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Missing a turn to better you cash in?

Posted:
Sun Mar 18, 2007 5:18 pm
by Master Bush
Anyone miss a turn on propose just to better your cash in during an escalating game?
Lets say you have 5 cards, and all you'll get is a 6 cash, but you notice that their 3 players with 5 cards behind you, and 1 with 4, and if you miss your turn, then your cash in goes from 6 to 12 or 15. Has anyone done this?

Posted:
Sun Mar 18, 2007 5:20 pm
by gordon1975
why not take your turn and just not attack anyone?

Posted:
Sun Mar 18, 2007 5:22 pm
by bigbullyweedave
In my first turn in an escalting game I won't go out my way to waste armies taking a country for a card.

Posted:
Sun Mar 18, 2007 5:22 pm
by AK_iceman
gordon1975 wrote:why not take your turn and just not attack anyone?
You've been here since last June and you don't know that when you have 5 cards it forces you to cash?
Anyway, I think I've done this once or twice when I first started, I don't remember how it turned out though.

Posted:
Sun Mar 18, 2007 5:23 pm
by Genghis Khan CA
gordon1975 wrote:why not take your turn and just not attack anyone?
Because you have to cash your cards at the start of your turn - whether you attack or not. He's talking about when you already have 5 cards.

Posted:
Sun Mar 18, 2007 5:27 pm
by gordon1975
i just dont attack if ive got a set with 4 cards.but i try never to miss turns thought that would piss folk off

Posted:
Sun Mar 18, 2007 5:28 pm
by gordon1975
but just didnt read the post properly as usual


Posted:
Sun Mar 18, 2007 6:39 pm
by AAFitz
only twice, but every other player was doing it too, so there was no choice

Posted:
Sun Mar 18, 2007 6:46 pm
by CivProBlows
I just recently quit playing freestyle games unless it is a rt game (for the most part). Since I have done that, I usually will try not to get a card on my first turn in escalating games, if it looks like I will be the first one to have five cards. Basically, I just try to make it to where I won't be the first one forced into turning in for only 4 men. But of course, this gets screwed up when everyone else in the game uses that same strategy. I did miss a turn on purpose one time; when I already had 5 cards and wanted to cash in for more. But then someone took me out before my next turn, lol.
Yo, AK_iceman, where do you live in Alaska? I went there a long time ago on a family trip to Anchorage, Sitka, Ketchekan, and Jueunea. I'm sure I massacred the spelling on all of those.

Posted:
Sun Mar 18, 2007 6:50 pm
by AK_iceman
CivProBlows wrote:Yo, AK_iceman, where do you live in Alaska? I went there a long time ago on a family trip to Anchorage, Sitka, Ketchekan, and Jueunea. I'm sure I massacred the spelling on all of those.
Yep, you massacred Ketchikan and Juneau. I live out in Palmer, about 45 miles north of Anchorage.

Posted:
Sun Mar 18, 2007 7:32 pm
by wacicha
I was there during the earthquake in 64 - 7 minute earthquake

Posted:
Mon Mar 19, 2007 12:27 am
by Captain_Kris
I don't miss Alaska earthquakes.
When I was in the basement on Elmendorf a few years ago and saw the walls flexing, the comfort zone shank considerably.
I do miss the moose in my backyard in South Anchorage though.

Posted:
Mon Mar 19, 2007 1:10 am
by Q
Why is this even a discussion? This whole game is about choices. The question of skipping turns is just another one of those choices you have to make....... In an escalating game, I would think it silly to pass any chance at cards or armies though. However, I know for a fact that I have seen it done in "no cards" games where players are less aggressive towards opponents and more guarding of armies. It does not go unrecognized, and the player who practices the tactic takes the chance of being run over in his absence. It is a choice he makes, and if he is strong enough to survive a round or two without even showing up, he is probably strong enough to play the rounds.... Just do what is best for you at the time, and do not assume that the player who misses a turn is not coming back... In an escalating game, if all the players have five cards, and you are not trying to take them- regardless of the immediate cash- , then you made a serious error in deployment and fortification.

Posted:
Mon Mar 19, 2007 1:11 am
by Nameless One
I try to play a set first on the fourth turn if possible, if not, I just wait until I get five cards.

Posted:
Mon Mar 19, 2007 3:28 am
by Coleman
Actually... I've found in escalating it is better to try to get a set with 4 or less cards and then just fort up until the turn in amounts are high enough for you to perform a chain reaction to take the whole map.
Of course you need a really great sense of timing to pull it off and people need to leave you alone, which they will usually do if you are just fortifying in some small continent.

Posted:
Mon Mar 19, 2007 7:46 am
by wacicha
nice to know coleman thanks

Posted:
Mon Mar 19, 2007 8:09 am
by SirSebstar
the ultimate escalating strategy would however be to have 5 cards and deadbeat 2 turns. Its the most annoying too....
http://www.conquerclub.com/game.php?game=222703
All of my opponants have deadbeated at least once, and one managed to deadbeat 4 turns. I am expecting him to deadbeat this last(last meaning current) one too.
ARG.
five cases of negative feedback i dont feel like giving out, but they are deserved...

Posted:
Wed Mar 21, 2007 4:11 pm
by Thimble
AK_iceman wrote:gordon1975 wrote:why not take your turn and just not attack anyone?
You've been here since last June and you don't know that when you have 5 cards it forces you to cash?
Anyway, I think I've done this once or twice when I first started, I don't remember how it turned out though.
you could do a no attack turn in an earlier round.
btw- i recently won a game because i was the first to play on an escalating stack (at 3 cards). it really depends on the situation.
Re: Missing a turn to better you cash in?

Posted:
Wed Mar 21, 2007 5:00 pm
by Eloquent_Author
Master Bush wrote:Anyone miss a turn on propose just to better your cash in during an escalating game?
Lets say you have 5 cards, and all you'll get is a 6 cash, but you notice that their 3 players with 5 cards behind you, and 1 with 4, and if you miss your turn, then your cash in goes from 6 to 12 or 15. Has anyone done this?
No, I haven't.

Posted:
Wed Mar 21, 2007 5:47 pm
by chewyman
OK, so I'm in a game atm and blue misses a turn. 10 minutes later he plays the double turn bonus. Says he fell asleep. I'm not complaining, I just think he could at least use a better excuse.

Posted:
Thu Mar 22, 2007 5:53 am
by alster
SirSebstar wrote:All of my opponants have deadbeated at least once, and one managed to deadbeat 4 turns. I am expecting him to deadbeat this last(last meaning current) one too.
ARG.
five cases of negative feedback i dont feel like giving out, but they are deserved...
Well. Technically I “dead beating” is when a player is kicked out after having missed three consecutive rounds.
So that player in your game probably didn’t dead beat four times. I assume he missed four turns. (It would like saying a person died four times).
However, missing turns isn’t really something that deserves negative feedback.

Posted:
Thu Mar 22, 2007 10:47 am
by FistK
Q wrote:Why is this even a discussion? This whole game is about choices. The question of skipping turns is just another one of those choices you have to make.......
I guess anything can fall in the "your choice" category, but skipping a turn delays everyone else from getting to play for 24hrs. If someone did that to me "my choice" would be to put them on ignore.