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New Player retention rates

PostPosted: Wed Jun 29, 2011 4:19 pm
by Melichor
I was curious if anyone had a statistic as to how often a new player will actually stick to games they joined. I am sure many (if not all) of you have had games that have been taken up by "?s" who join games then forget that this site ever existed. I would go so much as to say 75% of them will deadbeat. So is there a way that new players can be retained?

Re: New Player retention rates

PostPosted: Wed Jun 29, 2011 5:53 pm
by TheFissk
Melichor wrote:So is there a way that new players can be retained?


not without serious changes to the website.
people want a game they can come play for 20mins then leave for a week or forever...
but they also don't want a game that they have to constantly mind which is what it is now but without the first option they aren't willing to stick around.

and of course their are the masses that come thinking they will be playing a bunch of AI's and are disgusted that this causes them to have a "social life"

Re: New Player retention rates

PostPosted: Wed Jun 29, 2011 10:43 pm
by Dukasaur
No matter how you design a game, most people will try it and decide it's not for them. I can't think of any game that a majority of first-time users stick with in the long run. Everybody likes different things, and that's just something you have to live with.

Re: New Player retention rates

PostPosted: Thu Jun 30, 2011 8:05 am
by SirSebstar
Melichor wrote:I was curious if anyone had a statistic as to how often a new player will actually stick to games they joined. I am sure many (if not all) of you have had games that have been taken up by "?s" who join games then forget that this site ever existed. I would go so much as to say 75% of them will deadbeat. So is there a way that new players can be retained?


there are several proposals in the suggestions forums.Some rejected, some in the works, some in limbo.
No matter what you do, some will be put off by it.
if you have a suggestion, good or bad, you can always post it in suggestions

Re: New Player retention rates

PostPosted: Sat Jul 02, 2011 12:34 pm
by natty dread
You can just play games with 6 or more players, as new recruits won't be able to see those. Some maps are also restricted so that new recruits won't see them, there should be a list somewhere.

Re: New Player retention rates

PostPosted: Sat Jul 02, 2011 5:35 pm
by TheFissk
SirSebstar wrote:there are several proposals in the suggestions forums.Some rejected, some in the works, some in limbo.


i do believe the proper way to word this would be:
Lots rejected, some in the works, Most in limbo.

Re: New Player retention rates

PostPosted: Mon Jul 04, 2011 2:46 am
by SirSebstar
that does not add up, but try to keep a slightly less depressing outlook will you, there are plenty of new updates comming out. Its not like every single suggestion is cast aside, but those that are ready to implement with code and all have already been implemented.

Re: New Player retention rates

PostPosted: Mon Jul 04, 2011 2:56 am
by greenoaks
natty_dread wrote:You can just play games with 6 or more players, as new recruits won't be able to see those. Some maps are also restricted so that new recruits won't see them, there should be a list somewhere.

as of October 19, 2010 the list of maps that new recruits can play were

show

everything else they are not able to play.

Re: New Player retention rates

PostPosted: Mon Jul 04, 2011 8:23 am
by Augustus Maximus
As a relative new comer to the site, I'll pipe in on this topic. The number of maps you can play is fine, and the basics are easy enough to grasp. The explanations of the options are decent as are the rest of the instructions of game play. There are always questions when one first starts playing a game, but most are answered by the time you are no longer a Rookie. Most of these questions I had, concerned some of the special rules on certain maps, but I eventually figured those out on my own. However that is area perhaps that the instructions could be expanded on.

The three biggest things that almost had me never coming back are:
1) The insulting rudeness of some of the mid-ranking players, especially when it is your first time playing a map. Fortunately I have a thick skin.
2) Getting absolutely pummelled by mid-ranking players when you first start. I didn't see it as unfair, but many would.
3) The absolutely insane results of some battles. Fortunately the first time it happened, one of my opponents suffered from it. He lost massive amounts of troops, in-spite of my ineptness.

None of these can necessarily be fixed, but perhaps ameliorated for new players.

Re: New Player retention rates

PostPosted: Mon Jul 04, 2011 11:35 am
by SirSebstar
1) There is a the option to foe people. Rudeness is not something that can be helped, we do moderate for bigotry though.
2) it happens, some maps require more thought then others
3) randomness does not equal insane. Although for many it does. Sometimes you will just loose that 200-2. With billions upon billions of dicerollls, this is an inevitiably.

Re: New Player retention rates

PostPosted: Mon Jul 04, 2011 1:46 pm
by Agent 86
SirSebstar wrote:Sometimes you will just loose that 200-2. With billions upon billions of dicerollls, this is an inevitiably.


Oh dear, how right you are.. the problem is STREAKY, yes STREAKY...no where close to real dice. Something is completely wrong with the dice algorithms. Random dot org is about as random as rolling a die with 6 1's on it against a die with 6 6's on it and coming up with the stats this site does.. :lol: :lol: :lol: :lol:

Re: New Player retention rates

PostPosted: Tue Jul 12, 2011 10:05 pm
by ljex
Dukasaur wrote:No matter how you design a game, most people will try it and decide it's not for them. I can't think of any game that a majority of first-time users stick with in the long run. Everybody likes different things, and that's just something you have to live with.


i would say that is only true for online gaming sites and less so for most other games...but still no matter what cc does they are going to have low retention rates. I know when i first signed up it was to see if i could play fast games but that failed and i didnt come back till a friend introduced me.

Re: New Player retention rates

PostPosted: Thu Jul 14, 2011 4:03 pm
by zimmah
ljex wrote:
Dukasaur wrote:No matter how you design a game, most people will try it and decide it's not for them. I can't think of any game that a majority of first-time users stick with in the long run. Everybody likes different things, and that's just something you have to live with.


i would say that is only true for online gaming sites and less so for most other games...but still no matter what cc does they are going to have low retention rates. I know when i first signed up it was to see if i could play fast games but that failed and i didnt come back till a friend introduced me.


it's even somewhat true for board games, how many board games can you name that really everyone you know likes to play, and likes to keep playing year after year?

there's not that many.

Re: New Player retention rates

PostPosted: Thu Jul 14, 2011 7:39 pm
by drunkmunky
Monopoly...erm...yeah...Chess? Draughts?

Re: New Player retention rates

PostPosted: Thu Jul 14, 2011 8:19 pm
by Dibbun
Augustus Maximus wrote:The three biggest things that almost had me never coming back are:
1) The insulting rudeness of some of the mid-ranking players, especially when it is your first time playing a map. Fortunately I have a thick skin.


Did you screw up an assassin game? That's really the only thing that has made me bite a noob on their wall, because there are a lot of points at stake in an assassin game and one inept player out of 8 can completely throw the game.

Re: New Player retention rates

PostPosted: Fri Jul 15, 2011 3:22 am
by Augustus Maximus
Dibbun wrote:
Augustus Maximus wrote:The three biggest things that almost had me never coming back are:
1) The insulting rudeness of some of the mid-ranking players, especially when it is your first time playing a map. Fortunately I have a thick skin.


Did you screw up an assassin game? That's really the only thing that has made me bite a noob on their wall, because there are a lot of points at stake in an assassin game and one inept player out of 8 can completely throw the game.


Nope, they were Standard, one was flat rate, the other was also my first escalating game.