Tied territories yet

PostPosted: Mon Oct 31, 2011 10:16 am
by sherkaner
Hmm, I don't know about that last remark (if you had attacked last round and not lost a troop, you would have won), but the map seems fatally flawed for 2-player games, agreed.

Re: round limit reached: Tied troops - Tied territories yet

PostPosted: Mon Oct 31, 2011 10:24 am
by Gillipig
Aleksandr wrote:Thanks to those who responded. Some observations.

The game is baseball where the whole advantage is decided by who moves first especially heads up - effectively they lose. This was a six map series where my opponent chose the map. I learned that it was always fatal when going heads up to move first in three of the other games in this series, where i did move first and lost each time.

Other points from the above thread:

I can not say at this late stage who joined first, the log doesn't record it.

The game itself was created by neither of us, but by the event organiser.

Seems a bit of a joke map really for a tournament - but at least i learned something Baseball is my new Home map for every tournament I enter from now on. Wait for your opponent to move -and you win, wait for the Rounds to expire - and you win. Risk free guaranteed wins for those in the know!

If the best strategy for the map is to just sit and wait forever until your opponent makes a move, it wouldn't have be cleared from beta! I don't know much about the map itself but I know a lot about the foundry and I find that very unlikely.

Re: round limit reached: Tied troops - Tied territories yet

PostPosted: Mon Oct 31, 2011 1:56 pm
by Rodion
sherkaner wrote:Hmm, I don't know about that last remark (if you had attacked last round and not lost a troop, you would have won), but the map seems fatally flawed for 2-player games, agreed.


This. With a 1-0 roll against Babe (around 66% success rate), green could have won the game. Had that roll failed, you'd have a 111 v 1,1,15,112 to win it (more than 40%).

Re: round limit reached: Tied troops - Tied territories yet

PostPosted: Wed Nov 02, 2011 11:07 am
by ask me2
The mound "Bombards all pitchers" that's dumb, there is only ever one pitcher on the field. Who ever made this map didn't know much about base ball.

Re: round limit reached: Tied troops - Tied territories yet

PostPosted: Wed Nov 02, 2011 8:21 pm
by chapcrap
ask me2 wrote:The mound "Bombards all pitchers" that's dumb, there is only ever one pitcher on the field. Who ever made this map didn't know much about base ball.

What about the bullpen? Duh!!