Why live chat pisses me off

Okay, just going to have a little whine here.
I hate it when someone says something like, "Let's make a truce" or "Watch out blue -- green is about to take over North America".
There's a number of reasons I don't like it.
Firstly, with truces, there's the potential for creating resentment -- either when a player feels it's unjust (they think they've been ganged up against; or that influencing someone with words is unfair and "cheating" -- it's like going up to someone playing a chess game, and giving them advice), or when a party to a truce feels they've been stabbed in the back. And if "alliances" are banned here, well I think the line between an alliance and a "truce" can be pretty thin.
Secondly, I think it's a less fun game. It adds the elements of rhetoric and diplomacy, trying to trick people into making dumb moves, etc. And you might or might not find these elements enjoyable. But personally, I think there are important pleasures in trying to estimate people's psychology and future moves, in sending non-verbal messages through the pattern of your troop deployment and actions, and in using the raw mechanics of the game to try to deceive people, without the distraction of words.
So, yeah, I reckon things like "Watch out for green" should be left for a post-game analysis. The game itself should be played with no game-related chat. People should be left to play their own game, to make decisions uninfluenced by rhetoric and advice, and should be free to make and learn from mistakes.
I hate it when someone says something like, "Let's make a truce" or "Watch out blue -- green is about to take over North America".
There's a number of reasons I don't like it.
Firstly, with truces, there's the potential for creating resentment -- either when a player feels it's unjust (they think they've been ganged up against; or that influencing someone with words is unfair and "cheating" -- it's like going up to someone playing a chess game, and giving them advice), or when a party to a truce feels they've been stabbed in the back. And if "alliances" are banned here, well I think the line between an alliance and a "truce" can be pretty thin.
Secondly, I think it's a less fun game. It adds the elements of rhetoric and diplomacy, trying to trick people into making dumb moves, etc. And you might or might not find these elements enjoyable. But personally, I think there are important pleasures in trying to estimate people's psychology and future moves, in sending non-verbal messages through the pattern of your troop deployment and actions, and in using the raw mechanics of the game to try to deceive people, without the distraction of words.
So, yeah, I reckon things like "Watch out for green" should be left for a post-game analysis. The game itself should be played with no game-related chat. People should be left to play their own game, to make decisions uninfluenced by rhetoric and advice, and should be free to make and learn from mistakes.